← Back Card Profile (by Name)

Reason // Believe AKR

Other printings of "Reason // Believe": HOU #154 HOU #154 PHOU #154s PHOU #154s AKR #253 AKR #253

Card

id9309
artistDaarken
artistIdse607a0d4-fc12-4c01-9e3f-501f5269b9cb
asciiName
attractionLights
availabilityarena
boosterTypesdefault
borderColorblack
colorIdentityG, U
colorIndicator
colorsU
defense
duelDeck
edhrecRank13086
edhrecSaltiness
faceConvertedManaCost1
faceFlavorName
faceManaValue1
faceNameReason
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsScry
languageEnglish
layoutaftermath
leadershipSkills
life
loyalty
manaCost{U}
manaValue6
nameReason // Believe
number253
originalPrintings
originalReleaseDate
originalTextScry 3. // Aftermath
Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.
otherFaceIds916f29e2-1fab-5d5e-87b5-49a7b1ac1a2b
power
printingsAKR, HOU, PHOU
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeAKR
sidea
signature
sourceProducts
subsets
subtypes
supertypes
textScry 3.
toughness
typeSorcery
typesSorcery
uuidfc3e6e21-c7f9-5aaa-a284-f24217ef8ddf
variations
watermark
setNameAmonkhet Remastered

Identifiers

id9309
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId74063
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id802b07a3-8a7a-5f2a-94d6-d70de8cb3050
mtgoFoilId
mtgoId
multiverseId547720
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId47478bf9-48cc-4fc3-a873-2ec53799a122
scryfallIllustrationIde2feab71-6a93-4041-9208-4a17c7c4b376
scryfallOracleIde2b152ea-82d5-465e-8e13-3d62aacd6692
tcgplayerEtchedProductId
tcgplayerProductId
uuidfc3e6e21-c7f9-5aaa-a284-f24217ef8ddf

Legalities

id9309
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidfc3e6e21-c7f9-5aaa-a284-f24217ef8ddf
vintageLegal

Purchase URLs

id9309
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuidfc3e6e21-c7f9-5aaa-a284-f24217ef8ddf

Foreign Data (per language)

No foreign data.

Rulings

datetext
2017-04-18A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
2017-04-18All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you're casting. The characteristics of the half of the card you didn't cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.
2017-04-18Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.
2017-04-18Each split card is a single card. For example, if you discard one, you've discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.
2017-04-18If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you'll exile the card if it would leave the stack.
2017-04-18If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can't cast the half with aftermath.
2017-04-18If you cast the first half of a split card with aftermath during your turn, you'll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it's legal for you to do so.
2017-04-18Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you'd cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.
2017-04-18While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its mana value is 6. This means that if an effect allows you to cast a card with mana value 2 from your hand, you can't cast Destined. This is a change from the previous rules for split cards.
2017-07-14For Believe, you put the top card of your library into your hand if you don't put it onto the battlefield for any reason, whether it's not a creature card or whether you just didn't want to put it onto the battlefield.
2017-07-14If you don't put the top card of your library onto the battlefield, you don't reveal it before putting it into your hand.
2017-07-14Once you've started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.

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