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Psychic Pickpocket SNC

Card

id90436
artistWill Gist
artistIds829cdac9-dee4-487e-a1e9-9d5d2b6ce9b8
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank20010
edhrecSaltiness0.8
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsConnive
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{U}
manaValue5
namePsychic Pickpocket
number54
originalPrintings
originalReleaseDate
originalTextKicker {G} (You may pay an additional {G} as you cast this spell.)
When this creature enters, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.
{R}, {T}, Sacrifice a land: Draw a card.
otherFaceIds
power3
printingsSNC
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeSNC
side
signature
sourceProducts{'foil': ['67d9cede-37cb-500f-ac13-5db153bbf99c', '7676f91c-b08a-509b-9b77-3f987708a1a8', 'e654bdd4-e412-5e28-9dba-29f84f2d57c5', 'f2dcb1b8-4923-5289-904b-6a9a517e9751'], 'nonfoil': ['499cde17-45ea-56ca-b3d3-8f85234a67b4', '4e0d32a2-46cb-5cc5-bad6-f5b64396b17a', '7676f91c-b08a-509b-9b77-3f987708a1a8', '7f4c2f6b-2eea-5a43-a176-e196d5178f8f', 'e654bdd4-e412-5e28-9dba-29f84f2d57c5']}
subsets
subtypesOctopus, Rogue
supertypes
textWhen this creature enters, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
toughness2
typeCreature — Octopus Rogue
typesCreature
uuida8321a97-949c-52ec-be25-aae0b0662501
variations
watermarkobscura
setNameStreets of New Capenna

Identifiers

id90436
cardKingdomEtchedId
cardKingdomFoilId258929
cardKingdomId258509
cardsphereFoilId86498
cardsphereId86442
deckboxId63622
mcmId651697
mcmMetaId406646
mtgArenaId80205
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf61ef7bb-a1d7-500a-8bd8-00b326e8e08b
mtgoFoilId
mtgoId98327
multiverseId555255
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId956b90ca-1012-4132-bf2f-bc3825ed16ac
scryfallIllustrationId89cde843-aa7e-46fb-86f7-51f5bcd58d3a
scryfallOracleId60ead8a5-11fb-4eeb-99bf-0caaf1de1731
tcgplayerEtchedProductId
tcgplayerProductId268540
uuida8321a97-949c-52ec-be25-aae0b0662501

Legalities

id90436
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuida8321a97-949c-52ec-be25-aae0b0662501
vintageLegal

Purchase URLs

id90436
cardKingdomhttps://mtgjson.com/links/9c7d85d2dee498d4
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/c97126a836d01d0d
cardmarkethttps://mtgjson.com/links/14858b999df0b71d
tcgplayerhttps://mtgjson.com/links/58f9988c16360917
tcgplayerEtched
uuida8321a97-949c-52ec-be25-aae0b0662501

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified心灵扒手生物 ~章人/浪客当心灵扒手进战场时,令它筹谋。当它以此法筹谋时,将至多一个目标非地永久物移回其拥有者手上。(某生物筹谋的流程是抓一张牌,然后弃一张牌。如果你弃的牌不是地,则在该生物上放置一个+1/+1指示物。)557604
Chinese Traditional心靈扒手生物 ~鱆人/浪客當心靈扒手進戰場時,令它籌謀。當它以此法籌謀時,將至多一個目標非地永久物移回其擁有者手上。(某生物籌謀的流程是抽一張牌,然後棄一張牌。如果你棄的牌不是地,則在該生物上放置一個+1/+1指示物。)557865
FrenchPickpocket psychiqueCréature : céphalide et gredinQuand le Pickpocket psychique arrive sur le champ de bataille, il connive. Quand il connive de cette manière, renvoyez jusqu'à un permanent non-terrain ciblé dans la main de son propriétaire. (Pour faire qu'une créature connive, piochez une carte, puis défaussez-vous d'une carte. Si vous vous êtes défaussé d'une carte non-terrain, mettez un marqueur +1/+1 sur cette créature.)556038
GermanPsychischer TaschendiebKreatur — Zephalid, RäuberWenn der Psychische Taschendieb ins Spiel kommt, intrigiert er. Wenn er auf diese Weise intrigiert, bringe bis zu eine bleibende Karte deiner Wahl, die kein Land ist, auf die Hand ihres Besitzers zurück. (Um eine Kreatur intrigieren zu lassen, ziehe eine Karte und wirf dann eine Karte ab. Falls du eine Nichtland-Karte abgeworfen hast, lege eine +1/+1-Marke auf die Kreatur.)555516
ItalianBorseggiatore PsichicoCreatura — Farabutto CefalideQuando il Borseggiatore Psichico entra nel campo di battaglia, complotta. Quando complotta in questo modo, fai tornare fino a un permanente non terra bersaglio in mano al suo proprietario. (Per far complottare una creatura, pesca una carta, poi scarta una carta. Se hai scartato una carta non terra, metti un segnalino +1/+1 su quella creatura.)556299
Japanese超能力すりクリーチャー — セファリッド・ならず者超能力すりが戦場に出たとき、これは謀議する。これによりこれが謀議したとき、土地でないパーマネント最大1つを対象とする。それをオーナーの手札に戻す。(クリーチャーが謀議するなら、カード1枚を引き、その後カード1枚を捨てる。あなたが土地でないカードを捨てたなら、そのクリーチャーの上に+1/+1カウンター1個を置く。)556560
Korean초능력 소매치기생물 — 세팔리드 도적초능력 소매치기가 전장에 들어올 때, 초능력 소매치기는 묵인한다. 초능력 소매치기가 이런 식으로 묵인할 때, 대지가 아닌 지속물을 최대 한 개까지 목표로 정한다. 그 지속물을 소유자의 손으로 되돌린다. (생물이 묵인하게 하려면, 카드 한 장을 뽑은 후, 카드 한 장을 버린다. 당신이 대지가 아닌 카드를 버린다면, 그 생물에 +1/+1 카운터 한 개를 올려놓는다.)556821
Portuguese (Brazil)Punguista PsíquicoCriatura — Cefálida LadinoQuando Punguista Psíquico entra no campo de batalha, ele acoberta. Quando ele acobertar dessa forma, devolva até uma permanente alvo não de terreno para a mão de seu dono. (Para fazer uma criatura acobertar, compre um card e depois descarte um card. Se você descartou um card não de terreno, coloque um marcador +1/+1 naquela criatura.)557082
RussianКарманник-ЭкстрасенсСущество — Цефалид БродягаКогда Карманник-Экстрасенс выходит на поле битвы, он сговаривается. Когда он сговаривается таким образом, верните не более одного целевого не являющегося землей перманента в руку его владельца. (Чтобы существо сговорилось, возьмите карту, затем сбросьте карту. Если вы сбросили не являющуюся землей карту, положите один жетон +1/+1 на то существо.)557343
SpanishCarterista psíquicoCriatura — Bribón cefálidoCuando el Carterista psíquico entre al campo de batalla, confabula. Cuando confabule de esta manera, regresa hasta un permanente objetivo que no sea tierra a la mano de su propietario. (Para que una criatura confabule, roba una carta y luego descarta una carta. Si descartaste una carta que no sea tierra, pon un contador +1/+1 sobre esa criatura.)555777

Rulings

datetext
2022-04-29If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. Abilities that trigger “when [that creature] connives, such as that of Psychic Pickpocket, will trigger.
2022-04-29If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. If you discard a nonland card this way, you won't put a +1/+1 counter on anything. Abilities that trigger “when [that creature] connives” will trigger.
2022-04-29If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter.
2022-04-29Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter.
2022-04-29The target permanent to return is chosen after Psychic Pickpocket connives.

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