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Maze's End PDGM

Other printings of "Maze's End": PLST #DGM-152 HA3 #27 DGM #152 PDGM #152★ PIO #269 RVR #465 FDN #727 SLD #1834 PRM #48572

Card

id65733
artistCliff Childs
artistIdsed6f7e03-20ba-4c73-bdda-4a4928480721
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank2523
edhrecSaltiness0.6
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost
manaValue0
nameMaze's End
number152★
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsDGM, FDN, HA3, PDGM, PIO, PLST, PRM, RVR, SLD
promoTypessetpromo, datestamped, prerelease
raritymythic
rebalancedPrintings
relatedCards
securityStamp
setCodePDGM
side
signature
sourceProducts
subsets
subtypes
supertypes
textThis land enters tapped.
{T}: Add {C}.
{3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
toughness
typeLand
typesLand
uuidbf246672-89c6-5529-acf6-64d718ecb8f2
variations
watermarkset (DGM)
setNameDragon's Maze Promos

Identifiers

id65733
cardKingdomEtchedId
cardKingdomFoilId190602
cardKingdomId
cardsphereFoilId37329
cardsphereId
deckboxId22869
mcmId261212
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id169fbdf4-5741-563a-b5a0-137cc4f8dfbf
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId6966ecf0-6dab-4652-bf5b-6e766b8347d0
scryfallIllustrationId25504c63-9f15-45c8-b62f-057de7bdc075
scryfallOracleId49479778-c4c0-43ba-a7b7-45f00d067462
tcgplayerEtchedProductId
tcgplayerProductId68022
uuidbf246672-89c6-5529-acf6-64d718ecb8f2

Legalities

id65733
alchemyLegal
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidbf246672-89c6-5529-acf6-64d718ecb8f2
vintageLegal

Purchase URLs

id65733
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/be0bcf86b0abaccd
cardmarket
tcgplayerhttps://mtgjson.com/links/ef7d51cf0cc84cc5
tcgplayerEtched
uuidbf246672-89c6-5529-acf6-64d718ecb8f2

Foreign Data (per language)

No foreign data.

Rulings

datetext
2013-04-15Controlling multiple Gates with the same name has no effect on your ability to win the game with Maze's End. The excess Gates are simply ignored.
2013-04-15Putting a Gate onto the battlefield with Maze's End doesn't count as the one land you can play during your turn. If it's your turn, you can play Maze's End or a different land card from your hand after its ability has resolved.
2013-04-15Returning Maze's End to its owner's hand is part of the cost to activate its last ability. Once that ability is announced, players can't respond to it until after you've paid its activation cost and returned Maze's End to hand.
2013-04-15When the last ability of Maze's End resolves, you'll search for a Gate and put it onto the battlefield before checking to see if you win the game. This check will happen even if you don't put a Gate onto the battlefield this way. This check will happen only as the ability resolves, not at other times.

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