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Spawn of Mayhem CLU

Other printings of "Spawn of Mayhem": PRNA #85p RNA #85 CLU #122

Card

id19133
artistVictor Adame Minguez
artistIdsbd8f7368-5b10-4554-b6b8-d052c6aca89f
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank9272
edhrecSaltiness0.11
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Spectacle, Trample
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{B}{B}
manaValue4
nameSpawn of Mayhem
number122
originalPrintings
originalReleaseDate
originalTextSpectacle {1}{B}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Flying, trample
At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem.
otherFaceIds
power4
printingsCLU, PRNA, RNA
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeCLU
side
signature
sourceProducts{'nonfoil': ['45e240fd-e8ad-5862-b176-78af37af1905']}
subsets
subtypesDemon
supertypes
textSpectacle {1}{B}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Flying, trample
At the beginning of your upkeep, this creature deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on this creature.
toughness4
typeCreature — Demon
typesCreature
uuidcf798ada-b50c-503d-b2a8-6acbad5e5ae5
variations
watermarkrakdos
setNameRavnica: Clue Edition

Identifiers

id19133
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId290245
cardsphereFoilId
cardsphereId116361
deckboxId88112
mcmId753135
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id6fd821b0-271b-533d-b2a2-29601317571f
mtgoFoilId
mtgoId123028
multiverseId651857
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc78aa786-a6ea-429f-a9e1-48f848578af3
scryfallIllustrationId5e3dc82a-9ce2-420c-948a-a45c5920b3de
scryfallOracleId6a290adf-7b75-451e-bb79-9c13e10b38aa
tcgplayerEtchedProductId
tcgplayerProductId535144
uuidcf798ada-b50c-503d-b2a8-6acbad5e5ae5

Legalities

id19133
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidcf798ada-b50c-503d-b2a8-6acbad5e5ae5
vintageLegal

Purchase URLs

id19133
cardKingdomhttps://mtgjson.com/links/631defc408a5620a
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/a0b116900096ad09
tcgplayerEtched
uuidcf798ada-b50c-503d-b2a8-6acbad5e5ae5

Foreign Data (per language)

No foreign data.

Rulings

datetext
2019-01-25If Spawn of Mayhem gains lifelink, the damage it deals will cause you to simultaneously lose and gain life. If your life total is 1, you won't lose the game.
2019-01-25If each player has 0 life after Spawn of Mayhem's triggered ability resolves, each player loses the game at the same time and the game ends in a draw.
2019-01-25In a Two-Headed Giant game, Spawn of Mayhem's last ability causes each team to lose 2 life. Then if your team's life total is 10 or less, you put a +1/+1 counter on Spawn of Mayhem.
2024-01-12A card's spectacle cost is the same no matter how much life your opponents lost or how many opponents lost life.
2024-01-12Damage dealt to a player causes that player to lose that much life.
2024-01-12In a multiplayer game, if an opponent loses life and later that turn leaves the game, you can cast a spell for its spectacle cost. (If a player leaves the game during their turn, that turn continues without an active player.)
2024-01-12Spectacle cares only that an opponent lost life during the turn, not that the opponent's life total is currently lower than it was. For example, if an opponent loses 1 life and then gains 2 life in the same turn, you can cast a spell for its spectacle cost that turn.
2024-01-12Spectacle doesn't change when you can cast the spell. For example, you can't cast a sorcery with spectacle during an opponent's turn unless another effect allows you to do so, even if that player has lost life this turn.
2024-01-12To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as a spectacle cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

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