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The Master of Keys DSC

Card

id28413
artistWisnu Tan
artistIdsf2d36cdd-a4e9-43ba-b2ad-9d514f6706d4
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorborderless
colorIdentityB, U, W
colorIndicator
colorsB, U, W
defense
duelDeck
edhrecRank5375
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary, inverted, enchantment
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt1
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Mill
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{X}{W}{U}{B}
manaValue3
nameThe Master of Keys
number4
originalPrintings
originalReleaseDate
originalTextFlying
When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards.
Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
otherFaceIds
power3
printingsDSC
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeDSC
side
signature
sourceProducts{'foil': ['463782d5-9d15-559c-a37c-9e919d72ebe1', 'dcdd3aeb-1070-53f7-b97a-4dda68d0176b'], 'nonfoil': ['463782d5-9d15-559c-a37c-9e919d72ebe1']}
subsets
subtypesHorror
supertypesLegendary
textFlying
When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards.
Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
toughness3
typeLegendary Enchantment Creature — Horror
typesEnchantment, Creature
uuid58e488e5-04cf-5b5b-b996-b91421ebf948
variations
watermark
setNameDuskmourn: House of Horror Commander

Identifiers

id28413
cardKingdomEtchedId
cardKingdomFoilId301885
cardKingdomId301870
cardsphereFoilId125980
cardsphereId125979
deckboxId94686
mcmId787968
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd45fe5ea-0111-52d7-a9cf-dd5265062c2d
mtgoFoilId
mtgoId131409
multiverseId675461
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId3545341b-dacc-4ac8-976e-39754a62bbc3
scryfallIllustrationId87413d9f-0470-49ed-90e6-84722439132c
scryfallOracleId37dc566e-a91a-448c-9967-b178a93ffb62
tcgplayerEtchedProductId
tcgplayerProductId579080
uuid58e488e5-04cf-5b5b-b996-b91421ebf948

Legalities

id28413
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid58e488e5-04cf-5b5b-b996-b91421ebf948
vintageLegal

Purchase URLs

id28413
cardKingdomhttps://mtgjson.com/links/a6012666d529ec16
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/5076c031dd250af6
cardmarket
tcgplayerhttps://mtgjson.com/links/faff3175d9a42833
tcgplayerEtched
uuid58e488e5-04cf-5b5b-b996-b91421ebf948

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchLe Maître des clésCréature-enchantement légendaire — horreurVol
Quand Le Maître des clés arrive, mettez X marqueurs +1/+1 sur lui et meulez deux fois X cartes.
Chaque carte d'enchantement dans votre cimetière a l'échappée. Le coût d'échappée est égal au coût de mana de la carte plus l'exil de trois autres cartes de votre cimetière. (Vous pouvez lancer des cartes depuis votre cimetière pour leur coût d'échappée.)
675477
GermanDer Meister der SchlüsselLegendäre Verzauberungskreatur — SchreckenFliegend
Wenn Der Meister der Schlüssel ins Spiel kommt, lege X +1/+1-Marken auf ihn und mille zweimal X Karten.
Jede Verzauberungskarte in deinem Friedhof hat Befreiung. Die Befreiungskosten sind gleich den Manakosten der Karte plus „Schicke drei andere Karten aus deinem Friedhof ins Exil." (Du kannst Karten aus deinem Friedhof für ihre Befreiungskosten wirken.)
675469
Japanese鍵の主伝説のクリーチャー・エンチャント — ホラー飛行
鍵の主が戦場に出たとき、これの上に+1/+1カウンターX個を置き、Xの2倍に等しい枚数のカードを切削する。
あなたの墓地にある各エンチャント・カードはそれぞれ脱出を持つ。脱出コストは、そのカードのマナ・コストに「あなたの墓地にありこれでないカード3枚を追放する。」を追加したものに等しい。(あなたの墓地にあるカードを脱出コストで唱えてもよい。)
675485

Rulings

datetext
2024-09-20After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters and will return to its owner's graveyard if it dies later. It can escape again.
2024-09-20Escape's permission doesn't change when you may cast the spell from your graveyard.
2024-09-20If The Master of Keys is no longer on the battlefield when its second ability resolves, you'll still mill twice X cards.
2024-09-20If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
2024-09-20If a card has no mana cost, its escape cost is an unpayable cost, so you can't cast it for that cost.
2024-09-20If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
2024-09-20If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost.
2024-09-20If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
2024-09-20If you're casting a Room with escape, you choose which half to cast, then pay the appropriate cost plus exiling three cards. The same is true for split cards, adventurer cards, and prototype cards.
2024-09-20Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
2024-09-20To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

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