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Overclocked Electromancer M3C

Other printings of "Overclocked Electromancer": M3C #58 M3C #110

Card

id50820
artistBrent Hollowell
artistIds19d4900c-f5a1-4c08-b5e0-b8d7ba733ec2
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank9839
edhrecSaltiness0.05
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{R}
manaValue3
nameOverclocked Electromancer
number110
originalPrintings
originalReleaseDate
originalTextAt the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on Overclocked Electromancer.
Whenever Overclocked Electromancer attacks, double its power until end of turn.
Whenever Overclocked Electromancer deals combat damage to a creature, if that creature was dealt excess damage this turn, you get X {E}, where X is that excess damage.
otherFaceIds
power2
printingsM3C
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeM3C
side
signature
sourceProducts{'nonfoil': ['79e6854a-4a2e-5236-b546-54597f979c71']}
subsets
subtypesLizard, Wizard
supertypes
textAt the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on this creature.
Whenever this creature attacks, double its power until end of turn.
Whenever this creature deals combat damage to a creature, if that creature was dealt excess damage this turn, you get X {E}, where X is that excess damage.
toughness2
typeCreature — Lizard Wizard
typesCreature
uuidf93867f5-bf14-55b0-8861-a173cdce00e6
variationsdfd59c65-83f5-5c7d-a8ab-7f00e5060cb6
watermark
setNameModern Horizons 3 Commander

Identifiers

id50820
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId296632
cardsphereFoilId
cardsphereId
deckboxId
mcmId772250
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idac5783a5-7e8d-54ee-b359-574040097f11
mtgoFoilId
mtgoId127419
multiverseId665384
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc32967d4-0ed0-492b-b94f-3b13ea9bf909
scryfallIllustrationIde9c66e9b-3ade-407c-9e74-ccda02b62b7a
scryfallOracleId8e576de0-0846-4665-a07c-83fe483ac196
tcgplayerEtchedProductId
tcgplayerProductId552956
uuidf93867f5-bf14-55b0-8861-a173cdce00e6

Legalities

id50820
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidf93867f5-bf14-55b0-8861-a173cdce00e6
vintageLegal

Purchase URLs

id50820
cardKingdomhttps://mtgjson.com/links/4b166a31cbb035e2
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/60388189d2d05b44
tcgplayerEtched
uuidf93867f5-bf14-55b0-8861-a173cdce00e6

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchÉlectromancienne survoltéeCréature — lézard et sorcierAu début du combat pendant votre tour, vous pouvez payer {E}{E}{E}. Si vous faites ainsi, mettez un marqueur +1/+1 sur l'Électromancienne survoltée.
À chaque fois que l'Électromancienne survoltée attaque, doublez sa force jusqu'à la fin du tour.
À chaque fois que l'Électromancienne survoltée inflige des blessures de combat à une créature, si cette créature a subi un surplus de blessures ce tour-ci, vous gagnez X {E}, X étant ce surplus de blessures.
665488
GermanÜbertaktete ElektromagierinKreatur — Eidechse, ZaubererZu Beginn des Kampfes in deinem Zug kannst du {E}{E}{E} bezahlen. Falls du dies tust, lege eine +1/+1-Marke auf die Übertaktete Elektromagierin.
Immer wenn die Übertaktete Elektromagierin angreift, verdopple ihre Stärke bis zum Ende des Zuges.
Immer wenn die Übertaktete Elektromagierin einer Kreatur Kampfschaden zufügt und falls jener Kreatur in diesem Zug überschüssiger Schaden zugefügt wurde, erhältst du X {E}, wobei X gleich dem überschüssigen Schaden ist.
665436
Japanese超稼働の電術師クリーチャー — トカゲ・ウィザードあなたのターンの戦闘の開始時に、{E}{E}{E}を支払ってもよい。そうしたなら、超稼働の電術師の上に+1/+1カウンター1個を置く。
超稼働の電術師が攻撃するたび、ターン終了時まで、これのパワーを2倍にする。
超稼働の電術師がクリーチャー1体に戦闘ダメージを与えるたび、そのクリーチャーがこのターンに余剰のダメージを受けていた場合、{E}X個を得る。Xは、その余剰のダメージの点数に等しい。
665540

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07Excess damage has been dealt to a creature if the damage dealt to it is greater than lethal damage. Usually, this means damage greater than its toughness, although damage already marked on the creature is taken into account.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07To double Overclocked Electromancer's power, it gets +X/+0, where X is its power when its second ability resolves.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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