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Sphinx of the Second Sun PRM

Other printings of "Sphinx of the Second Sun": PLST #CMR-99 CMR #99 MKC #118 CMR #643 SLD #1720 PRM #85992

Card

id79272
artistAntonio José Manzanedo
artistIds74986d28-0001-4a78-827c-e490b325d0e3
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank2184
edhrecSaltiness0.51
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{6}{U}{U}
manaValue8
nameSphinx of the Second Sun
number85992
originalPrintings
originalReleaseDate2020-12-15
originalText
otherFaceIds
power6
printingsCMR, MKC, PLST, PRM, SLD
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePRM
side
signature
sourceProducts
subsets
subtypesSphinx
supertypes
textFlying
At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
toughness6
typeCreature — Sphinx
typesCreature
uuideaa19c50-473f-5611-8c12-658812f13c4d
variations
watermark
setNameMagic Online Promos

Identifiers

id79272
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd1c3ee2e-faec-5542-bca7-7725d2ac4f1e
mtgoFoilId
mtgoId85992
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId9c10cb0d-6570-4105-842d-a87184770cb1
scryfallIllustrationId55ea1bee-9c30-4687-9bde-6fdc72b358f1
scryfallOracleId516101be-be39-4d84-8fee-d8a79930dd0a
tcgplayerEtchedProductId
tcgplayerProductId
uuideaa19c50-473f-5611-8c12-658812f13c4d

Legalities

id79272
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuideaa19c50-473f-5611-8c12-658812f13c4d
vintageLegal

Purchase URLs

id79272
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuideaa19c50-473f-5611-8c12-658812f13c4d

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-11-10If you somehow have more than two main phases in a turn, each main phase other than the first one is a postcombat main phase, and Sphinx of the Second Sun's ability triggers at the beginning of each of them.
2020-11-10The additional beginning phase all happens during the current turn. Any effects that last "until your next turn" or similar won't expire just because you'll go through an additional beginning phase.
2020-11-10The additional beginning phase will be a lot like your normal beginning phase. During the untap step, permanents will phase in or out as appropriate and you'll untap your tapped permanents. Anything that triggers "at the beginning of your upkeep" or similar will trigger during the upkeep step, and you'll eventually draw a card for your draw step.
2020-11-10After the additional beginning phase, the game proceeds to the ending phase (unless something has added even more phases; see below.)
2020-11-10Even if you don't attack with any creatures during combat, you'll still get a postcombat main phase and Sphinx of the Second Sun's ability will still trigger.
2020-11-10If multiple phases are added to the same point in your turn, the most recently created phase happens first. For example, say you control Sphinx of the Second Sun and its ability triggers during your postcombat main phase. Later during that same main phase, another effect gives you an additional combat phase after this main phase. The additional combat will happen first, followed by the additional beginning phase.

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