← Back Card Profile (by Name)

Ray of Frost AFR

Other printings of "Ray of Frost": AFR #68 HBG #129

Card

id8366
artistKim Sokol
artistIdsf2bd4ad3-6359-4592-9b34-90a70cfe1b61
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank20945
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEnchant, Flash
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue2
nameRay of Frost
number68
originalPrintings
originalReleaseDate
originalTextFlash
Enchant creature
When Ray of Frost enters the battlefield, if enchanted creature is red, tap it.
As long as enchanted creature is red, it loses all abilities.
Enchanted creature doesn't untap during its controller's untap step.
otherFaceIds
power
printingsAFR, HBG
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeAFR
side
signature
sourceProducts{'foil': ['082f4c03-55d8-57a6-9837-ecbfa2726acb', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'd5512a78-bb11-5566-a634-7c9e4fa91396'], 'nonfoil': ['03d05bc6-ca88-506e-8332-bb71a5789dd4', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'a06bc538-983a-59de-b89f-2c2dbae1647d']}
subsets
subtypesAura
supertypes
textFlash
Enchant creature
When this Aura enters, if enchanted creature is red, tap it.
As long as enchanted creature is red, it loses all abilities.
Enchanted creature doesn't untap during its controller's untap step.
toughness
typeEnchantment — Aura
typesEnchantment
uuide004d31b-cce6-5146-a386-1c4179c9d0b6
variations
watermark
setNameAdventures in the Forgotten Realms

Identifiers

id8366
cardKingdomEtchedId
cardKingdomFoilId248433
cardKingdomId248090
cardsphereFoilId79177
cardsphereId78997
deckboxId58349
mcmId571332
mcmMetaId343742
mtgArenaId77173
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id742e46fd-d35b-514a-83ec-a4e12b0389e3
mtgoFoilId
mtgoId91638
multiverseId527355
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId7edd5058-a964-4288-937b-84df6e9ba7c4
scryfallIllustrationIdce92fe9f-c831-4031-b1c1-7599ec87e06c
scryfallOracleId3de32046-454b-40be-b522-a3d1d5302b10
tcgplayerEtchedProductId
tcgplayerProductId243222
uuide004d31b-cce6-5146-a386-1c4179c9d0b6

Legalities

id8366
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuide004d31b-cce6-5146-a386-1c4179c9d0b6
vintageLegal

Purchase URLs

id8366
cardKingdomhttps://mtgjson.com/links/f2d47a84257d6b58
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/237ab179bbc044bf
cardmarkethttps://mtgjson.com/links/777b6d7fa2956872
tcgplayerhttps://mtgjson.com/links/8903f150f88bee12
tcgplayerEtched
uuide004d31b-cce6-5146-a386-1c4179c9d0b6

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified冷冻射线结界 ~灵气闪现
结附于生物
当冷冻射线进战场时,若所结附的生物是红色,则将它横置。
只要所结附的生物是红色,它便失去所有异能。
所结附的生物于其操控者的重置步骤中不能重置。
529701
Chinese Traditional冷凍射線結界 ~靈氣閃現
結附於生物
當冷凍射線進戰場時,若所結附的生物是紅色,則將它橫置。
只要所結附的生物是紅色,它便失去所有異能。
所結附的生物於其操控者的重置步驟中不能重置。
529961
FrenchRayon de givreEnchantement : auraFlash
Enchanter : créature
Quand le Rayon de givre arrive sur le champ de bataille, si la créature enchantée est rouge, engagez-la.
Tant que la créature enchantée est rouge, elle perd toutes ses capacités.
La créature enchantée ne se dégage pas pendant l'étape de dégagement de son contrôleur.
528137
GermanKältestrahlVerzauberung — AuraAufblitzen
Verzaubert eine Kreatur
Wenn der Kältestrahl ins Spiel kommt und falls die verzauberte Kreatur rot ist, tappe sie.
Solange die verzauberte Kreatur rot ist, verliert sie alle Fähigkeiten.
Die verzauberte Kreatur enttappt nicht während des Enttappsegments ihres Beherrschers.
527615
ItalianRaggio di GeloIncantesimo — AuraLampo
Incanta creatura
Quando il Raggio di Gelo entra nel campo di battaglia, se la creatura incantata è rossa, TAPpala.
Fintanto che la creatura incantata è rossa, perde tutte le abilità.
La creatura incantata non STAPpa durante lo STAP del suo controllore.
528398
Japaneseレイ・オヴ・フロストエンチャント — オーラ瞬速
エンチャント(クリーチャー)
レイ・オヴ・フロストが戦場に出たとき、エンチャントしているクリーチャーが赤である場合、それをタップする。
エンチャントしているクリーチャーが赤であるかぎり、それはすべての能力を失う。
エンチャントしているクリーチャーは、それのコントローラーのアンタップ・ステップにアンタップしない。
528659
Korean서리 광선부여마법 — 마법진섬광
생물에게 부여
서리 광선이 전장에 들어올 때, 부여된 생물이 적색이라면, 그 생물을 탭한다.
부여된 생물이 적색인 한, 그 생물은 모든 능력을 잃는다.
부여된 생물은 조종자의 언탭단에 언탭되지 않는다.
528919
Portuguese (Brazil)Raio de GeloEncantamento — AuraLampejo
Encantar criatura
Quando Raio de Gelo entrar no campo de batalha, se a criatura encantada for vermelha, vire-a.
Enquanto a criatura encantada for vermelha, ela perderá todas as habilidades.
A criatura encantada não desvira durante a etapa de desvirar de seu controlador.
529180
RussianМорозный ЛучЧары — АураМиг
Зачаровать существо
Когда Морозный Луч выходит на поле битвы, если зачарованное существо красное, поверните его.
Пока зачарованное существо красное, оно теряет все способности.
Зачарованное существо не разворачивается во время шага разворота контролирующего его игрока.
529441
SpanishRayo de escarchaEncantamiento — AuraDestello.
Encantar criatura.
Cuando el Rayo de escarcha entre al campo de batalla, si la criatura encantada es roja, gírala.
Mientras la criatura encantada sea roja, pierde todas las habilidades.
La criatura encantada no se endereza durante el paso de enderezar de su controlador.
527876

Rulings

datetext
2021-07-23If the enchanted creature is red (or if it becomes red), it loses all abilities that it had prior to the time Ray of Frost became attached to it. It will keep any abilities that were granted to it after Ray of Frost became attached to it.
2021-07-23If the enchanted creature is red and has a characteristic-defining ability that specifies its power and/or toughness, that ability will not have its effect. In that case, its power and/or toughness (as appropriate) become 0.
2021-07-23If the enchanted creature is red and has a characteristic-defining ability that specifies its types or colors, that ability will still have its effect because it's applied before the creature loses the ability.
2021-07-23Some noncreature permanents, such as Grand Master of Flowers, become creatures because of a static ability they have. If Ray of Frost becomes attached to such a creature and that creature is red or becomes red, that permanent will remain a creature even though it loses the ability that is making it a creature after that ability applies.

Tip: bookmark this page with your query parameters for quick access.