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Rush of Dread POTJ

Other printings of "Rush of Dread": OTJ #104 POTJ #104p POTJ #104s OTJ #327

Card

id77138
artistChris Seaman
artistIdsb9c49463-6f55-4039-9d32-c02a658af100
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank4819
edhrecSaltiness0.85
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsSpree
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{B}{B}
manaValue3
nameRush of Dread
number104p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsOTJ, POTJ
promoTypespromopack, stamped, planeswalkerstamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePOTJ
side
signature
sourceProducts
subsets
subtypes
supertypes
textSpree (Choose one or more additional costs.)
+ {1} — Target opponent sacrifices half the creatures they control of their choice, rounded up.
+ {2} — Target opponent discards half the cards in their hand, rounded up.
+ {2} — Target opponent loses half their life, rounded up.
toughness
typeSorcery
typesSorcery
uuid60c0a83b-a47a-5442-bd60-426fe0c964af
variations63bb37e6-b655-5063-bcd1-06424e88781f
watermark
setNameOutlaws of Thunder Junction Promos

Identifiers

id77138
cardKingdomEtchedId
cardKingdomFoilId295685
cardKingdomId295524
cardsphereFoilId
cardsphereId120478
deckboxId91128
mcmId765397
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idef365d1c-7723-5f03-a129-b7d9b42b5917
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdb9c4569b-d9f7-4428-9319-d99202ded9da
scryfallIllustrationId270d33f1-77fc-48b1-9779-436f1bce85d4
scryfallOracleId0dfe6ec6-a0df-41c8-90dd-1ddf0417700a
tcgplayerEtchedProductId
tcgplayerProductId546002
uuid60c0a83b-a47a-5442-bd60-426fe0c964af

Legalities

id77138
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid60c0a83b-a47a-5442-bd60-426fe0c964af
vintageLegal

Purchase URLs

id77138
cardKingdomhttps://mtgjson.com/links/ac1f592ffbac123e
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/053d2a6a0396cb7e
cardmarket
tcgplayerhttps://mtgjson.com/links/9b3079fc211bc4e9
tcgplayerEtched
uuid60c0a83b-a47a-5442-bd60-426fe0c964af

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-04-12Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.
2024-04-12If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose.
2024-04-12If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.
2024-04-12If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
2024-04-12If an effect allows you to cast a spell with spree “without paying its mana cost,” you must still choose at least one mode and pay the associated additional costs.
2024-04-12Like the effects of all modal spells, Rush of Dread’s effects happen in order. If the first two modes target different opponents, the opponent targeted by the second mode will see what the first opponent sacrificed before choosing what to discard.
2024-04-12No matter which modes you choose, you always follow the instructions in the order they are written.
2024-04-12No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won’t be put onto the stack until the spell is done resolving.
2024-04-12Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.
2024-04-12The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn’t matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.
2024-04-12You can’t choose the same mode more than once.
2024-04-12You choose the modes as you cast the spell with spree. Once modes are chosen, they can’t be changed.
2024-04-12You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.

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