← Back Card Profile (by Name)

Scatter to the Winds PIO

Other printings of "Scatter to the Winds": PIO #71 BFZ #85 PBFZ #85s

Card

id67503
artistRaymond Swanland
artistIdse956bacc-077d-4c12-b6bc-ba798b718af9
asciiName
attractionLights
availabilityarena
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank14603
edhrecSaltiness0.36
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsAwaken
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{U}{U}
manaValue3
nameScatter to the Winds
number71
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsBFZ, PBFZ, PIO
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodePIO
side
signature
sourceProducts
subsets
subtypes
supertypes
textCounter target spell.
Awaken 3—{4}{U}{U} (If you cast this spell for {4}{U}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
toughness
typeInstant
typesInstant
uuid7de2a846-4a27-5e39-b67e-88c74cd9b42e
variations
watermark
setNamePioneer Masters

Identifiers

id67503
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId94300
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idb6909b0f-d2d5-5c33-850e-1d2b476b1da8
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5d2e010f-a29f-4b57-9cd3-5224b08f5322
scryfallIllustrationIdbcc4a438-cb8c-4c2c-b9a5-a3e029dad504
scryfallOracleId13d600e6-86b4-4813-8f34-75f23717f433
tcgplayerEtchedProductId
tcgplayerProductId
uuid7de2a846-4a27-5e39-b67e-88c74cd9b42e

Legalities

id67503
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid7de2a846-4a27-5e39-b67e-88c74cd9b42e
vintageLegal

Purchase URLs

id67503
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid7de2a846-4a27-5e39-b67e-88c74cd9b42e

Foreign Data (per language)

No foreign data.

Rulings

datetext
2015-08-25Awaken doesn’t give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless.
2015-08-25If a spell with awaken has multiple targets (including the land you control), and some but not all of those targets become illegal by the time the spell tries to resolve, the spell won’t affect the illegal targets in any way.
2015-08-25If the non-awaken part of the spell doesn’t require a target and you cast the spell for its awaken cost, then the spell won’t resolve if the target land you control becomes illegal before the spell resolves (such as due to being destroyed in response to the spell being cast).
2015-08-25If the non-awaken part of the spell requires a target, you must choose a legal target. You can’t cast the spell if you can’t choose a legal target for each instance of the word “target” (though you only need a legal target for the awaken ability if you’re casting the spell for its awaken cost).
2015-08-25The land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest that’s turned into a creature this way can still be tapped for {G}.
2015-08-25You can cast a spell with awaken for its mana cost and get only its first effect. If you cast a spell for its awaken cost, you’ll get both effects.

Tip: bookmark this page with your query parameters for quick access.