| id | 55605 |
|---|---|
| artist | Peter Polach |
| artistIds | 3cb68fd9-a9e9-425d-85a3-c116318a880f |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | |
| colorIndicator | |
| colors | |
| defense | |
| duelDeck | |
| edhrecRank | 10977 |
| edhrecSaltiness | 0.1 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Double strike |
| language | English |
| layout | case |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {2} |
| manaValue | 2 |
| name | Case of the Shattered Pact |
| number | 1 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn. |
| otherFaceIds | |
| power | |
| printings | MKM |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | MKM |
| side | |
| signature | |
| sourceProducts | {'foil': ['bbbdf7c5-7f6c-535e-ad8a-ed292e4cbfe2', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58', 'fe605e28-69ab-546c-b0d9-ec65d756bb5e'], 'nonfoil': ['5810b245-457a-578b-8162-372915d9c339', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58']} |
| subsets | |
| subtypes | Case |
| supertypes | |
| text | When this Case enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn. |
| toughness | |
| type | Enchantment — Case |
| types | Enchantment |
| uuid | 81495a8a-9228-5d55-816f-c1d6e4c4978c |
| variations | |
| watermark | |
| setName | Murders at Karlov Manor |
| id | 55605 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 291089 |
| cardKingdomId | 290132 |
| cardsphereFoilId | |
| cardsphereId | 115488 |
| deckboxId | 87178 |
| mcmId | 752585 |
| mcmMetaId | 429953 |
| mtgArenaId | 88922 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | c58f8e2c-fc8e-50ba-a1e7-85aa72b8de29 |
| mtgoFoilId | |
| mtgoId | 121492 |
| multiverseId | 646565 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 2a70f0ae-d49b-4cc8-9f76-895039c3dc39 |
| scryfallIllustrationId | c539ee81-ace6-488c-a704-3d43d292ec23 |
| scryfallOracleId | d00a089b-7d0d-4b89-902b-7b914e892178 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 534705 |
| uuid | 81495a8a-9228-5d55-816f-c1d6e4c4978c |
| id | 55605 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | Legal |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | Legal |
| standardbrawl | Legal |
| timeless | Legal |
| uuid | 81495a8a-9228-5d55-816f-c1d6e4c4978c |
| vintage | Legal |
| id | 55605 |
|---|---|
| cardKingdom | https://mtgjson.com/links/475b32fe1221414d |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/0ad35398ee69cb3f |
| cardmarket | https://mtgjson.com/links/d9e068fe84ee744a |
| tcgplayer | https://mtgjson.com/links/58ad09c33543fb7e |
| tcgplayerEtched | |
| uuid | 81495a8a-9228-5d55-816f-c1d6e4c4978c |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 十会碎盟案 | 结界 — 案件 | 当此案件进战场时,从你牌库中搜寻一张基本地牌,展示该牌,将它置于你手上,然后洗牌。 侦办~由你操控之永久物中包括的颜色有五种。(若本案未侦结,则在你的结束步骤开始时侦办。) 侦结~在你回合的战斗开始时,目标由你操控的生物获得飞行、连击与警戒异能直到回合结束。 | 648462 | ||
| French | Affaire du Pacte fracassé | Enchantement — affaire | Quand cette affaire arrive sur le champ de bataille, cherchez dans votre bibliothèque une carte de terrain de base, révélez-la, mettez-la dans votre main, puis mélangez. À résoudre — Il y a cinq couleurs parmi les permanents que vous contrôlez. (Si l'affaire n'est pas résolue, résolvez-la au début de votre étape de fin.) Résolue — Au début du combat pendant votre tour, une créature ciblée que vous contrôlez acquiert le vol, la double initiative et la vigilance jusqu'à la fin du tour. | 647378 | ||
| German | Fall des zerschlagenen Pakts | Verzauberung — Fall | Wenn dieser Fall ins Spiel kommt, durchsuche deine Bibliothek nach einer Standardland-Karte, zeige sie offen vor, nimm sie auf deine Hand und mische danach. Lösen — Permanente, die du kontrollierst haben insgesamt fünf Farben. (Falls ungelöst, löse den Fall zu Beginn deines Endsegments.) Gelöst — Zu Beginn des Kampfes in deinem Zug erhält eine Kreatur deiner Wahl, die du kontrollierst, Flugfähigkeit, Doppelschlag und Wachsamkeit bis zum Ende des Zuges. | 646836 | ||
| Italian | Caso del Patto Infranto | Incantesimo — Caso | Quando questo Caso entra nel campo di battaglia, passa in rassegna il tuo grimorio per una carta terra base, rivelala e aggiungila alla tua mano, poi rimescola. Risolvere — Ci sono cinque colori tra i permanenti che controlli. (Se irrisolto, risolvilo all'inizio della tua sottofase finale.) Risolto — All'inizio del combattimento nel tuo turno, una creatura bersaglio che controlli ha volare, doppio attacco e cautela fino alla fine del turno. | 647649 | ||
| Japanese | パクト破りの事件 | エンチャント — 事件 | この事件が戦場に出たとき、あなたのライブラリーから基本土地・カード1枚を探し、公開し、あなたの手札に加える。その後、ライブラリーを切り直す。 解明条件 — あなたがコントロールしているパーマネントの中に色5色がある。(未解明なら、あなたの終了ステップの開始時に解明する。) 解明完了 — あなたのターンの戦闘の開始時に、あなたがコントロールしているクリーチャー1体を対象とする。ターン終了時まで、それは飛行と二段攻撃と警戒を得る。 | 647920 | ||
| Portuguese (Brazil) | Caso do Pacto Despedaçado | Encantamento — Caso | Quando este Caso entrar no campo de batalha, procure um card de terreno básico em seu grimório, revele-o, coloque-o em sua mão e depois embaralhe. Para Solucionar — Há cinco cores entre as das permanentes que você controla. (Se o Caso não tiver sido solucionado, solucione-o no início de sua etapa final.) Solucionado — No início do combate no seu turno, a criatura alvo que você controla ganha voar, golpe duplo e vigilância até o final do turno. | 648191 | ||
| Spanish | Caso del pacto roto | Encantamiento — Caso | Cuando este Caso entre al campo de batalla, busca en tu biblioteca una carta de tierra básica, muéstrala, ponla en tu mano y luego baraja. Resolver — Hay cinco colores entre los permanentes que controlas. (Si el Caso no está resuelto, resuélvelo al comienzo de tu paso final.) Resuelto — Al comienzo del combate en tu turno, la criatura objetivo que controlas gana las habilidades de volar, dañar dos veces y vigilancia hasta el final del turno. | 647107 |
| date | text |
|---|---|
| 2024-02-02 | "Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." |
| 2024-02-02 | "Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast." |
| 2024-02-02 | "To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved." |
| 2024-02-02 | "To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved. |
| 2024-02-02 | Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved. |
| 2024-02-02 | Cases don't lose their other abilities when they become solved. |
| 2024-02-02 | Each Case has two special keyword abilities: to solve and solved. |
| 2024-02-02 | Once a Case becomes solved, it stays solved until it leaves the battlefield. |
| 2024-02-02 | The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." |
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