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Steady Progress PLST

Other printings of "Steady Progress": PLST #MM2-58 SOM #45 MM2 #58

Card

id73603
artistEfrem Palacios
artistIds6cec4bf2-712b-4349-ad29-029b63f71639
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank4405
edhrecSaltiness0.14
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText"More of that strange oil . . . It's probably nothing."
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsProliferate
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{U}
manaValue3
nameSteady Progress
numberMM2-58
originalPrintings
originalReleaseDate2019-11-07
originalText
otherFaceIds
power
printingsMM2, PLST, SOM
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['82697abd-23fa-5ab8-8fd4-c835c77bdc7c', 'abb81fe0-95ce-5abf-b4a3-a09beea5732b', 'cbd26a74-d0fd-5a8e-8f28-61f759dc3675']}
subsets
subtypes
supertypes
textProliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw a card.
toughness
typeInstant
typesInstant
uuid52aa98f1-2913-509e-a7ee-ccdd7cb4e1eb
variations
watermark
setNameThe List

Identifiers

id73603
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId229447
cardsphereFoilId
cardsphereId64643
deckboxId47382
mcmId417866
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc1382071-9976-5eea-ad94-a7c06355ff03
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId498b306e-089b-4e4f-b9cd-bd7d91abd5e7
scryfallIllustrationId4b97d4e7-7693-41b2-b0eb-7797670f380b
scryfallOracleIdd2145ad3-fe7e-459b-b155-1b3ed089e936
tcgplayerEtchedProductId
tcgplayerProductId204170
uuid52aa98f1-2913-509e-a7ee-ccdd7cb4e1eb

Legalities

id73603
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid52aa98f1-2913-509e-a7ee-ccdd7cb4e1eb
vintageLegal

Purchase URLs

id73603
cardKingdomhttps://mtgjson.com/links/3580238172700ff3
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/f3b6b7e0be452ed6
tcgplayerEtched
uuid52aa98f1-2913-509e-a7ee-ccdd7cb4e1eb

Foreign Data (per language)

No foreign data.

Rulings

datetext
2011-01-01This spell has no targets. You can cast it even if there are no players or permanents with counters on them. If you do, you'll simply draw a card as it resolves.
2023-02-04An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
2023-02-04If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
2023-02-04If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
2023-02-04Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
2023-02-04To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
2023-02-04You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

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