← Back Card Profile (by Name)

Driven // Despair PHOU

Other printings of "Driven // Despair": HOU #157 HOU #157 PHOU #157s PHOU #157s AKR #233 AKR #233

Card

id67191
artistWinona Nelson
artistIdse45fe8d3-75d6-42c9-a2df-e945ad81ea27
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB, G
colorIndicator
colorsG
defense
duelDeck
edhrecRank13000
edhrecSaltiness
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameDriven
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutaftermath
leadershipSkills
life
loyalty
manaCost{1}{G}
manaValue4
nameDriven // Despair
number157s
originalPrintings
originalReleaseDate
originalText
otherFaceIds888c0886-471d-52e8-a9fa-b550d6c0d28f
power
printingsAKR, HOU, PHOU
promoTypessetpromo, prerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePHOU
sidea
signature
sourceProducts
subsets
subtypes
supertypes
textUntil end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."
toughness
typeSorcery
typesSorcery
uuid7d1d29af-945c-593b-b2d5-ac39ad9a0ed0
variations
watermark
setNameHour of Devastation Promos

Identifiers

id67191
cardKingdomEtchedId
cardKingdomFoilId213433
cardKingdomId
cardsphereFoilId50514
cardsphereId
deckboxId36269
mcmId299001
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id1f72343b-1461-53ca-b3f9-cc7e82b0ec0c
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIda5a5fec0-ff2c-4d8d-960f-21f3962b534a
scryfallIllustrationId7d8b470a-c708-40a7-af62-4d9e20cb2f3e
scryfallOracleId87fca901-678d-4c9a-be4a-9dce2a53074b
tcgplayerEtchedProductId
tcgplayerProductId137133
uuid7d1d29af-945c-593b-b2d5-ac39ad9a0ed0

Legalities

id67191
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid7d1d29af-945c-593b-b2d5-ac39ad9a0ed0
vintageLegal

Purchase URLs

id67191
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/09c0064002bdbb80
cardmarket
tcgplayerhttps://mtgjson.com/links/f4ccb5c4a1fd0e2e
tcgplayerEtched
uuid7d1d29af-945c-593b-b2d5-ac39ad9a0ed0

Foreign Data (per language)

No foreign data.

Rulings

datetext
2017-04-18A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
2017-04-18All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you're casting. The characteristics of the half of the card you didn't cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.
2017-04-18Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.
2017-04-18Each split card is a single card. For example, if you discard one, you've discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.
2017-04-18If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you'll exile the card if it would leave the stack.
2017-04-18If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can't cast the half with aftermath.
2017-04-18If you cast the first half of a split card with aftermath during your turn, you'll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it's legal for you to do so.
2017-04-18Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you'd cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.
2017-04-18While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its mana value is 6. This means that if an effect allows you to cast a card with mana value 2 from your hand, you can't cast Destined. This is a change from the previous rules for split cards.
2017-07-14Driven and Despair each affect only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't gain the keyword ability or the triggered ability.
2017-07-14If you resolve multiples of Driven or of Despair in one turn, your creatures have that many instances of the appropriate triggered ability. Each instance triggers separately.
2017-07-14Multiple instances of trample or menace are redundant.
2017-07-14Once you've started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.

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