← Back Card Profile (by Name)

Protect // Serve DGM

Other printings of "Protect // Serve": DGM #131 DGM #131 PIO #392 PIO #392

Card

id26083
artistRyan Barger
artistIdsa4e0102e-bbeb-497c-babc-1c0741fea914
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU, W
colorIndicator
colorsU
defense
duelDeck
edhrecRank26267
edhrecSaltiness
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameServe
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFuse
languageEnglish
layoutsplit
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue5
nameProtect // Serve
number131
originalPrintings
originalReleaseDate
originalTextTarget creature gets +2/+4 until end of turn. // Instant
Target creature gets -6/-0 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
otherFaceIds10d7aced-4982-50bc-b66a-784382e63687
power
printingsDGM, PIO
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeDGM
sideb
signature
sourceProducts
subsets
subtypes
supertypes
textTarget creature gets -6/-0 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
toughness
typeInstant
typesInstant
uuid9e8cf6c1-e78c-51f5-afc9-8f953cbc7b45
variations
watermarkazorius
setNameDragon's Maze

Identifiers

id26083
cardKingdomEtchedId
cardKingdomFoilId189904
cardKingdomId189704
cardsphereFoilId13430
cardsphereId13431
deckboxId21018
mcmId261578
mcmMetaId207995
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd88d3815-cdf9-512b-94e0-c659be6b94dc
mtgoFoilId
mtgoId48518
multiverseId369024
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId9b8acd7d-f3e2-4358-91ab-40901b68d64c
scryfallIllustrationId16e6fded-d1c0-451f-862d-c89b99de4563
scryfallOracleId2e0cd5a5-3aee-4b32-873a-e5a40bfba3e9
tcgplayerEtchedProductId
tcgplayerProductId67991
uuid9e8cf6c1-e78c-51f5-afc9-8f953cbc7b45

Legalities

id26083
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid9e8cf6c1-e78c-51f5-afc9-8f953cbc7b45
vintageLegal

Purchase URLs

id26083
cardKingdomhttps://mtgjson.com/links/5263aabd419efeca
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/6faa7287de4017d7
cardmarkethttps://mtgjson.com/links/e8fc336ff2766399
tcgplayerhttps://mtgjson.com/links/68ce07af1cdc6a31
tcgplayerEtched
uuid9e8cf6c1-e78c-51f5-afc9-8f953cbc7b45

Foreign Data (per language)

No foreign data.

Rulings

datetext
2013-04-15If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
2013-04-15If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
2013-04-15If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.
2013-04-15On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.
2013-04-15Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack.
2013-04-15Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
2013-04-15To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.
2013-04-15When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
2013-04-15When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn't resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.
2013-04-15You can choose the same object as the target of each half of a fused split spell, if appropriate.

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