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Nightscape Familiar WC02

Other printings of "Nightscape Familiar": WC02 #cr48 E01 #35 DDH #44 PLS #48 C13 #83 DMR #94 VMA #131 SLD #1546 SLD #1546★

Card

id101379
artistJeff Easley
artistIdsda17055e-693c-461a-b132-67dd88b42ca6
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorgold
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank1296
edhrecSaltiness0.1
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, signed
flavorName
flavorTextNightscape masters don't stop at raising the spirit of a fallen battlemage. They raise the flesh along with it.
frameEffects
frameVersion1997
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{B}
manaValue2
nameNightscape Familiar
numbercr48
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power1
printingsC13, DDH, DMR, E01, PLS, SLD, VMA, WC02
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeWC02
side
signatureCarlos Romão
sourceProducts{'nonfoil': ['2630d6d0-c579-53d0-960e-bc9787387993']}
subsets
subtypesZombie
supertypes
textBlue spells and red spells you cast cost {1} less to cast.
{1}{B}: Regenerate this creature.
toughness1
typeCreature — Zombie
typesCreature
uuid5c95719b-d19c-55ac-9f10-fde3ba40ebc0
variations
watermark
setNameWorld Championship Decks 2002

Identifiers

id101379
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId242556
cardsphereFoilId
cardsphereId
deckboxId
mcmId249345
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id6a8cd665-cc8e-506e-a695-4bccf815e730
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId6bcbb89c-0af2-4510-8484-e59cc0042b09
scryfallIdae15a495-e08e-41a4-bb59-893876697d12
scryfallIllustrationId4bb67349-7724-484d-a178-36300b87e2bd
scryfallOracleId57296ea3-3c0d-49b7-bc08-0d0d8414e9ad
tcgplayerEtchedProductId
tcgplayerProductId173824
uuid5c95719b-d19c-55ac-9f10-fde3ba40ebc0

Legalities

id101379
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid5c95719b-d19c-55ac-9f10-fde3ba40ebc0
vintage

Purchase URLs

id101379
cardKingdomhttps://mtgjson.com/links/81f29fb2ab0d3990
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/f4ef7d4b05915043
tcgplayerEtched
uuid5c95719b-d19c-55ac-9f10-fde3ba40ebc0

Foreign Data (per language)

No foreign data.

Rulings

datetext
2004-10-04Can never affect the colored part of the cost.
2004-10-04If this card is sacrificed to pay part of a spell's cost, the cost reduction still applies.
2004-10-04The effect is cumulative.
2004-10-04The generic X cost is still considered generic even if there is a requirement that a specific color be used for it. For example, “only black mana can be spent this way”. This distinction is important for effects which reduce the generic portion of a spell's cost.
2004-10-04The lower cost is not optional like with some other cost reducers.
2004-10-04This can lower the cost to zero, but not below zero.
2022-12-08A spell you cast that’s blue and red costs {1} less, not {2} less.
2022-12-08Activating the ability creates a replacement effect that acts like a shield, replacing the next time Nightscape Familiar would be destroyed that turn. This shield works against effects that try to destroy Nightscape Familiar or lethal damage that would be dealt to Nightscape Familiar.
2022-12-08Nightscape Familiar can regenerate even if it isn’t in combat, it’s already tapped, or it’s undamaged.
2022-12-08You can activate the regeneration ability even if Nightscape Familiar isn’t at risk of being destroyed.

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