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Rising Miasma BFZ

Card

id11486
artistDeruchenko Alexander
artistIds806f6ff9-6ed4-4e93-998a-a562c0b792e6
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank25940
edhrecSaltiness0.29
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsAwaken
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{B}
manaValue4
nameRising Miasma
number122
originalPrintings
originalReleaseDate
originalTextAll creatures get -2/-2 until end of turn.Awaken 3—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
otherFaceIds
power
printingsBFZ
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeBFZ
side
signature
sourceProducts{'foil': ['37e28375-f5ba-51e8-8e11-b6830a33b669', '508def12-08d0-5800-bc48-3615e04bed1e'], 'nonfoil': ['37e28375-f5ba-51e8-8e11-b6830a33b669', 'df4abe32-43a3-5e35-8809-3b9be9a54825']}
subsets
subtypes
supertypes
textAll creatures get -2/-2 until end of turn.
Awaken 3—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
toughness
typeSorcery
typesSorcery
uuida1e0d3b2-8b76-5727-9e27-a8048c8a5030
variations
watermark
setNameBattle for Zendikar

Identifiers

id11486
cardKingdomEtchedId
cardKingdomFoilId203074
cardKingdomId202751
cardsphereFoilId6770
cardsphereId6771
deckboxId29902
mcmId284857
mcmMetaId220788
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idcd19b461-093a-5e83-b520-0dd84afa61e6
mtgoFoilId58398
mtgoId58397
multiverseId402011
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4f9a8e87-3b8b-4dbf-9c1e-0a3290a33a0b
scryfallIllustrationId91cc27ad-4348-4343-bd2d-0dc8f2811f70
scryfallOracleId83fb7dfb-64a4-4320-b544-830c29f24df9
tcgplayerEtchedProductId
tcgplayerProductId105666
uuida1e0d3b2-8b76-5727-9e27-a8048c8a5030

Legalities

id11486
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuida1e0d3b2-8b76-5727-9e27-a8048c8a5030
vintageLegal

Purchase URLs

id11486
cardKingdomhttps://mtgjson.com/links/670020cbf9100228
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/017ebaa47742c653
cardmarkethttps://mtgjson.com/links/93b389b3bfd5e3d4
tcgplayerhttps://mtgjson.com/links/0b89a0f22e675d31
tcgplayerEtched
uuida1e0d3b2-8b76-5727-9e27-a8048c8a5030

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified扬起沼气法术所有生物得-2/-2直到回合结束。醒转3~{5}{B}{B}(如果你支付{5}{B}{B}来施放此咒语,则另在目标由你操控的地上放置三个+1/+1指示物,且它成为0/0,具敏捷异能的元素生物。它仍然是地。)402310
Chinese Traditional揚起沼氣巫術所有生物得-2/-2直到回合結束。醒轉3~{5}{B}{B}(如果你支付{5}{B}{B}來施放此咒語,則另在目標由你操控的地上放置三個+1/+1指示物,且它成為0/0,具敏捷異能的元素生物。它仍然是地。)402609
FrenchMiasmes ascendantsRituelToutes les créatures gagnent -2/-2 jusqu'à la fin du tour.Éveil 3 — {5}{B}{B} (Si vous lancez ce sort pour {5}{B}{B}, mettez aussi trois marqueurs +1/+1 sur un terrain ciblé que vous contrôlez et il devient une créature 0/0 Élémental avec la célérité. C'est toujours un terrain.)403207
GermanAufsteigendes MiasmaHexereiAlle Kreaturen erhalten -2/-2 bis zum Ende des Zuges.Erwecken 3 — {5}{B}{B} (Falls du diesen Zauberspruch für {5}{B}{B} wirkst, lege außerdem drei +1/+1-Marken auf ein Land deiner Wahl, das du kontrollierst. Es wird zu einer 0/0 Elementarwesen-Kreatur mit Eile. Es ist immer noch ein Land.)402908
ItalianMiasma AscendenteStregoneriaTutte le creature prendono -2/-2 fino alla fine del turno.Risveglio 3—{5}{B}{B} (Se lanci questa magia per {5}{B}{B}, metti anche tre segnalini +1/+1 su una terra bersaglio che controlli ed essa diventa una creatura Elementale 0/0 con rapidità. È ancora una terra.)403506
Japanese湧き上がる瘴気ソーサリーターン終了時まで、すべてのクリーチャーは-2/-2の修整を受ける。覚醒3―{5}{B}{B}(この呪文を{5}{B}{B}で唱えたなら、加えて、あなたがコントロールする土地1つを対象とする。それの上に+1/+1カウンターを3個置く。それは速攻を持つ0/0のエレメンタル・クリーチャーになる。それは土地でもある。)403805
Korean치솟는 독안개집중마법모든 생물은 턴종료까지 -2/-2를 받는다.각성 3—{5}{B}{B} ({5}{B}{B}를 지불하고 이 주문을 발동하면, 추가로 당신이 조종하는 대지를 목표로 정한다. 그 대지에 +1/+1 카운터 세 개를 놓고 그 대지는 신속을 가진 0/0 정령 생물이 된다. 그 생물은 여전히 대지다.)404104
Portuguese (Brazil)Miasma AscendenteFeitiçoTodas as criaturas recebem -2/-2 até o final do turno.Despertar 3 — {5}{B}{B} (Se você conjurar esta mágica por {5}{B}{B}, coloque também três marcadores +1/+1 no terreno alvo que você controla e ele se tornará uma criatura 0/0 do tipo Elemental com ímpeto. Ela ainda é um terreno.)404403
RussianКлубящиеся МиазмыВолшебствоВсе существа получают -2/-2 до конца хода.Пробуждение 3 — {5}{B}{B} (Если вы разыгрываете это заклинание за {5}{B}{B}, также положите три жетона +1/+1 на целевую землю под вашим контролем, и она становится существом 0/0 Элементаль с Ускорением. При этом она остается землей.)404702
SpanishSe avecina el miasmaConjuroTodas las criaturas obtienen -2/-2 hasta el final del turno.Despertar 3—{5}{B}{B}. (Si lanzas este hechizo por {5}{B}{B}, pon además tres contadores +1/+1 sobre la tierra objetivo que controlas y esta se convierte en una criatura Elemental 0/0 con la habilidad de prisa. Sigue siendo una tierra).405001

Rulings

datetext
2015-08-25Awaken doesn’t give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless.
2015-08-25If a spell with awaken has multiple targets (including the land you control), and some but not all of those targets become illegal by the time the spell tries to resolve, the spell won’t affect the illegal targets in any way.
2015-08-25If the non-awaken part of the spell doesn’t require a target and you cast the spell for its awaken cost, then the spell won’t resolve if the target land you control becomes illegal before the spell resolves (such as due to being destroyed in response to the spell being cast).
2015-08-25If the non-awaken part of the spell requires a target, you must choose a legal target. You can’t cast the spell if you can’t choose a legal target for each instance of the word “target” (though you only need a legal target for the awaken ability if you’re casting the spell for its awaken cost).
2015-08-25If you cast Rising Miasma for its awaken cost, creatures will get -2/-2 before the land you targeted is turned into a creature. Unless it was already a land creature before Rising Miasma started resolving, it won’t get -2/-2.
2015-08-25The land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest that’s turned into a creature this way can still be tapped for {G}.
2015-08-25You can cast a spell with awaken for its mana cost and get only its first effect. If you cast a spell for its awaken cost, you’ll get both effects.

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