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Pyromancy 101 MB2

Card

id51693
artistMarika Lord
artistIdsaee368ad-c274-453a-9690-1384f30b4bf8
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{R}
manaValue1
namePyromancy 101
number566
originalPrintings
originalReleaseDate
originalTextPyromancy 101 deals 1 damage to any target.
Teach {1}{R} (Then exile this spell taught to a creature you control. For as long as this card remains exiled, that creature has "{T}: Copy the exiled card. You may cast the copy for its teach cost.")
otherFaceIds
power
printingsMB2
promoTypesplaytest
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeMB2
side
signature
sourceProducts{'nonfoil': ['1db93605-0a4e-5e5b-80a2-18a6e177f51d']}
subsets
subtypesLesson
supertypes
textPyromancy 101 deals 1 damage to any target.
Teach {1}{R} (Then exile this spell taught to a creature you control. For as long as this card remains exiled, that creature has "{T}: Copy the exiled card. You may cast the copy for its teach cost.")
toughness
typeSorcery — Lesson
typesSorcery
uuidf78466dc-fcfd-541c-9ad0-80f403b6621e
variations
watermark
setNameMystery Booster 2

Identifiers

id51693
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId301239
cardsphereFoilId
cardsphereId129182
deckboxId95383
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id3bafabc4-9423-5172-a429-df5ec4d1e1a2
mtgoFoilId
mtgoId
multiverseId677622
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId70d1834c-c01a-44db-9368-fd285dbf08a7
scryfallIllustrationIdbbbc4104-9078-4c20-9d33-3527450d7090
scryfallOracleId05cae189-f0c5-403b-9216-262ff186c92d
tcgplayerEtchedProductId
tcgplayerProductId564019
uuidf78466dc-fcfd-541c-9ad0-80f403b6621e

Legalities

id51693
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidf78466dc-fcfd-541c-9ad0-80f403b6621e
vintage

Purchase URLs

id51693
cardKingdomhttps://mtgjson.com/links/92dc414208e32d3f
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/f53ec0ed488da501
tcgplayerEtched
uuidf78466dc-fcfd-541c-9ad0-80f403b6621e

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-11-08For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
2024-11-08If Pyromancy 101 is countered or otherwise fails to resolve (probably because the target became illegal), none of its effects will happen, including teach. The card will go to its owner’s graveyard and won’t be exiled.
2024-11-08If the taught creature leaves the battlefield, Pyromancy 101 will stay exiled but won’t be taught to any other creature.
2024-11-08If you choose not to cast the copy or you can’t cast it (perhaps because there are no legal targets available), it will cease to exist the next time state-based actions are performed.
2024-11-08If you control any creatures as Pyromancy 101 resolves, you must exile it taught to one of those creatures. You can’t choose not to teach it. If you don’t control any creatures as the spell resolves, instead Pyromancy 101 is exiled but taught to nobody.
2024-11-08Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
2024-11-08Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
2024-11-08Pyromancy 101 is exiled taught to the chosen creature as part of that spell’s resolution, just after its other effects. It goes directly from the stack to exile. It never goes to the graveyard.
2024-11-08The copy of Pyromancy 101 created by the granted activated ability can’t be taught after it resolves.
2024-11-08The copy of Pyromancy 101 created by the granted activated ability is created and cast from exile. You cast that copy during the resolution of the activated ability. Ignore timing restrictions based on its type.
2024-11-08You choose the creature to teach as Pyromancy 101 resolves. The teach ability doesn’t target that creature.

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