Other printings of "Lyev Skyknight": GK2 #16 RTR #179 PIO #231 2X2 #246
| id | 35303 |
|---|---|
| artist | Johannes Voss |
| artistIds | 3593dd7e-c547-4a32-81cd-7da725f60118 |
| asciiName | |
| attractionLights | |
| availability | paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | U, W |
| colorIndicator | |
| colors | U, W |
| defense | |
| duelDeck | |
| edhrecRank | 17960 |
| edhrecSaltiness | |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 0 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | 1 |
| isReserved | |
| isStarter | 1 |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Detain, Flying |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {1}{W}{U} |
| manaValue | 3 |
| name | Lyev Skyknight |
| number | 16 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Flying When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) |
| otherFaceIds | |
| power | 3 |
| printings | 2X2, GK2, PIO, RTR |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | GK2 |
| side | |
| signature | |
| sourceProducts | {'nonfoil': ['05cf31a2-ac2f-5142-8387-99c405a61326']} |
| subsets | |
| subtypes | Human, Knight |
| supertypes | |
| text | Flying When this creature enters, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) |
| toughness | 1 |
| type | Creature — Human Knight |
| types | Creature |
| uuid | 7b6728fa-ecb0-5108-9a1c-0e69e0835fbc |
| variations | |
| watermark | azorius |
| setName | RNA Guild Kit |
| id | 35303 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | |
| cardKingdomId | 223718 |
| cardsphereFoilId | |
| cardsphereId | 58900 |
| deckboxId | 43907 |
| mcmId | 369792 |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | b287397b-2150-5966-8d9a-6e5fbc6bf0f1 |
| mtgoFoilId | |
| mtgoId | |
| multiverseId | 460145 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | a2d9670e-e994-40ca-b59d-567d5d0d9de3 |
| scryfallIllustrationId | 83d2d671-9e41-4e95-838d-ba0d5636bd29 |
| scryfallOracleId | 191ec087-7817-4c56-b2d5-66de5c663536 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 184806 |
| uuid | 7b6728fa-ecb0-5108-9a1c-0e69e0835fbc |
| id | 35303 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | Legal |
| paupercommander | Legal |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 7b6728fa-ecb0-5108-9a1c-0e69e0835fbc |
| vintage | Legal |
| id | 35303 |
|---|---|
| cardKingdom | https://mtgjson.com/links/491f12b66f402175 |
| cardKingdomEtched | |
| cardKingdomFoil | |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/15f7b86797f0875c |
| tcgplayerEtched | |
| uuid | 7b6728fa-ecb0-5108-9a1c-0e69e0835fbc |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| French | Chevalière céleste de Lyev | Créature : humain et chevalier | Vol Quand la Chevalière céleste de Lyev arrive sur le champ de bataille, détenez un permanent non-terrain ciblé qu'un adversaire contrôle. (Jusqu'à votre prochain tour, ce permanent ne peut ni attaquer ni bloquer et ses capacités activées ne peuvent pas être activées.) | 460226 | ||
| German | Lyev-Himmelsritter | Kreatur — Mensch, Ritter | Fliegend Wenn der Lyev-Himmelsritter ins Spiel kommt, inhaftiere eine bleibende Nichtland-Karte deiner Wahl, die ein Gegner kontrolliert. (Bis zu deinem nächsten Zug kann jene bleibende Karte nicht angreifen oder blocken und ihre aktivierten Fähigkeiten können nicht aktiviert werden.) | 460172 | ||
| Italian | Cavaliera dei Cieli Lyev | Creatura — Cavaliere Umano | Volare Quando la Cavaliera dei Cieli Lyev entra nel campo di battaglia, trattieni un permanente non terra bersaglio controllato da un avversario. (Fino al tuo prossimo turno, quel permanente non può attaccare o bloccare e le sue abilità attivate non possono essere attivate.) | 460253 | ||
| Japanese | リーヴの空騎士 | クリーチャー — 人間・騎士 | 飛行 リーヴの空騎士が戦場に出たとき、対戦相手がコントロールしていて土地でないパーマネント1つを対象とし、それを留置する。(次のあなたのターンまで、そのパーマネントでは攻撃もブロックもできず、それの起動型能力は起動できない。) | 460280 | ||
| Spanish | Caballero celeste lyev | Criatura — Caballero humano | Vuela. Cuando el Caballero celeste lyev entre al campo de batalla, detén el permanente objetivo que no sea tierra que controla un oponente. (Hasta tu próximo turno, ese permanente no puede atacar ni bloquear y sus habilidades activadas no pueden activarse.) | 460199 |
| date | text |
|---|---|
| 2013-04-15 | Activated abilities include a colon and are written in the form "[cost]: [effect]." No one can activate any activated abilities, including mana abilities, of a detained permanent. |
| 2013-04-15 | If a creature is already attacking or blocking when it's detained, it won't be removed from combat. It will continue to attack or block. |
| 2013-04-15 | If a noncreature permanent is detained and later turns into a creature, it won't be able to attack or block. |
| 2013-04-15 | If a permanent's activated ability is on the stack when that permanent is detained, the ability will be unaffected. |
| 2013-04-15 | The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger. |
| 2013-04-15 | When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely. |
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