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Quest for Pure Flame ZEN

Card

id105271
artistCyril Van Der Haegen
artistIds90edbd2e-9462-4394-b0b4-02885b4e56b3
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank9612
edhrecSaltiness0.3
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{R}
manaValue1
nameQuest for Pure Flame
number144
originalPrintings
originalReleaseDate
originalTextWhenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.
Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.
otherFaceIds
power
printingsZEN
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeZEN
side
signature
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subsets
subtypes
supertypes
textWhenever a source you control deals damage to an opponent, you may put a quest counter on this enchantment.
Remove four quest counters from this enchantment and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
toughness
typeEnchantment
typesEnchantment
uuid03fcb278-4971-58a7-860b-9999263c347b
variations
watermark
setNameZendikar

Identifiers

id105271
cardKingdomEtchedId
cardKingdomFoilId128231
cardKingdomId127981
cardsphereFoilId47977
cardsphereId47978
deckboxId16285
mcmId21933
mcmMetaId10912
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mtgjsonV4Id6fe422d1-6d1f-56dc-a5de-cc322fdeb162
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mtgoId34790
multiverseId197407
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId7b43ac5a-21b9-4abe-b8be-86b9056ad70d
scryfallIllustrationId6c780d46-b4a7-423d-b736-ec6b8671a961
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tcgplayerEtchedProductId
tcgplayerProductId33402
uuid03fcb278-4971-58a7-860b-9999263c347b

Legalities

id105271
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid03fcb278-4971-58a7-860b-9999263c347b
vintageLegal

Purchase URLs

id105271
cardKingdomhttps://mtgjson.com/links/8e54b213dfb0b2b2
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/23ba79aa1bd04098
cardmarkethttps://mtgjson.com/links/032fd464f0b53ea3
tcgplayerhttps://mtgjson.com/links/feaf04f0b6a5c778
tcgplayerEtched
uuid03fcb278-4971-58a7-860b-9999263c347b

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified探索净火结界每当由你操控的一个来源向任一对手造成伤害时,你可以在探索净火上放置一个探索指示物。
从探索净火上移去四个探索指示物并牺牲它:如果本回合中某来源将对任一生物或牌手造成伤害,则改为它对该生物或牌手造成两倍的伤害。
206114
FrenchQuête de la Pure FlammeEnchantementÀ chaque fois qu'une source que vous contrôlez inflige des blessures à un adversaire, vous pouvez mettre un marqueur « quête » sur la Quête de la Pure Flamme.
Retirez quatre marqueurs « quête » de la Quête de la Pure Flamme et sacrifiez-la : Si n'importe quelle source que vous contrôlez devait infliger des blessures à une créature ou un joueur ce tour-ci, elle inflige le double de ces blessures à cette créature ou à ce joueur à la place.
206110
GermanSuche nach der Reinen FlammeVerzauberungImmer wenn eine Quelle, die du kontrollierst, einem Gegner Schaden zufügt, kannst du eine Quest-Marke auf die Suche nach der Reinen Flamme legen.
Entferne vier Quest-Marken von der Suche nach der Reinen Flamme und opfere sie: Falls eine Quelle, die du kontrollierst, in diesem Zug einer Kreatur oder einem Spieler Schadenspunkte zufügen würde, fügt sie dieser Kreatur oder diesem Spieler stattdessen doppelt so viele Schadenspunkte zu.
206106
ItalianIn Cerca della Fiamma PuraIncantesimoOgniqualvolta una fonte che controlli infligge danno a un avversario, puoi mettere un segnalino ricerca su In Cerca della Fiamma Pura.
Rimuovi quattro segnalini ricerca da In Cerca della Fiamma Pura e sacrificala: Se una fonte che controlli sta per infliggere danno a una creatura o a un giocatore in questo turno, infligge invece il doppio dei danni a quella creatura o a quel giocatore.
206090
Japanese純なる炎の探索エンチャントあなたがコントロールするいずれかの発生源がいずれかの対戦相手にダメージを与えるたび、あなたは純なる炎の探索の上に探索カウンターを1個置いてもよい。
純なる炎の探索を、その上から探索カウンターを4個取り除いて生け贄に捧げる:このターン、あなたがコントロールするいずれかの発生源がいずれかのクリーチャーかプレイヤーにダメージを与える場合、代わりにそれはその2倍の点数のダメージをそのクリーチャーやプレイヤーに与える。
206102
Portuguese (Brazil)Busca pela Chama PuraEncantamentoToda vez que uma fonte que você controla causa dano a um oponente, você pode colocar um marcador de busca em Busca pela Chama Pura.
Remova quatro marcadores de busca de Busca pela Chama Pura e sacrifique-o: Se qualquer fonte que você controla for causar dano a uma criatura ou a um jogador neste turno, em vez disso, ela causará o dobro daquela quantidade de dano àquela criatura ou jogador.
206098
RussianПоиски Чистого ПламениЧарыКаждый раз, когда источник под вашим контролем наносит повреждения оппоненту, вы можете положить жетон странствий на Поиски Чистого Пламени.
Удалите четыре жетона странствий с Поисков Чистого Пламени и пожертвуйте Поиски Чистого Пламени: если какой-либо источник под вашим контролем должен нанести повреждения существу или игроку в этом ходу, он наносит эти повреждения тому существу или игроку в двойном размере вместо этого.
206094
SpanishBúsqueda de la llama puraEncantamientoSiempre que una fuente que controles haga daño a un oponente, puedes poner un contador de búsqueda sobre la Búsqueda de la llama pura.
Remover cuatro contadores de búsqueda de la Búsqueda de la llama pura y sacrificarla: Si alguna fuente que controlas fuera a hacer daño a una criatura o jugador este turno, en vez de eso, hace el doble del daño a esa criatura o jugador.
206086

Rulings

datetext
2009-10-01Both of Quest for Pure Flame’s abilities interact with any kind of damage, not just combat damage.
2009-10-01If a spell causes damage to be dealt, that spell will always identify the source of the damage. In most cases, the source is the spell itself. For example, Lightning Bolt says “Lightning Bolt deals 3 damage to any target.”
2009-10-01If a spell or ability divides damage among multiple recipients (such as Arrow Volley Trap does), the damage is divided before Quest for Pure Fire’s effect doubles it. The same is true for combat damage.
2009-10-01If an ability causes damage to be dealt, that ability will always identify the source of the damage. The ability itself is never the source. However, the source of the ability is often the source of the damage. For example, Prodigal Pyromancer’s ability says “Prodigal Pyromancer deals 1 damage to any target.”
2009-10-01If multiple effects modify how damage will be dealt, the player who would be dealt damage or the controller of the creature that would be dealt damage chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target.” Suppose a spell controlled by a player who has activated Quest for Pure Fire’s second ability would deal 5 damage to a player who has cast Mending Hands targeting themselves. The player who would be dealt damage can either (a) prevent 4 damage first and then let Quest for Pure Fire’s effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.
2009-10-01If the source of the damage is a permanent, Quest for Pure Flame checks whether you control that permanent at the time that damage is dealt. If the permanent has left the battlefield by then, its last known information is used. If the source of the damage is a spell, whether you control it is obvious. If the source of the damage is a card in some other zone (such as a cycled Jund Sojourners), Quest for Pure Flame checks whether you’re the card’s owner, rather than whether you’re its controller.
2009-10-01If you activate the second ability of more than one Quest for Pure Flame in the same turn, the effects are cumulative. Two such effects will cause damage from sources you control to be multiplied by four; three such effects will cause damage from sources you control to be multiplied by eight.
2009-10-01The first ability will trigger multiple times if multiple sources you control deal damage to a single opponent at once, or if a single source you control deals damage to multiple opponents at once.
2009-10-01The second ability affects all sources you control that would deal damage to a permanent or player at any point in the rest of the turn.
2009-10-01The source of combat damage is the creature that dealt it.
2009-10-01When the first ability resolves, you may put just one quest counter on Quest for Pure Flame. It doesn’t matter how much damage the source dealt.

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