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Rogue Refiner KLR

Other printings of "Rogue Refiner": DRC #118 AER #135 KLR #206

Card

id44090
artistVictor Adame Minguez
artistIdsbd8f7368-5b10-4554-b6b8-d052c6aca89f
asciiName
attractionLights
availabilityarena
boosterTypesdefault
borderColorblack
colorIdentityG, U
colorIndicator
colorsG, U
defense
duelDeck
edhrecRank10474
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{G}{U}
manaValue3
nameRogue Refiner
number206
originalPrintings
originalReleaseDate
originalTextWhen Rogue Refiner enters the battlefield, draw a card and you get {EE} (two energy counters).
otherFaceIds
power3
printingsAER, DRC, KLR
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeKLR
side
signature
sourceProducts
subsets
subtypesHuman, Rogue
supertypes
textWhen this creature enters, draw a card and you get {E}{E} (two energy counters).
toughness2
typeCreature — Human Rogue
typesCreature
uuidd7d5dd30-9e70-554c-aa63-50c84c38a35d
variations
watermark
setNameKaladesh Remastered

Identifiers

id44090
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId75784
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id39ec9036-c7ac-5443-989c-1929de7ccbd9
mtgoFoilId
mtgoId
multiverseId548012
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIddf4f7518-a04b-48ab-a2e6-3160fd8bf500
scryfallIllustrationId5abd955f-a8c2-4105-80b1-2c9749b6d313
scryfallOracleIdb2f09e41-0a91-4fb6-8804-874b3a5166b0
tcgplayerEtchedProductId
tcgplayerProductId
uuidd7d5dd30-9e70-554c-aa63-50c84c38a35d

Legalities

id44090
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidd7d5dd30-9e70-554c-aa63-50c84c38a35d
vintageLegal

Purchase URLs

id44090
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuidd7d5dd30-9e70-554c-aa63-50c84c38a35d

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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