← Back Card Profile (by Name)

Rattleblaze Scarecrow SHM

Card

id87708
artistTrevor Hairsine
artistIds7c1d7b59-dbf1-4ca8-9975-8e01c593da6e
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank15688
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{6}
manaValue6
nameRattleblaze Scarecrow
number259
originalPrintings
originalReleaseDate
originalTextRattleblaze Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Rattleblaze Scarecrow has haste as long as you control a red creature.
otherFaceIds
power5
printingsSHM
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeSHM
side
signature
sourceProducts{'foil': ['8d99f8c2-a0d4-5d5c-8dfa-1552a5f28103', 'df9ec53c-cbe9-50c0-ad27-a94f6cc75812'], 'nonfoil': ['2b651e97-8239-5ccb-bcf9-5f88d09b2868', 'b28fb6ae-7902-50bc-b94e-9785923102a8', 'dc5253c6-cb4b-5a43-9659-2dd7d2920ec6', 'df9ec53c-cbe9-50c0-ad27-a94f6cc75812', 'ea7263dd-e8b2-5622-bff7-9516d1ee8e51']}
subsets
subtypesScarecrow
supertypes
textThis creature has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
This creature has haste as long as you control a red creature.
toughness3
typeArtifact Creature — Scarecrow
typesArtifact, Creature
uuidf3e4fd4e-3b9b-5d54-b0f1-0d15a1e47797
variations
watermark
setNameShadowmoor

Identifiers

id87708
cardKingdomEtchedId
cardKingdomFoilId124979
cardKingdomId124693
cardsphereFoilId41417
cardsphereId41418
deckboxId3923
mcmId19273
mcmMetaId9822
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id80b2e365-967c-5c77-99a3-c6ab6d66735e
mtgoFoilId29580
mtgoId29579
multiverseId151631
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4b46425f-516c-42f5-8df1-79af17d02a4a
scryfallIllustrationIde73c5e29-1b55-4140-b9f4-61a76d4ab239
scryfallOracleId313130ab-13db-4d0a-b3f3-b60e060b303c
tcgplayerEtchedProductId
tcgplayerProductId18757
uuidf3e4fd4e-3b9b-5d54-b0f1-0d15a1e47797

Legalities

id87708
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuidf3e4fd4e-3b9b-5d54-b0f1-0d15a1e47797
vintageLegal

Purchase URLs

id87708
cardKingdomhttps://mtgjson.com/links/597e0202917c0348
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/988e91e4b0387f73
cardmarkethttps://mtgjson.com/links/3be83c0855b5c2ba
tcgplayerhttps://mtgjson.com/links/280be206029d6065
tcgplayerEtched
uuidf3e4fd4e-3b9b-5d54-b0f1-0d15a1e47797

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified颤焰稻草人神器生物~稻草人只要你操控黑色生物,颤焰稻草人便具有留存异能。 (当此生物从场上置入坟墓场时,若其上没有-1/-1指示物,则将它在其拥有者的操控下返回场上,且其上有一个-1/-1指示物。)
只要你操控红色生物,颤焰稻草人便具有敏捷异能。
173231
FrenchÉpouvantail trémulefeuCréature-artefact : épouvantailL'Épouvantail trémulefeu a la persistance tant que vous contrôlez une créature noire. (Quand cette créature est mise dans un cimetière depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le contrôle de son propriétaire avec un marqueur -1/-1 sur elle.)
L'Épouvantail trémulefeu a la célérité tant que vous contrôlez une créature rouge.
173532
GermanLoderrassel-VogelscheucheArtefaktkreatur — VogelscheucheDie Loderrassel-Vogelscheuche hat Beharrlichkeit, solange du eine schwarze Kreatur kontrollierst. (Wenn diese Kreatur aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurück.)
Die Loderrassel-Vogelscheuche hat Eile, solange du eine rote Kreatur kontrollierst.
174736
ItalianSpaventapasseri ScuotifiammaCreatura Artefatto — SpaventapasseriLo Spaventapasseri Scuotifiamma ha persistere fintanto che controlli una creatura nera. (Quando questa creatura viene messa in un cimitero dal gioco, se non aveva segnalini -1/-1, rimettila in gioco sotto il controllo del suo proprietario con un segnalino -1/-1.)
Lo Spaventapasseri Scuotifiamma ha rapidità fintanto che controlli una creatura rossa.
173833
Japanese鳴らし猛火のカカシアーティファクト・クリーチャー — カカシ鳴らし猛火のカカシは、あなたが黒のクリーチャーをコントロールしているかぎり頑強を持つ。 (このクリーチャーが場からいずれかの墓地に置かれたとき、それの上に-1/-1カウンターが置かれていなかった場合、それを-1/-1カウンターが1個置かれた状態でオーナーのコントロール下で場に戻す。)
鳴らし猛火のカカシは、あなたが赤のクリーチャーをコントロールしているかぎり速攻を持つ。
174134
Portuguese (Brazil)Espantalho da Sucata FlamejanteCriatura Artefato — EspantalhoEspantalho da Sucata Flamejante terá persistir enquanto você controlar uma criatura preta. (Quando esta criatura for colocada num cemitério vinda do jogo, se ela não tiver nenhum marcador -1/-1, devolva-a para o jogo sob o controle de seu dono com um marcador -1/-1.)
Espantalho da Sucata Flamejante terá ímpeto enquanto você controlar uma criatura vermelha.
172328
RussianОгненно-Дребезжащее ПугалоАртефактное Существо — ПугалоОгненно-Дребезжащее Пугало имеет Упорство, пока вы контролируете черное существо. (Когда это существо попадает из игры на кладбище, если на нем не было жетонов -1/-1, верните его в игру под контролем его владельца с одним жетоном -1/-1 на нем.)
Огненно-Дребезжащее Пугало имеет Ускорение, пока вы контролируете красное существо.
172629
SpanishEspantapájaros traqueteo ardienteCriatura artefacto — EspantapájarosEl Espantapájaros traqueteo ardiente tiene la habilidad de persistir mientras controles una criatura negra. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenía contadores -1/-1 sobre ella, regrésala al juego bajo el control de su propietario con un contador -1/-1.)
El Espantapájaros traqueteo ardiente tiene la habilidad de prisa mientras controles una criatura roja.
172930

Rulings

datetext
2013-06-07If a creature with persist stops being a creature, persist will still work.
2013-06-07If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
2013-06-07If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
2013-06-07If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
2013-06-07If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
2013-06-07The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
2013-06-07When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.

Tip: bookmark this page with your query parameters for quick access.