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Case of the Shattered Pact MKM

Card

id55605
artistPeter Polach
artistIds3cb68fd9-a9e9-425d-85a3-c116318a880f
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank10977
edhrecSaltiness0.1
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsDouble strike
languageEnglish
layoutcase
leadershipSkills
life
loyalty
manaCost{2}
manaValue2
nameCase of the Shattered Pact
number1
originalPrintings
originalReleaseDate
originalTextWhen this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.)
Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
otherFaceIds
power
printingsMKM
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMKM
side
signature
sourceProducts{'foil': ['bbbdf7c5-7f6c-535e-ad8a-ed292e4cbfe2', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58', 'fe605e28-69ab-546c-b0d9-ec65d756bb5e'], 'nonfoil': ['5810b245-457a-578b-8162-372915d9c339', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58']}
subsets
subtypesCase
supertypes
textWhen this Case enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.)
Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
toughness
typeEnchantment — Case
typesEnchantment
uuid81495a8a-9228-5d55-816f-c1d6e4c4978c
variations
watermark
setNameMurders at Karlov Manor

Identifiers

id55605
cardKingdomEtchedId
cardKingdomFoilId291089
cardKingdomId290132
cardsphereFoilId
cardsphereId115488
deckboxId87178
mcmId752585
mcmMetaId429953
mtgArenaId88922
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc58f8e2c-fc8e-50ba-a1e7-85aa72b8de29
mtgoFoilId
mtgoId121492
multiverseId646565
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId2a70f0ae-d49b-4cc8-9f76-895039c3dc39
scryfallIllustrationIdc539ee81-ace6-488c-a704-3d43d292ec23
scryfallOracleIdd00a089b-7d0d-4b89-902b-7b914e892178
tcgplayerEtchedProductId
tcgplayerProductId534705
uuid81495a8a-9228-5d55-816f-c1d6e4c4978c

Legalities

id55605
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid81495a8a-9228-5d55-816f-c1d6e4c4978c
vintageLegal

Purchase URLs

id55605
cardKingdomhttps://mtgjson.com/links/475b32fe1221414d
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/0ad35398ee69cb3f
cardmarkethttps://mtgjson.com/links/d9e068fe84ee744a
tcgplayerhttps://mtgjson.com/links/58ad09c33543fb7e
tcgplayerEtched
uuid81495a8a-9228-5d55-816f-c1d6e4c4978c

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified十会碎盟案结界 — 案件当此案件进战场时,从你牌库中搜寻一张基本地牌,展示该牌,将它置于你手上,然后洗牌。
侦办~由你操控之永久物中包括的颜色有五种。(若本案未侦结,则在你的结束步骤开始时侦办。)
侦结~在你回合的战斗开始时,目标由你操控的生物获得飞行、连击与警戒异能直到回合结束。
648462
FrenchAffaire du Pacte fracasséEnchantement — affaireQuand cette affaire arrive sur le champ de bataille, cherchez dans votre bibliothèque une carte de terrain de base, révélez-la, mettez-la dans votre main, puis mélangez.
À résoudre — Il y a cinq couleurs parmi les permanents que vous contrôlez. (Si l'affaire n'est pas résolue, résolvez-la au début de votre étape de fin.)
Résolue — Au début du combat pendant votre tour, une créature ciblée que vous contrôlez acquiert le vol, la double initiative et la vigilance jusqu'à la fin du tour.
647378
GermanFall des zerschlagenen PaktsVerzauberung — FallWenn dieser Fall ins Spiel kommt, durchsuche deine Bibliothek nach einer Standardland-Karte, zeige sie offen vor, nimm sie auf deine Hand und mische danach.
Lösen — Permanente, die du kontrollierst haben insgesamt fünf Farben. (Falls ungelöst, löse den Fall zu Beginn deines Endsegments.)
Gelöst — Zu Beginn des Kampfes in deinem Zug erhält eine Kreatur deiner Wahl, die du kontrollierst, Flugfähigkeit, Doppelschlag und Wachsamkeit bis zum Ende des Zuges.
646836
ItalianCaso del Patto InfrantoIncantesimo — CasoQuando questo Caso entra nel campo di battaglia, passa in rassegna il tuo grimorio per una carta terra base, rivelala e aggiungila alla tua mano, poi rimescola.
Risolvere — Ci sono cinque colori tra i permanenti che controlli. (Se irrisolto, risolvilo all'inizio della tua sottofase finale.)
Risolto — All'inizio del combattimento nel tuo turno, una creatura bersaglio che controlli ha volare, doppio attacco e cautela fino alla fine del turno.
647649
Japaneseパクト破りの事件エンチャント — 事件この事件が戦場に出たとき、あなたのライブラリーから基本土地・カード1枚を探し、公開し、あなたの手札に加える。その後、ライブラリーを切り直す。
解明条件 — あなたがコントロールしているパーマネントの中に色5色がある。(未解明なら、あなたの終了ステップの開始時に解明する。)
解明完了 — あなたのターンの戦闘の開始時に、あなたがコントロールしているクリーチャー1体を対象とする。ターン終了時まで、それは飛行と二段攻撃と警戒を得る。
647920
Portuguese (Brazil)Caso do Pacto DespedaçadoEncantamento — CasoQuando este Caso entrar no campo de batalha, procure um card de terreno básico em seu grimório, revele-o, coloque-o em sua mão e depois embaralhe.
Para Solucionar — Há cinco cores entre as das permanentes que você controla. (Se o Caso não tiver sido solucionado, solucione-o no início de sua etapa final.)
Solucionado — No início do combate no seu turno, a criatura alvo que você controla ganha voar, golpe duplo e vigilância até o final do turno.
648191
SpanishCaso del pacto rotoEncantamiento — CasoCuando este Caso entre al campo de batalla, busca en tu biblioteca una carta de tierra básica, muéstrala, ponla en tu mano y luego baraja.
Resolver — Hay cinco colores entre los permanentes que controlas. (Si el Caso no está resuelto, resuélvelo al comienzo de tu paso final.)
Resuelto — Al comienzo del combate en tu turno, la criatura objetivo que controlas gana las habilidades de volar, dañar dos veces y vigilancia hasta el final del turno.
647107

Rulings

datetext
2024-02-02"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
2024-02-02"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."
2024-02-02"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
2024-02-02"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
2024-02-02Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
2024-02-02Cases don't lose their other abilities when they become solved.
2024-02-02Each Case has two special keyword abilities: to solve and solved.
2024-02-02Once a Case becomes solved, it stays solved until it leaves the battlefield.
2024-02-02The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."

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