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Snap Judgment MB2

Card

id51694
artistWill Liu
artistIdse2f97e1d-f557-411c-bb80-e8a23f82e815
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsCycling
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{R}
manaValue5
nameSnap Judgment
number567
originalPrintings
originalReleaseDate
originalTextThe player who wins this game also wins the match. (A player may concede the game at any time. If the game ends while this spell is on the stack, it never resolves.)
Cycling {1}
otherFaceIds
power
printingsMB2
promoTypesplaytest
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeMB2
side
signature
sourceProducts{'nonfoil': ['1db93605-0a4e-5e5b-80a2-18a6e177f51d']}
subsets
subtypes
supertypes
textThe player who wins this game also wins the match. (A player may concede the game at any time. If the game ends while this spell is on the stack, it never resolves.)
Cycling {1}
toughness
typeInstant
typesInstant
uuidd1fd6df4-9168-53d1-bdbe-20abe1da00e3
variations
watermark
setNameMystery Booster 2

Identifiers

id51694
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId301240
cardsphereFoilId
cardsphereId129217
deckboxId95384
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id47f05080-b5a8-5e66-845d-b967f17e21df
mtgoFoilId
mtgoId
multiverseId677623
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdbc51b39f-fd6e-41e8-9c1b-5e5087796788
scryfallIllustrationIda5d53a0a-ec4b-47d7-b0ae-fb812ec7fbc9
scryfallOracleId941d06da-96e7-4926-b042-aa7b697326fb
tcgplayerEtchedProductId
tcgplayerProductId564020
uuidd1fd6df4-9168-53d1-bdbe-20abe1da00e3

Legalities

id51694
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidd1fd6df4-9168-53d1-bdbe-20abe1da00e3
vintage

Purchase URLs

id51694
cardKingdomhttps://mtgjson.com/links/a6ddda565bfa02e8
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/bb3e6893575bfe5f
tcgplayerEtched
uuidd1fd6df4-9168-53d1-bdbe-20abe1da00e3

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-11-08For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
2024-11-08If the game ends in a draw, Snap Judgment’s effect won’t do anything.
2024-11-08In a case where the match would already be decided by the outcome of the current game, Snap Judgment’s effect won’t do anything.
2024-11-08In a two-player game, the game ends immediately if one player concedes. If Snap Judgment hasn’t yet resolved when this happens, its effect won’t apply.
2024-11-08Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
2024-11-08Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

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