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Putrid Goblin MH1

Other printings of "Putrid Goblin": PLST #MH1-101 MH1 #101 J21 #375

Card

id53006
artistWinona Nelson
artistIdse45fe8d3-75d6-42c9-a2df-e945ad81ea27
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank4725
edhrecSaltiness0.71
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextToo stupid to survive, too dumb to die.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsPersist
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{B}
manaValue2
namePutrid Goblin
number101
originalPrintings
originalReleaseDate
originalTextPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
otherFaceIds
power2
printingsJ21, MH1, PLST
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMH1
side
signature
sourceProducts{'foil': ['12cb8f8e-4dad-5773-81c1-6309fb2fa154'], 'nonfoil': ['12cb8f8e-4dad-5773-81c1-6309fb2fa154']}
subsets
subtypesZombie, Goblin
supertypes
textPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
toughness2
typeCreature — Zombie Goblin
typesCreature
uuid42a0ce6e-53dc-5acb-86b7-4f134d2046f3
variations
watermark
setNameModern Horizons

Identifiers

id53006
cardKingdomEtchedId
cardKingdomFoilId225385
cardKingdomId225110
cardsphereFoilId60090
cardsphereId60089
deckboxId44761
mcmId375636
mcmMetaId271629
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id759091d2-87a5-504c-a97a-d251d7dcdfa9
mtgoFoilId
mtgoId72574
multiverseId464050
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId333406d5-abcc-4629-a33b-395d0662ba1b
scryfallIllustrationId31a30301-6634-4979-a347-531fd74045df
scryfallOracleId27faa94b-c7a7-45e7-8630-80126fab74ba
tcgplayerEtchedProductId
tcgplayerProductId191753
uuid42a0ce6e-53dc-5acb-86b7-4f134d2046f3

Legalities

id53006
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid42a0ce6e-53dc-5acb-86b7-4f134d2046f3
vintageLegal

Purchase URLs

id53006
cardKingdomhttps://mtgjson.com/links/b0101912adcb5187
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/7b779a93e637d191
cardmarkethttps://mtgjson.com/links/475c388eaf14996f
tcgplayerhttps://mtgjson.com/links/95371806591c9ef4
tcgplayerEtched
uuid42a0ce6e-53dc-5acb-86b7-4f134d2046f3

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified腐臭鬼怪笨得活不了,蠢得死不掉。生物 ~灵俑/鬼怪留存(当此生物死去时,若其上没有-1/-1指示物,则将它在其拥有者的操控下移回战场,且上面有一个-1/-1指示物。)466336
Chinese Traditional腐臭鬼怪笨得活不了,蠢得死不掉。生物 ~殭屍/鬼怪留存(當此生物死去時,若其上沒有-1/-1指示物,則將它在其擁有者的操控下移回戰場,且上面有一個-1/-1指示物。)466590
FrenchGobelin putrideTrop idiot pour survivre, trop bête pour mourir.Créature : zombie et gobelinPersistance (Quand cette créature meurt, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la sur le champ de bataille sous le contrôle de son propriétaire avec un marqueur -1/-1 sur elle.)464812
GermanVerwesender GoblinZu blöd zum Überleben, zu dämlich zum Sterben.Kreatur — Zombie, GoblinBeharrlichkeit (Wenn diese Kreatur stirbt und falls keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurück.)464304
ItalianGoblin PutridoTroppo stupido per sopravvivere, troppo idiota per morire.Creatura — Goblin ZombiePersistere (Quando questa creatura muore, se non aveva segnalini -1/-1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino -1/-1.)465066
Japanese朽ちゆくゴブリン生き延びるほどの才はなく、死ぬほどの能もない。クリーチャー — ゾンビ・ゴブリン頑強(このクリーチャーが死亡したとき、これの上に-1/-1カウンターが置かれていなかった場合、これを-1/-1カウンターが1個置かれた状態でオーナーのコントロール下で戦場に戻す。)465320
Korean썩은내 고블린살아남기엔 너무 멍청하고, 죽기엔 너무 아둔하다.생물 — 좀비 고블린집요 (이 생물이 죽을 때, 이 생물이 -1/-1 카운터를 가지고 있지 않았다면, 이 생물을 -1/-1 카운터 한 개를 가진 채로 소유자의 조종하에 전장으로 되돌린다.)465574
Portuguese (Brazil)Goblin PútridoEstúpido demais para sobreviver, idiota demais para morrer.Criatura — Zumbi GoblinPersistir (Quando esta criatura morrer, se ela não tiver nenhum marcador -1/-1, devolva-a ao campo de batalha sob o controle de seu dono com um marcador -1/-1.)465828
RussianПрогнивший ГоблинОн слишком глупый, чтобы остаться в живых, но слишком упрямый, чтобы умереть.Существо — Зомби ГоблинУпорство (Когда это существо умирает, если на нем не было ни одного жетона -1/-1, верните его на поле битвы под контролем его владельца с одним жетоном -1/-1 на нем.)466082
SpanishTrasgo pútridoDemasiado estúpido para sobrevivir, demasiado tonto para morir.Criatura — Trasgo zombiePersistir. (Cuando esta criatura muera, si no tenía contadores -1/-1 sobre ella, regrésala al campo de batalla bajo el control de su propietario con un contador -1/-1 sobre ella.)464558

Rulings

datetext
2019-06-14If a card with persist is removed from the graveyard after it dies but before the ability trigger resolves, it won’t be returned to the battlefield.
2019-06-14If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. Putrid Goblin’s persist ability can bring it back again if its -1/-1 counters are removed this way.
2019-06-14If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature as it last existed on the battlefield, and it still had -1/-1 counters on it at that point.
2019-06-14Once persist returns the creature, it’s considered a new object with no relation to the object that it was. Auras that were attached to it won’t return to the battlefield. Equipment that was attached to it will remain unattached. Any counters that were on it won’t be put on the new creature.

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