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Magic Missile AFR

Other printings of "Magic Missile": PLST #AFR-154 AFR #154 AFR #401

Card

id8716
artistPINDURSKI
artistIdsf333a7f0-7330-40e9-8c58-667eea2f0f60
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank10451
edhrecSaltiness0.11
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsinverted
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{R}{R}
manaValue3
nameMagic Missile
number401
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsAFR, PLST
promoTypespromopack
rarityuncommon
rebalancedPrintings
relatedCards
securityStampoval
setCodeAFR
side
signature
sourceProducts
subsets
subtypes
supertypes
textThis spell can't be countered.
Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
toughness
typeSorcery
typesSorcery
uuid242d3e99-e775-5775-9a4c-b8096a02049f
variations9e85e1d8-b32a-5e36-b269-726960011cc9
watermarkplaneswalker
setNameAdventures in the Forgotten Realms

Identifiers

id8716
cardKingdomEtchedId
cardKingdomFoilId249046
cardKingdomId249041
cardsphereFoilId79747
cardsphereId79796
deckboxId58682
mcmId572624
mcmMetaId344096
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id001429a6-d979-5776-905b-16c1f54e54d0
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc13045ec-27e4-497a-bbc4-134cf46b7b89
scryfallIllustrationIdbd9f7dae-cbf7-4500-a75f-b41eaab5c318
scryfallOracleIde48b8d78-3f8b-4bf8-853a-76c435bc31f0
tcgplayerEtchedProductId
tcgplayerProductId245176
uuid242d3e99-e775-5775-9a4c-b8096a02049f

Legalities

id8716
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid242d3e99-e775-5775-9a4c-b8096a02049f
vintageLegal

Purchase URLs

id8716
cardKingdomhttps://mtgjson.com/links/275ab7ab66339bbc
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/f5ef39ddd1899678
cardmarkethttps://mtgjson.com/links/357c7af7ae9d18aa
tcgplayerhttps://mtgjson.com/links/195300247bf07a12
tcgplayerEtched
uuid242d3e99-e775-5775-9a4c-b8096a02049f

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-07-23If Magic Missile has one or more targets, and some (but not all) of them are illegal as Magic Missile tries to resolve, the amount of damage dealt to the remaining legal targets doesn't change. If all targets become illegal, Magic Missile won't resolve.
2021-07-23You divide the damage as you cast Magic Missile. Each target must be assigned at least 1 damage.

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