Other printings of "Raise the Alarm": PLST #MD1-8 MD1 #8 MRD #16 DDO #23 EMA #24 DDF #25 M15 #26 MM2 #31 M20 #34 CMR #41 CN2 #96 J25 #101 JMP #129
| id | 41474 |
|---|---|
| artist | Slawomir Maniak |
| artistIds | d887bc66-2779-416c-a1ff-d8720242063e |
| asciiName | |
| attractionLights | |
| availability | arena, paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | W |
| colorIndicator | |
| colors | W |
| defense | |
| duelDeck | |
| edhrecRank | 4554 |
| edhrecSaltiness | |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil |
| flavorName | |
| flavorText | The city of Drannith danced to the music of the siege. Four bells meant a breach of the north wall. A horn blast meant all hands to arms. Additional gongs and tones indicated fire, poison, air raids, and more. |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 0 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | 1 |
| isReserved | |
| isStarter | 1 |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {1}{W} |
| manaValue | 2 |
| name | Raise the Alarm |
| number | 101 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Create two 1/1 white Soldier creature tokens. |
| otherFaceIds | |
| power | |
| printings | CMR, CN2, DDF, DDO, EMA, J25, JMP, M15, M20, MD1, MM2, MRD, PLST |
| promoTypes | |
| rarity | common |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | J25 |
| side | |
| signature | |
| sourceProducts | {'nonfoil': ['4498a9bc-294c-5036-91e5-031880296db8']} |
| subsets | |
| subtypes | |
| supertypes | |
| text | Create two 1/1 white Soldier creature tokens. |
| toughness | |
| type | Instant |
| types | Instant |
| uuid | 5c9733fa-778a-56f5-a946-a75d2e300740 |
| variations | |
| watermark | |
| setName | Foundations Jumpstart |
| id | 41474 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | |
| cardKingdomId | 305235 |
| cardsphereFoilId | |
| cardsphereId | 130907 |
| deckboxId | 98095 |
| mcmId | 795522 |
| mcmMetaId | 4485 |
| mtgArenaId | 92891 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 96f792d6-e449-5897-899b-feb49b4ccbe5 |
| mtgoFoilId | |
| mtgoId | |
| multiverseId | 681505 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 81d3e5c5-6531-48e7-9dd6-2db519dd61b1 |
| scryfallIllustrationId | ef86698c-17aa-4ded-9fa6-240975ca17b8 |
| scryfallOracleId | 5b2364d7-a811-4595-a1b4-224c70555ffa |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 590464 |
| uuid | 5c9733fa-778a-56f5-a946-a75d2e300740 |
| id | 41474 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | Legal |
| paupercommander | Legal |
| penny | Legal |
| pioneer | Legal |
| predh | Legal |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 5c9733fa-778a-56f5-a946-a75d2e300740 |
| vintage | Legal |
| id | 41474 |
|---|---|
| cardKingdom | https://mtgjson.com/links/5cca3e273a839b98 |
| cardKingdomEtched | |
| cardKingdomFoil | |
| cardmarket | https://mtgjson.com/links/23a2222c332cd3c4 |
| tcgplayer | https://mtgjson.com/links/cfad71554ab356d7 |
| tcgplayerEtched | |
| uuid | 5c9733fa-778a-56f5-a946-a75d2e300740 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| French | Sonner l'alerte | La ville de Drannith vivait au rythme de la musique du siège. Quatre coups de cloche indiquaient une brèche dans le mur nord. La sonnerie d'un cor était un appel aux armes. Les coups de gong et autres tintements signifiaient le feu, le poison, les offensives aériennes et bien plus encore. | Éphémère | Créez deux jetons de créature 1/1 blanche Soldat. | 681688 | |
| German | Alarmschlagen | Die Stadt Drannith tanzte zur Musik der Belagerung. Vier Glockenschläge bedeuteten eine Bresche in der Nordmauer. Ein Hornstoß bedeutete: „Alle an die Waffen." Weitere Gonglaute und Töne bedeuteten Feuer, Gift, Luftangriff und mehr. | Spontanzauber | Erzeuge zwei 1/1 weiße Soldat-Kreaturenspielsteine. | 681566 | |
| Italian | Dare l'Allarme | La città di Drannith danzava sulle note dell'assedio. Quattro rintocchi significavano una breccia nelle mura a nord. Il suono del corno era la chiamata alle armi. Ulteriori gong e suoni indicavano fuoco, veleno, assalti aerei e altro ancora. | Istantaneo | Crea due pedine creatura Soldato 1/1 bianche. | 681749 | |
| Japanese | 急報 | ドラニスの都市は包囲の音楽に合わせて踊る。鐘が四回鳴ると北壁突破。角笛の轟音は全員戦闘配置。追加の銅鑼や旋律は発砲、毒攻め、空襲などを合図した。 | インスタント | 白の1/1の兵士・クリーチャー・トークン2体を生成する。 | 681810 | |
| Spanish | Dar la alarma | La ciudad de Drannith bailó al son del asedio. Cuatro campanas señalaban una hendidura en el muro norte, un cuerno era una llamada a las armas y otros repiques y sonidos servían de alarma ante el fuego, el veneno, los asaltos aéreos y demás. | Instantáneo | Crea dos fichas de criatura Soldado blancas 1/1. | 681627 |
No rulings available.
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