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Peema Aether-Seer KLR

Other printings of "Peema Aether-Seer": DRC #113 AER #119 KLR #175

Card

id44059
artistHoward Lyon
artistIds6dd06426-59fe-4b9c-aad5-6da8446a5c3d
asciiName
attractionLights
availabilityarena
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank11569
edhrecSaltiness0.11
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{G}
manaValue4
namePeema Aether-Seer
number175
originalPrintings
originalReleaseDate
originalTextWhen Peema Aether-Seer enters the battlefield, you get an amount of {E} (energy counters) equal to the greatest power among creatures you control.
Pay {EEE}: Target creature blocks this turn if able.
otherFaceIds
power3
printingsAER, DRC, KLR
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeKLR
side
signature
sourceProducts
subsets
subtypesElf, Druid
supertypes
textWhen this creature enters, you get an amount of {E} (energy counters) equal to the greatest power among creatures you control.
Pay {E}{E}{E}: Target creature blocks this turn if able.
toughness2
typeCreature — Elf Druid
typesCreature
uuid101739e0-7c72-53dc-9d56-d933ba640b05
variations
watermark
setNameKaladesh Remastered

Identifiers

id44059
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId75753
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idca7df37f-d350-5af5-a494-d8e86e0f6f72
mtgoFoilId
mtgoId
multiverseId547981
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId8b0e54a3-cd9b-47bc-957c-3611993d2d05
scryfallIllustrationId5586a556-f33a-4050-901f-5bec12c2d75c
scryfallOracleId4a00f56e-e558-4239-bc75-fb0af7639042
tcgplayerEtchedProductId
tcgplayerProductId
uuid101739e0-7c72-53dc-9d56-d933ba640b05

Legalities

id44059
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid101739e0-7c72-53dc-9d56-d933ba640b05
vintageLegal

Purchase URLs

id44059
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid101739e0-7c72-53dc-9d56-d933ba640b05

Foreign Data (per language)

No foreign data.

Rulings

datetext
2017-02-09The amount of {E} you get is determined as Peema Aether-Seer's first ability resolves. If the greatest power among creatures you control is somehow negative, you don't get or lose any {E}.
2017-02-09The controller of the target creature chooses which attacking creature that creature blocks.
2017-02-09The target creature blocks only if it's able to do so as the declare blockers step begins. If, at that time, the creature is tapped, it's affected by a spell or ability that says it can't block, or no creatures are attacking its controller or a planeswalker controlled by that player, then it doesn't block. If there's a cost associated with having the creature block, the player isn't forced to pay that cost. If that cost isn't paid, the creature won't block.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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