Other printings of "Predatory Impetus": C20 #62 CLU #172 CLB #249
| id | 18313 |
|---|---|
| artist | Xavier Ribeiro |
| artistIds | e17c2662-0491-47b2-bf1d-8c111a8ad3f8 |
| asciiName | |
| attractionLights | |
| availability | paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | G |
| colorIndicator | |
| colors | G |
| defense | |
| duelDeck | |
| edhrecRank | 11905 |
| edhrecSaltiness | 0.1 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | 1 |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Enchant, Goad |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {4}{G} |
| manaValue | 5 |
| name | Predatory Impetus |
| number | 249 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Enchant creature Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.) |
| otherFaceIds | |
| power | |
| printings | C20, CLB, CLU |
| promoTypes | |
| rarity | common |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | CLB |
| side | |
| signature | |
| sourceProducts | {'foil': ['c0fa8d42-016e-51a5-a6cf-d05167da13ba', 'c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b'], 'nonfoil': ['c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b']} |
| subsets | |
| subtypes | Aura |
| supertypes | |
| text | Enchant creature Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.) |
| toughness | |
| type | Enchantment — Aura |
| types | Enchantment |
| uuid | 3395d70e-516e-5b9e-aabd-acb21ff85ce8 |
| variations | |
| watermark | |
| setName | Commander Legends: Battle for Baldur's Gate |
| id | 18313 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 261717 |
| cardKingdomId | 261324 |
| cardsphereFoilId | |
| cardsphereId | 89162 |
| deckboxId | 65404 |
| mcmId | 660916 |
| mcmMetaId | 300903 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 8b221699-6617-5c21-a33d-8900e8879c4d |
| mtgoFoilId | |
| mtgoId | |
| multiverseId | 563132 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 0077099d-aafa-46b3-ab64-e1915a9dda70 |
| scryfallIllustrationId | 83c3fcee-5f28-4b87-b977-0d8646ff7f79 |
| scryfallOracleId | 87f22ec6-6668-4e15-b38c-fa1ac0292c6b |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 273349 |
| uuid | 3395d70e-516e-5b9e-aabd-acb21ff85ce8 |
| id | 18313 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | |
| oathbreaker | Legal |
| oldschool | |
| pauper | Legal |
| paupercommander | Legal |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 3395d70e-516e-5b9e-aabd-acb21ff85ce8 |
| vintage | Legal |
| id | 18313 |
|---|---|
| cardKingdom | https://mtgjson.com/links/4cbb3853ddcb57c6 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/200a77edbc5d7324 |
| cardmarket | https://mtgjson.com/links/a2357b4f9ba0c386 |
| tcgplayer | https://mtgjson.com/links/73598e1e492cad63 |
| tcgplayerEtched | |
| uuid | 3395d70e-516e-5b9e-aabd-acb21ff85ce8 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 掠食促动 | 结界 — 灵气 | 结附于生物 所结附的生物得+3/+3,已煽惑,且若能阻挡它,则必须阻挡之。(它每次战斗若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。) | 566372 | ||
| Chinese Traditional | 掠食促動 | 結界 ~靈氣 | 結附於生物 所結附的生物得+3/+3,已煽惑,且若能阻擋它,則必須阻擋之。(它每次戰鬥若能攻擊,則必須攻擊,且若能攻擊除你以外的玩家,則必須如此作。) | 566732 | ||
| French | Impetus prédatoire | Enchantement — aura | Enchanter : créature La créature enchantée gagne +3/+3, doit être bloquée si possible, et est incitée. (Elle attaque à chaque combat si possible et attaque un joueur autre que vous si possible.) | 564212 | ||
| German | Raubtier-Impuls | Verzauberung — Aura | Verzaubert eine Kreatur Die verzauberte Kreatur erhält +3/+3, muss geblockt werden, falls möglich, und ist angestachelt. (Sie greift in jedem Kampf an, falls möglich, und greift einen anderen Spieler als dich an, falls möglich.) | 563492 | ||
| Italian | Impeto Predatorio | Incantesimo — Aura | Incanta creatura La creatura incantata prende +3/+3, deve essere bloccata, se possibile, ed è spronata. (Attacca in ogni combattimento un giocatore diverso da te, se può farlo.) | 564572 | ||
| Japanese | 捕食の推進力 | エンチャント — オーラ | エンチャント(クリーチャー) エンチャントしているクリーチャーは+3/+3の修整を受け、可能ならブロックされなければならず、使嗾される。(それは可能なら各戦闘で攻撃し、可能ならあなたでないプレイヤーを攻撃する。) | 564932 | ||
| Korean | 포식성 자극 | 부여마법 — 마법진 | 생물에게 부여 부여된 생물은 +3/+3을 받고, 가능하면 방어되어야 하며, 자극된다. (그 생물은 매 전투마다 가능하면 공격하고 가능하면 당신이 아닌 플레이어를 공격한다.) | 565292 | ||
| Portuguese (Brazil) | Ímpeto Predatório | Encantamento — Aura | Encantar criatura A criatura encantada recebe +3/+3, deve ser bloqueada se possível e é atiçada. (Ela ataca a cada combate se estiver apta e ataca um jogador que não seja você se estiver apta.) | 565652 | ||
| Russian | Хищное Побуждение | Чары — Аура | Зачаровать существо Зачарованное существо получает +3/+3, разъярено и должно быть заблокировано, если это возможно. (Оно атакует в каждом бою, если может, и атакует не вас, а другого игрока, если может.) | 566012 | ||
| Spanish | Ímpetu depredador | Encantamiento — Aura | Encantar criatura. La criatura encantada obtiene +3/+3, debe ser bloqueada si se puede y está incitada. (Ataca cada combate si puede y ataca a un jugador que no seas tú si puede.) | 563852 |
| date | text |
|---|---|
| 2020-04-17 | If each creature the defending player controls can't block for any reason (such as being tapped), then the enchanted creature isn't blocked. If there's a cost associated with blocking the enchanted creature, the defending player isn't forced to pay that cost, so it doesn't have to be blocked in that case either. |
| 2020-04-17 | Only one creature is required to block the enchanted creature. Other creatures may also block it and are free to block other creatures or not block at all. |
| 2023-06-30 | Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able. |
| 2023-06-30 | Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities. |
| 2023-06-30 | If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, the creature must attack an opponent (rather than a planeswalker or battle), but you choose which opponent it attacks. |
| 2023-06-30 | If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent controls, or a player who goaded it. |
| 2023-06-30 | If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player. |
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