| id | 100839 |
|---|---|
| artist | Daarken |
| artistIds | e607a0d4-fc12-4c01-9e3f-501f5269b9cb |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | W |
| colorIndicator | |
| colors | W |
| defense | |
| duelDeck | |
| edhrecRank | 14987 |
| edhrecSaltiness | 0.08 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | After millennia to craft victory, Bolas had eternity to contemplate defeat. |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | 1 |
| isTextless | |
| isTimeshifted | |
| keywords | Scry |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {2}{W} |
| manaValue | 3 |
| name | Prison Realm |
| number | 26 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield. When Prison Realm enters the battlefield, scry 1. |
| otherFaceIds | |
| power | |
| printings | WAR |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | WAR |
| side | |
| signature | |
| sourceProducts | {'foil': ['3020fb4c-6968-514c-81da-09f7f6a907ec', '40463e51-2394-59e1-8a2b-4bcefc7a802b', '822c97c7-59f1-572d-8650-3d5b1a81380e'], 'nonfoil': ['3020fb4c-6968-514c-81da-09f7f6a907ec', '378dd83c-121e-5b5a-b303-2bd7ad263313', '585e2a3d-6a84-5f8f-8cb8-a81316dd072f', '766071ad-6578-526a-8b34-1777b588be07', '7b7f4e46-68c4-54db-9ad4-37250659be33', '822c97c7-59f1-572d-8650-3d5b1a81380e', '8e4c9f84-19cc-5019-93f9-d50a8aa98d0e', 'a0e43ef1-0b23-58f5-9457-1df62fb7e5c4']} |
| subsets | |
| subtypes | |
| supertypes | |
| text | When this enchantment enters, exile target creature or planeswalker an opponent controls until this enchantment leaves the battlefield. When this enchantment enters, scry 1. |
| toughness | |
| type | Enchantment |
| types | Enchantment |
| uuid | 35d1b37b-b29e-5bb7-b0b6-282284664c8c |
| variations | |
| watermark | |
| setName | War of the Spark |
| id | 100839 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 224577 |
| cardKingdomId | 224288 |
| cardsphereFoilId | 59426 |
| cardsphereId | 59425 |
| deckboxId | 44178 |
| mcmId | 372439 |
| mcmMetaId | 269759 |
| mtgArenaId | 69477 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | bc5ba5c4-0f98-5523-9af4-4342f7d26daf |
| mtgoFoilId | |
| mtgoId | 71658 |
| multiverseId | 460953 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | d476e8e5-2377-464b-b2d5-a3cd66ee2e45 |
| scryfallIllustrationId | 781f7529-720a-49cf-9a8f-6bbb00b507a9 |
| scryfallOracleId | 808a8491-2966-4388-8590-a46ba147f65a |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 188851 |
| uuid | 35d1b37b-b29e-5bb7-b0b6-282284664c8c |
| id | 100839 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 35d1b37b-b29e-5bb7-b0b6-282284664c8c |
| vintage | Legal |
| id | 100839 |
|---|---|
| cardKingdom | https://mtgjson.com/links/4b0a119581fcd3fc |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/4b990651a9b772aa |
| cardmarket | https://mtgjson.com/links/ce3c61567ccf0e8f |
| tcgplayer | https://mtgjson.com/links/9927f86934eb7ff4 |
| tcgplayerEtched | |
| uuid | 35d1b37b-b29e-5bb7-b0b6-282284664c8c |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 拘禁地境 | 波拉斯原已耗费千年来谋划胜利,如今更有永生时间来反思失败。 | 结界 | 当拘禁地境进战场时,放逐目标由对手操控的生物或鹏洛客,直到拘禁地境离开战场为止。 当拘禁地境进战场时,占卜1。 | 463329 | |
| Chinese Traditional | 拘禁地境 | 波拉斯原已耗費千年來謀劃勝利,如今更有永生時間來反思失敗。 | 結界 | 當拘禁地境進戰場時,放逐目標由對手操控的生物或鵬洛客,直到拘禁地境離開戰場為止。 當拘禁地境進戰場時,占卜1。 | 463593 | |
| French | Royaume carcéral | Après des millénaires passés à orchestrer sa victoire, Bolas avait l'éternité pour contempler sa défaite. | Enchantement | Quand le Royaume carcéral arrive sur le champ de bataille, exilez une créature ciblée ou un planeswalker ciblé qu'un adversaire contrôle jusqu'à ce que le Royaume carcéral quitte le champ de bataille. Quand le Royaume carcéral arrive sur le champ de bataille, regard 1. | 461745 | |
| German | Gefängniswelt | Nach Jahrtausenden der Planung seines Sieges hat Bolas nun alle Ewigkeit, um über seine Niederlage nachzusinnen. | Verzauberung | Wenn die Gefängniswelt ins Spiel kommt, schicke eine Kreatur oder einen Planeswalker deiner Wahl, die bzw. den ein Gegner kontrolliert, ins Exil, bis die Gefängniswelt das Spiel verlässt. Wenn die Gefängniswelt ins Spiel kommt, wende Hellsicht 1 an. | 461217 | |
| Italian | Reame della Prigionia | Dopo millenni passati ad architettare la vittoria, a Bolas rimase l'eternità per contemplare la sconfitta. | Incantesimo | Quando il Reame della Prigionia entra nel campo di battaglia, esilia una creatura o un planeswalker bersaglio controllati da un avversario finché il Reame della Prigionia non lascia il campo di battaglia. Quando il Reame della Prigionia entra nel campo di battaglia, profetizza 1. | 462009 | |
| Japanese | 牢獄領域 | 何千年にもわたって勝利を画策してきたボーラスは、敗因を熟考する永遠の時間を手に入れた。 | エンチャント | 牢獄領域が戦場に出たとき、対戦相手がコントロールしているクリーチャー1体かプレインズウォーカー1体を対象とし、牢獄領域が戦場を離れるまでそれを追放する。 牢獄領域が戦場に出たとき、占術1を行う。 | 462273 | |
| Korean | 감옥 영역 | 승리를 만들어내기 위해 수천 년을 보낸 볼라스에게 이제는 패배를 곱씹을 영원한 시간만이 남았다. | 부여마법 | 감옥 영역이 전장에 들어올 때, 상대가 조종하는 생물 또는 플레인즈워커를 목표로 정한다. 감옥 영역이 전장을 떠날 때까지 그 목표를 추방한다. 감옥 영역이 전장에 들어올 때, 점술 1을 한다. | 462537 | |
| Portuguese (Brazil) | Reino de Aprisionamento | Depois de milênios planejando a vitória, Nicol Bolas tinha a eternidade para contemplar a derrota. | Encantamento | Quando Reino de Aprisionamento entrar no campo de batalha, exile a criatura ou planeswalker alvo que um oponente controla até que Reino de Aprisionamento deixe o campo de batalha. Quando Reino de Aprisionamento entrar no campo de batalha, use vidência 1. | 462801 | |
| Russian | Царство Заточения | На обдумывание планов победы у Боласа ушли тысячелетия — но теперь у него была вечность, чтобы размышлять над поражением. | Чары | Когда Царство Заточения выходит на поле битвы, изгоните целевое существо или planeswalker-а под контролем оппонента до тех пор, пока Царство Заточения не покинет поле битвы. Когда Царство Заточения выходит на поле битвы, предскажите 1. | 463065 | |
| Spanish | Reino carcelario | Después de milenios planeando su victoria, Nicol Bolas tenía una eternidad para contemplar su derrota. | Encantamiento | Cuando el Reino carcelario entre al campo de batalla, exilia la criatura o planeswalker objetivo que controla un oponente hasta que el Reino carcelario deje el campo de batalla. Cuando el Reino carcelario entre al campo de batalla, adivina 1. | 461481 |
| date | text |
|---|---|
| 2019-05-03 | Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. |
| 2019-05-03 | If Prison Realm leaves the battlefield before its first triggered ability resolves, the target permanent won’t be exiled. |
| 2019-05-03 | If a token is exiled this way, it will cease to exist and won’t return to the battlefield. |
| 2019-05-03 | You’ll still scry 1 even if Prison Realm’s first ability has no legal target or if that target becomes an illegal target before the ability resolves. |
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