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Immersturm Battlefield MB2

Card

id51691
artistThomas Ricci
artistIds39888b15-8125-4a79-950c-ae7d588ba953
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{R}
manaValue2
nameImmersturm Battlefield
number564
originalPrintings
originalReleaseDate
originalTextHosted creatures get +2/+0 and have haste.
Host {1}{R} ({1}{R}: Host target creature at this Realm. A Realm can host any number of creatures. Host only as a sorcery.)
otherFaceIds
power
printingsMB2
promoTypesplaytest
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeMB2
side
signature
sourceProducts{'nonfoil': ['1db93605-0a4e-5e5b-80a2-18a6e177f51d']}
subsets
subtypesRealm
supertypes
textHosted creatures get +2/+0 and have haste.
Host {1}{R} ({1}{R}: Host target creature at this Realm. A Realm can host any number of creatures. Host only as a sorcery.)
toughness
typeEnchantment — Realm
typesEnchantment
uuid15444b6d-0eac-5f28-a87b-0e5df64907ba
variations
watermark
setNameMystery Booster 2

Identifiers

id51691
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId301237
cardsphereFoilId
cardsphereId129133
deckboxId95381
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id56bb77a9-8606-574f-b5d3-8073d7f12743
mtgoFoilId
mtgoId
multiverseId677620
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId06aea80c-e74a-4376-ac39-add04c803991
scryfallIllustrationIddc445d50-df79-45bc-a8c6-d9ee8faceebb
scryfallOracleId63640d0d-0e67-4080-8349-f32648cf0fd7
tcgplayerEtchedProductId
tcgplayerProductId564017
uuid15444b6d-0eac-5f28-a87b-0e5df64907ba

Legalities

id51691
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid15444b6d-0eac-5f28-a87b-0e5df64907ba
vintage

Purchase URLs

id51691
cardKingdomhttps://mtgjson.com/links/f0fbd69eb6978c17
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/bf8d371b2cebd87d
tcgplayerEtched
uuid15444b6d-0eac-5f28-a87b-0e5df64907ba

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-11-08For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
2024-11-08Once a creature has been hosted at a Realm, that creature remains hosted until it or the Realm leave the battlefield.
2024-11-08Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
2024-11-08Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
2024-11-08You can target any creature with Immersturm Battlefield’s host ability, not just creatures you control.

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