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Ol' Buzzbark ULST

Other printings of "Ol' Buzzbark": ULST #51 UST #134

Card

id97122
artistWayne Reynolds
artistIdsafc47cec-3ccc-404e-a8c6-4d83dd504271
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorsilver
colorIdentityG, R
colorIndicator
colorsG, R
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny1
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{X}{R}{G}
manaValue2
nameOl' Buzzbark
number51
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsULST, UST
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeULST
side
signature
sourceProducts{'foil': ['82b12384-1c83-548e-8866-7563857f09b6']}
subsets
subtypesGoblin, Warrior
supertypesLegendary
textWhen Ol' Buzzbark enters, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.
toughness3
typeLegendary Creature — Goblin Warrior
typesCreature
uuid47c5cb74-d8bf-5f4e-8c9e-7a165e306ec1
variations
watermarkgoblinexplosioneers
setNameThe List (Unfinity Foil Edition)

Identifiers

id97122
cardKingdomEtchedId
cardKingdomFoilId267654
cardKingdomId
cardsphereFoilId94468
cardsphereId
deckboxId71058
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf61dd880-767b-5c27-8181-c414fe5df99a
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdbf500ab4-6fc6-496c-b067-0fbf15acd2aa
scryfallIllustrationId48aa94d7-68ac-4191-8823-10f8aef23e24
scryfallOracleId0a028cee-0f23-43d5-991f-2d10de044d59
tcgplayerEtchedProductId
tcgplayerProductId287578
uuid47c5cb74-d8bf-5f4e-8c9e-7a165e306ec1

Legalities

id97122
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid47c5cb74-d8bf-5f4e-8c9e-7a165e306ec1
vintage

Purchase URLs

id97122
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/81f2518c74a37ccf
cardmarket
tcgplayerhttps://mtgjson.com/links/c3ec91d0eb49235f
tcgplayerEtched
uuid47c5cb74-d8bf-5f4e-8c9e-7a165e306ec1

Foreign Data (per language)

No foreign data.

Rulings

datetext
2018-01-19A card sleeve is considered part of the card inside it.
2018-01-19A single die can touch multiple creatures, including ones with different controllers. It will boost any creature you control and cause Ol’ Buzzbark to deal damage to any creature an opponent controls.
2018-01-19All dice are rolled at the same time.
2018-01-19Dice rolled for Ol’ Buzzbark can’t be greater than one inch in width. Yes, we’ve seen how rolling millions of dice from orbit will destroy Earth. Please don’t do this. We just bought a house.
2018-01-19Once rolled, no player can interfere with the dice. Players also can’t move any permanents on the battlefield until the dice have come to rest.
2018-01-19To count for either effect, the die must come to rest touching a creature. Touching it mid-roll doesn’t count if it isn’t touching when the die stops rolling.

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