← Back Card Profile (by Name)

Salvation Colossus M3C

Other printings of "Salvation Colossus": M3C #43 M3C #95

Card

id50765
artistJosé Parodi
artistIds4aac5bf3-5a92-40f6-a0c3-6edc7373cc71
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank6612
edhrecSaltiness0.09
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Trample, Unearth, Vigilance
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{6}{W}{W}
manaValue8
nameSalvation Colossus
number43
originalPrintings
originalReleaseDate
originalTextFlying, vigilance, trample
Whenever you attack, other creatures you control get +2/+2 and gain indestructible until end of turn.
Unearth—Pay eight {E}.
otherFaceIds
power9
printingsM3C
promoTypesripplefoil, boosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeM3C
side
signature
sourceProducts{'foil': ['3e17294d-a33e-5324-8d0e-264fabcc0b51', 'ee104fa8-f73f-55be-b0cc-0eacd4f1dd1f'], 'nonfoil': ['1af73395-a2f4-5cd6-b941-afa07b4821a2', 'ee104fa8-f73f-55be-b0cc-0eacd4f1dd1f']}
subsets
subtypesConstruct
supertypes
textFlying, vigilance, trample
Whenever you attack, other creatures you control get +2/+2 and gain indestructible until end of turn.
Unearth—Pay eight {E}. (Pay eight energy counters: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
toughness9
typeArtifact Creature — Construct
typesArtifact, Creature
uuidf138bfdc-e338-51ea-9e0c-8d0806bb4327
variations1029d708-b422-5755-9a0b-468af3b76cd0
watermark
setNameModern Horizons 3 Commander

Identifiers

id50765
cardKingdomEtchedId
cardKingdomFoilId297919
cardKingdomId296614
cardsphereFoilId122612
cardsphereId122430
deckboxId91918
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id66b4dfa3-11a2-51d6-b41d-2307bcc2d161
mtgoFoilId
mtgoId126649
multiverseId665053
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId3842803c-2d51-4ee0-88c3-800e2948d32c
scryfallIllustrationId69fe4745-c2ba-4c11-a769-0c7a5f80764c
scryfallOracleId8b5c6754-36bd-44ac-b0c0-5a3cd2d9f2c3
tcgplayerEtchedProductId
tcgplayerProductId552971
uuidf138bfdc-e338-51ea-9e0c-8d0806bb4327

Legalities

id50765
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidf138bfdc-e338-51ea-9e0c-8d0806bb4327
vintageLegal

Purchase URLs

id50765
cardKingdomhttps://mtgjson.com/links/a4ef9c40fbe42abc
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/2b5e00df4815c08c
cardmarket
tcgplayerhttps://mtgjson.com/links/e732cf3a16cff916
tcgplayerEtched
uuidf138bfdc-e338-51ea-9e0c-8d0806bb4327

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified救赎巨像神器生物 — 组构体飞行,警戒,践踏
每当你攻击时,直到回合结束,由你操控的其他生物得+2/+2且获得不灭异能。
破坟~支付八个{E}。
665261
FrenchColosse du salutCréature-artefact — constructionVol, vigilance, piétinement
À chaque fois que vous attaquez, les autres créatures que vous contrôlez gagnent +2/+2 et acquièrent l'indestructible jusqu'à la fin du tour.
Exhumation — Payez huit {E}.
665157
GermanKoloss der ErlösungArtefaktkreatur — KonstruktFliegend, Wachsamkeit, verursacht Trampelschaden
Immer wenn du angreifst, erhalten andere Kreaturen, die du kontrollierst, +2/+2 und Unzerstörbarkeit bis zum Ende des Zuges.
Exhumieren — Bezahle acht {E}.
665105
Japanese救済の巨像アーティファクト・クリーチャー — 構築物飛行、警戒、トランプル
あなたが攻撃するたび、ターン終了時まで、あなたがコントロールしていてこれでないすべてのクリーチャーは+2/+2の修整を受け破壊不能を得る。
蘇生―{E}8個を支払う。
665209

Rulings

datetext
2024-06-07Activating a card's unearth ability isn't the same as casting that card. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities will interact with unearth, but spells and abilities that interact with spells (such as Flare of Denial) will not.
2024-06-07At the beginning of the next end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed triggered ability won't trigger again. However, the replacement effect will still exile the permanent if it eventually leaves the battlefield.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a permanent returned to the battlefield with unearth would leave the battlefield for any reason, it's exiled instead—unless the spell or ability that's causing the permanent to leave the battlefield is actually trying to exile it! In that case, it succeeds at exiling it. If that spell or ability later returns the card to the battlefield (as Static Prison might, for example), the permanent card will return to the battlefield as a new object with no relation to its previous existence. The unearth effects will no longer apply to it.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will do nothing as it resolves.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07Unearth grants haste to the permanent that's returned to the battlefield (even if it's not a creature card). However, neither of the "exile" abilities is granted to that permanent. If that permanent loses all its abilities, it will still be exiled at the beginning of the next end step, and if it would leave the battlefield, it is still exiled instead.
2024-06-07{E} is the energy symbol. It represents one energy counter.

Tip: bookmark this page with your query parameters for quick access.