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Raise the Alarm J25

Other printings of "Raise the Alarm": PLST #MD1-8 MD1 #8 MRD #16 DDO #23 EMA #24 DDF #25 M15 #26 MM2 #31 M20 #34 CMR #41 CN2 #96 J25 #101 JMP #129

Card

id41474
artistSlawomir Maniak
artistIdsd887bc66-2779-416c-a1ff-d8720242063e
asciiName
attractionLights
availabilityarena, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank4554
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorTextThe city of Drannith danced to the music of the siege. Four bells meant a breach of the north wall. A horn blast meant all hands to arms. Additional gongs and tones indicated fire, poison, air raids, and more.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue2
nameRaise the Alarm
number101
originalPrintings
originalReleaseDate
originalTextCreate two 1/1 white Soldier creature tokens.
otherFaceIds
power
printingsCMR, CN2, DDF, DDO, EMA, J25, JMP, M15, M20, MD1, MM2, MRD, PLST
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeJ25
side
signature
sourceProducts{'nonfoil': ['4498a9bc-294c-5036-91e5-031880296db8']}
subsets
subtypes
supertypes
textCreate two 1/1 white Soldier creature tokens.
toughness
typeInstant
typesInstant
uuid5c9733fa-778a-56f5-a946-a75d2e300740
variations
watermark
setNameFoundations Jumpstart

Identifiers

id41474
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId305235
cardsphereFoilId
cardsphereId130907
deckboxId98095
mcmId795522
mcmMetaId4485
mtgArenaId92891
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id96f792d6-e449-5897-899b-feb49b4ccbe5
mtgoFoilId
mtgoId
multiverseId681505
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId81d3e5c5-6531-48e7-9dd6-2db519dd61b1
scryfallIllustrationIdef86698c-17aa-4ded-9fa6-240975ca17b8
scryfallOracleId5b2364d7-a811-4595-a1b4-224c70555ffa
tcgplayerEtchedProductId
tcgplayerProductId590464
uuid5c9733fa-778a-56f5-a946-a75d2e300740

Legalities

id41474
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predhLegal
premodern
standard
standardbrawl
timelessLegal
uuid5c9733fa-778a-56f5-a946-a75d2e300740
vintageLegal

Purchase URLs

id41474
cardKingdomhttps://mtgjson.com/links/5cca3e273a839b98
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/23a2222c332cd3c4
tcgplayerhttps://mtgjson.com/links/cfad71554ab356d7
tcgplayerEtched
uuid5c9733fa-778a-56f5-a946-a75d2e300740

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchSonner l'alerteLa ville de Drannith vivait au rythme de la musique du siège. Quatre coups de cloche indiquaient une brèche dans le mur nord. La sonnerie d'un cor était un appel aux armes. Les coups de gong et autres tintements signifiaient le feu, le poison, les offensives aériennes et bien plus encore.ÉphémèreCréez deux jetons de créature 1/1 blanche Soldat.681688
GermanAlarmschlagenDie Stadt Drannith tanzte zur Musik der Belagerung. Vier Glockenschläge bedeuteten eine Bresche in der Nordmauer. Ein Hornstoß bedeutete: „Alle an die Waffen." Weitere Gonglaute und Töne bedeuteten Feuer, Gift, Luftangriff und mehr.SpontanzauberErzeuge zwei 1/1 weiße Soldat-Kreaturenspielsteine.681566
ItalianDare l'AllarmeLa città di Drannith danzava sulle note dell'assedio. Quattro rintocchi significavano una breccia nelle mura a nord. Il suono del corno era la chiamata alle armi. Ulteriori gong e suoni indicavano fuoco, veleno, assalti aerei e altro ancora.IstantaneoCrea due pedine creatura Soldato 1/1 bianche.681749
Japanese急報ドラニスの都市は包囲の音楽に合わせて踊る。鐘が四回鳴ると北壁突破。角笛の轟音は全員戦闘配置。追加の銅鑼や旋律は発砲、毒攻め、空襲などを合図した。インスタント白の1/1の兵士・クリーチャー・トークン2体を生成する。681810
SpanishDar la alarmaLa ciudad de Drannith bailó al son del asedio. Cuatro campanas señalaban una hendidura en el muro norte, un cuerno era una llamada a las armas y otros repiques y sonidos servían de alarma ante el fuego, el veneno, los asaltos aéreos y demás.InstantáneoCrea dos fichas de criatura Soldado blancas 1/1.681627

Rulings

No rulings available.

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