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Scuttlegator CLU

Other printings of "Scuttlegator": CLU #206 RNA #218

Card

id19221
artistJehan Choo
artistIds515df9fe-9c29-4e75-9e49-6ce5be4ec8c8
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityG, U
colorIndicator
colorsG, U
defense
duelDeck
edhrecRank18573
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsAdapt, Defender
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{G/U}{G/U}
manaValue6
nameScuttlegator
number206
originalPrintings
originalReleaseDate
originalTextDefender
{6}{(}g/u){(}g/u)}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.
otherFaceIds
power6
printingsCLU, RNA
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeCLU
side
signature
sourceProducts{'nonfoil': ['45e240fd-e8ad-5862-b176-78af37af1905']}
subsets
subtypesCrab, Turtle, Crocodile
supertypes
textDefender
{6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
As long as this creature has a +1/+1 counter on it, it can attack as though it didn't have defender.
toughness6
typeCreature — Crab Turtle Crocodile
typesCreature
uuid4a36872d-9996-5314-a71f-364a1c4d29e9
variations
watermarksimic
setNameRavnica: Clue Edition

Identifiers

id19221
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId290329
cardsphereFoilId
cardsphereId116277
deckboxId88196
mcmId753128
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc6596e79-57e2-5bac-9d00-cb7d0a804180
mtgoFoilId
mtgoId123212
multiverseId651941
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId25ba94e2-2abe-47a0-af18-faecd3bd7d94
scryfallIllustrationIdad068956-b7b0-44f1-8e89-7a8c625fe304
scryfallOracleId9bc0ca04-26ab-4743-bc65-0b5f4115c8f7
tcgplayerEtchedProductId
tcgplayerProductId535137
uuid4a36872d-9996-5314-a71f-364a1c4d29e9

Legalities

id19221
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid4a36872d-9996-5314-a71f-364a1c4d29e9
vintageLegal

Purchase URLs

id19221
cardKingdomhttps://mtgjson.com/links/983f5acca98f0658
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/7aa6df8aa877b264
tcgplayerEtched
uuid4a36872d-9996-5314-a71f-364a1c4d29e9

Foreign Data (per language)

No foreign data.

Rulings

datetext
2019-01-25If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
2019-01-25You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it.

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