| id | 90436 |
|---|---|
| artist | Will Gist |
| artistIds | 829cdac9-dee4-487e-a1e9-9d5d2b6ce9b8 |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | U |
| colorIndicator | |
| colors | U |
| defense | |
| duelDeck | |
| edhrecRank | 20010 |
| edhrecSaltiness | 0.8 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Connive |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {4}{U} |
| manaValue | 5 |
| name | Psychic Pickpocket |
| number | 54 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Kicker {G} (You may pay an additional {G} as you cast this spell.) When this creature enters, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle. {R}, {T}, Sacrifice a land: Draw a card. |
| otherFaceIds | |
| power | 3 |
| printings | SNC |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | SNC |
| side | |
| signature | |
| sourceProducts | {'foil': ['67d9cede-37cb-500f-ac13-5db153bbf99c', '7676f91c-b08a-509b-9b77-3f987708a1a8', 'e654bdd4-e412-5e28-9dba-29f84f2d57c5', 'f2dcb1b8-4923-5289-904b-6a9a517e9751'], 'nonfoil': ['499cde17-45ea-56ca-b3d3-8f85234a67b4', '4e0d32a2-46cb-5cc5-bad6-f5b64396b17a', '7676f91c-b08a-509b-9b77-3f987708a1a8', '7f4c2f6b-2eea-5a43-a176-e196d5178f8f', 'e654bdd4-e412-5e28-9dba-29f84f2d57c5']} |
| subsets | |
| subtypes | Octopus, Rogue |
| supertypes | |
| text | When this creature enters, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) |
| toughness | 2 |
| type | Creature — Octopus Rogue |
| types | Creature |
| uuid | a8321a97-949c-52ec-be25-aae0b0662501 |
| variations | |
| watermark | obscura |
| setName | Streets of New Capenna |
| id | 90436 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 258929 |
| cardKingdomId | 258509 |
| cardsphereFoilId | 86498 |
| cardsphereId | 86442 |
| deckboxId | 63622 |
| mcmId | 651697 |
| mcmMetaId | 406646 |
| mtgArenaId | 80205 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | f61ef7bb-a1d7-500a-8bd8-00b326e8e08b |
| mtgoFoilId | |
| mtgoId | 98327 |
| multiverseId | 555255 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 956b90ca-1012-4132-bf2f-bc3825ed16ac |
| scryfallIllustrationId | 89cde843-aa7e-46fb-86f7-51f5bcd58d3a |
| scryfallOracleId | 60ead8a5-11fb-4eeb-99bf-0caaf1de1731 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 268540 |
| uuid | a8321a97-949c-52ec-be25-aae0b0662501 |
| id | 90436 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | a8321a97-949c-52ec-be25-aae0b0662501 |
| vintage | Legal |
| id | 90436 |
|---|---|
| cardKingdom | https://mtgjson.com/links/9c7d85d2dee498d4 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/c97126a836d01d0d |
| cardmarket | https://mtgjson.com/links/14858b999df0b71d |
| tcgplayer | https://mtgjson.com/links/58f9988c16360917 |
| tcgplayerEtched | |
| uuid | a8321a97-949c-52ec-be25-aae0b0662501 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 心灵扒手 | 生物 ~章人/浪客 | 当心灵扒手进战场时,令它筹谋。当它以此法筹谋时,将至多一个目标非地永久物移回其拥有者手上。(某生物筹谋的流程是抓一张牌,然后弃一张牌。如果你弃的牌不是地,则在该生物上放置一个+1/+1指示物。) | 557604 | ||
| Chinese Traditional | 心靈扒手 | 生物 ~鱆人/浪客 | 當心靈扒手進戰場時,令它籌謀。當它以此法籌謀時,將至多一個目標非地永久物移回其擁有者手上。(某生物籌謀的流程是抽一張牌,然後棄一張牌。如果你棄的牌不是地,則在該生物上放置一個+1/+1指示物。) | 557865 | ||
| French | Pickpocket psychique | Créature : céphalide et gredin | Quand le Pickpocket psychique arrive sur le champ de bataille, il connive. Quand il connive de cette manière, renvoyez jusqu'à un permanent non-terrain ciblé dans la main de son propriétaire. (Pour faire qu'une créature connive, piochez une carte, puis défaussez-vous d'une carte. Si vous vous êtes défaussé d'une carte non-terrain, mettez un marqueur +1/+1 sur cette créature.) | 556038 | ||
| German | Psychischer Taschendieb | Kreatur — Zephalid, Räuber | Wenn der Psychische Taschendieb ins Spiel kommt, intrigiert er. Wenn er auf diese Weise intrigiert, bringe bis zu eine bleibende Karte deiner Wahl, die kein Land ist, auf die Hand ihres Besitzers zurück. (Um eine Kreatur intrigieren zu lassen, ziehe eine Karte und wirf dann eine Karte ab. Falls du eine Nichtland-Karte abgeworfen hast, lege eine +1/+1-Marke auf die Kreatur.) | 555516 | ||
| Italian | Borseggiatore Psichico | Creatura — Farabutto Cefalide | Quando il Borseggiatore Psichico entra nel campo di battaglia, complotta. Quando complotta in questo modo, fai tornare fino a un permanente non terra bersaglio in mano al suo proprietario. (Per far complottare una creatura, pesca una carta, poi scarta una carta. Se hai scartato una carta non terra, metti un segnalino +1/+1 su quella creatura.) | 556299 | ||
| Japanese | 超能力すり | クリーチャー — セファリッド・ならず者 | 超能力すりが戦場に出たとき、これは謀議する。これによりこれが謀議したとき、土地でないパーマネント最大1つを対象とする。それをオーナーの手札に戻す。(クリーチャーが謀議するなら、カード1枚を引き、その後カード1枚を捨てる。あなたが土地でないカードを捨てたなら、そのクリーチャーの上に+1/+1カウンター1個を置く。) | 556560 | ||
| Korean | 초능력 소매치기 | 생물 — 세팔리드 도적 | 초능력 소매치기가 전장에 들어올 때, 초능력 소매치기는 묵인한다. 초능력 소매치기가 이런 식으로 묵인할 때, 대지가 아닌 지속물을 최대 한 개까지 목표로 정한다. 그 지속물을 소유자의 손으로 되돌린다. (생물이 묵인하게 하려면, 카드 한 장을 뽑은 후, 카드 한 장을 버린다. 당신이 대지가 아닌 카드를 버린다면, 그 생물에 +1/+1 카운터 한 개를 올려놓는다.) | 556821 | ||
| Portuguese (Brazil) | Punguista Psíquico | Criatura — Cefálida Ladino | Quando Punguista Psíquico entra no campo de batalha, ele acoberta. Quando ele acobertar dessa forma, devolva até uma permanente alvo não de terreno para a mão de seu dono. (Para fazer uma criatura acobertar, compre um card e depois descarte um card. Se você descartou um card não de terreno, coloque um marcador +1/+1 naquela criatura.) | 557082 | ||
| Russian | Карманник-Экстрасенс | Существо — Цефалид Бродяга | Когда Карманник-Экстрасенс выходит на поле битвы, он сговаривается. Когда он сговаривается таким образом, верните не более одного целевого не являющегося землей перманента в руку его владельца. (Чтобы существо сговорилось, возьмите карту, затем сбросьте карту. Если вы сбросили не являющуюся землей карту, положите один жетон +1/+1 на то существо.) | 557343 | ||
| Spanish | Carterista psíquico | Criatura — Bribón cefálido | Cuando el Carterista psíquico entre al campo de batalla, confabula. Cuando confabule de esta manera, regresa hasta un permanente objetivo que no sea tierra a la mano de su propietario. (Para que una criatura confabule, roba una carta y luego descarta una carta. Si descartaste una carta que no sea tierra, pon un contador +1/+1 sobre esa criatura.) | 555777 |
| date | text |
|---|---|
| 2022-04-29 | If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. Abilities that trigger “when [that creature] connives, such as that of Psychic Pickpocket, will trigger. |
| 2022-04-29 | If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. If you discard a nonland card this way, you won't put a +1/+1 counter on anything. Abilities that trigger “when [that creature] connives” will trigger. |
| 2022-04-29 | If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter. |
| 2022-04-29 | Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter. |
| 2022-04-29 | The target permanent to return is chosen after Psychic Pickpocket connives. |
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