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Fiery Temper F16

Other printings of "Fiery Temper": PLST #SOI-156 DCI #3 F16 #11 TSB #62 TOR #97 UMA #129 C19 #142 INR #154 SIR #154 SOI #156 J21 #440 PRM #35978 PRM #62217

Card

id32274
artistEric Deschamps
artistIds37970e22-9cee-44c1-af44-5ee27cf26b76
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank7303
edhrecSaltiness0.07
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText"Let the flames ignore the sinless."
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsMadness
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{R}{R}
manaValue3
nameFiery Temper
number11
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsC19, DCI, F16, INR, J21, PLST, PRM, SIR, SOI, TOR, TSB, UMA
promoTypestourney, fnm
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeF16
side
signature
sourceProducts
subsets
subtypes
supertypes
textFiery Temper deals 3 damage to any target.
Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
toughness
typeInstant
typesInstant
uuid4d8ca46a-31e8-5cf6-8fdf-3df14f5dd181
variations
watermarkwotc
setNameFriday Night Magic 2016

Identifiers

id32274
cardKingdomEtchedId
cardKingdomFoilId210434
cardKingdomId
cardsphereFoilId17378
cardsphereId
deckboxId33441
mcmId292083
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc919cd0e-9acb-5ccc-bbf6-b1b70956d6e5
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId73493d43-7952-4202-818d-a1a05788af6f
scryfallIllustrationId34b75711-4105-4032-ae6a-a609cdd5b540
scryfallOracleIdf07bd49d-8e71-4d56-be2a-638514011318
tcgplayerEtchedProductId
tcgplayerProductId125191
uuid4d8ca46a-31e8-5cf6-8fdf-3df14f5dd181

Legalities

id32274
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneerLegal
predhLegal
premodernLegal
standard
standardbrawl
timelessLegal
uuid4d8ca46a-31e8-5cf6-8fdf-3df14f5dd181
vintageLegal

Purchase URLs

id32274
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/aff03d09fc38cbdf
cardmarket
tcgplayerhttps://mtgjson.com/links/cec4c2d0c1fb6409
tcgplayerEtched
uuid4d8ca46a-31e8-5cf6-8fdf-3df14f5dd181

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-12-08A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
2022-12-08A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
2022-12-08Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
2022-12-08Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
2022-12-08If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
2022-12-08If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
2022-12-08If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
2022-12-08Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
2022-12-08To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

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