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Glorious Protector PRM

Other printings of "Glorious Protector": KHM #12 PKHM #12p PKHM #12s KHM #335 CLB #695 PRM #88214

Card

id79464
artistPINDURSKI
artistIdsf333a7f0-7330-40e9-8c58-667eea2f0f60
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank4984
edhrecSaltiness0.14
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlash, Flying, Foretell
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}{W}
manaValue4
nameGlorious Protector
number88214
originalPrintings
originalReleaseDate2021-02-28
originalText
otherFaceIds
power3
printingsCLB, KHM, PKHM, PRM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePRM
side
signature
sourceProducts
subsets
subtypesAngel, Cleric
supertypes
textFlash
Flying
When this creature enters, you may exile any number of non-Angel creatures you control until this creature leaves the battlefield.
Foretell {2}{W}
toughness4
typeCreature — Angel Cleric
typesCreature
uuid22b64393-1b9f-5254-abab-129779e99232
variations
watermarkforetell
setNameMagic Online Promos

Identifiers

id79464
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id75066bf5-4956-57b1-b996-5bbc12a1b1c1
mtgoFoilId
mtgoId88214
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId9b2144db-0fc4-45ab-adb6-706aba6b82b8
scryfallIllustrationId0e81aa97-57a3-4d88-b1a2-49588e36c6e0
scryfallOracleId6bdc4996-f7d9-4dc4-b70a-aa63f6816b1d
tcgplayerEtchedProductId
tcgplayerProductId
uuid22b64393-1b9f-5254-abab-129779e99232

Legalities

id79464
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid22b64393-1b9f-5254-abab-129779e99232
vintageLegal

Purchase URLs

id79464
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid22b64393-1b9f-5254-abab-129779e99232

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-02-05Auras attached to any exiled permanents will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanents will cease to exist. When the cards return to the battlefield, they will be new objects with no connection to the cards that were exiled.
2021-02-05Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you're taking the action, no other player can respond by trying to remove the card from your hand.
2021-02-05Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player's turn. In most cases, if you foretell a card that isn't an instant (or doesn't have flash), you'll have to wait until your next turn to cast it.
2021-02-05Glorious Protector's enters-the-battlefield ability doesn't target any creatures. You choose which non-Angel creatures to exile, if any, as that ability resolves.
2021-02-05If Glorious Protector leaves the battlefield before its triggered ability resolves, no creatures will be exiled.
2021-02-05If a token is exiled this way, it will cease to exist and won't return to the battlefield.
2021-02-05If you're casting a foretold card from exile for its foretell cost, you can't choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.

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