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Ray of Frost HBG

Other printings of "Ray of Frost": AFR #68 HBG #129

Card

id37004
artistKim Sokol
artistIdsf2bd4ad3-6359-4592-9b34-90a70cfe1b61
asciiName
attractionLights
availabilityarena
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank20945
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEnchant, Flash
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue2
nameRay of Frost
number129
originalPrintings
originalReleaseDate
originalTextFlash
Enchant creature
When Ray of Frost enters the battlefield, if enchanted creature is red, tap it.
As long as enchanted creature is red, it loses all abilities.
Enchanted creature doesn't untap during its controller's untap step.
otherFaceIds
power
printingsAFR, HBG
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeHBG
side
signature
sourceProducts
subsets
subtypesAura
supertypes
textFlash
Enchant creature
When this Aura enters, if enchanted creature is red, tap it.
As long as enchanted creature is red, it loses all abilities.
Enchanted creature doesn't untap during its controller's untap step.
toughness
typeEnchantment — Aura
typesEnchantment
uuidf29b0002-6d07-5fd6-998f-4fd7630ae86a
variations
watermark
setNameAlchemy Horizons: Baldur's Gate

Identifiers

id37004
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId81716
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idfb8ddefc-1fbb-55a1-a8a7-617977ce3a15
mtgoFoilId
mtgoId
multiverseId574343
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIde706e127-59a7-4306-8820-3509938e0fd3
scryfallIllustrationIdce92fe9f-c831-4031-b1c1-7599ec87e06c
scryfallOracleId3de32046-454b-40be-b522-a3d1d5302b10
tcgplayerEtchedProductId
tcgplayerProductId
uuidf29b0002-6d07-5fd6-998f-4fd7630ae86a

Legalities

id37004
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidf29b0002-6d07-5fd6-998f-4fd7630ae86a
vintageLegal

Purchase URLs

id37004
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuidf29b0002-6d07-5fd6-998f-4fd7630ae86a

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-07-23If the enchanted creature is red (or if it becomes red), it loses all abilities that it had prior to the time Ray of Frost became attached to it. It will keep any abilities that were granted to it after Ray of Frost became attached to it.
2021-07-23If the enchanted creature is red and has a characteristic-defining ability that specifies its power and/or toughness, that ability will not have its effect. In that case, its power and/or toughness (as appropriate) become 0.
2021-07-23If the enchanted creature is red and has a characteristic-defining ability that specifies its types or colors, that ability will still have its effect because it's applied before the creature loses the ability.
2021-07-23Some noncreature permanents, such as Grand Master of Flowers, become creatures because of a static ability they have. If Ray of Frost becomes attached to such a creature and that creature is red or becomes red, that permanent will remain a creature even though it loses the ability that is making it a creature after that ability applies.

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