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Rune of Might KHM

Card

id43357
artistYeong-Hao Han
artistIdsf8e7f8d6-6dde-4059-973c-30f1fd1bbe4e
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank6775
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEnchant
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{G}
manaValue2
nameRune of Might
number191
originalPrintings
originalReleaseDate
originalTextEnchant permanent
When Rune of Might enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +1/+1 and has trample.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
otherFaceIds
power
printingsKHM
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeKHM
side
signature
sourceProducts{'foil': ['2800a616-d844-5f9f-b23c-634aa401c04f', '646f84e7-6785-5e56-a1d7-2d2d228f110c', '830899f1-043e-54a3-90f4-a885ba5218ba', 'a01a5f33-7271-5608-a1de-c48c65d23822'], 'nonfoil': ['2800a616-d844-5f9f-b23c-634aa401c04f', '58259739-0f8a-5f17-9645-5189b052dc13', 'a01a5f33-7271-5608-a1de-c48c65d23822', 'bddb3be7-33fe-596d-b3d5-ac219454d08c', 'f83d2c38-7ba9-5b6b-bb34-4adc5fba7f85']}
subsets
subtypesAura, Rune
supertypes
textEnchant permanent
When this Aura enters, draw a card.
As long as enchanted permanent is a creature, it gets +1/+1 and has trample.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
toughness
typeEnchantment — Aura Rune
typesEnchantment
uuid9f916177-0dec-566e-9017-e6cf77fd7964
variations
watermark
setNameKaldheim

Identifiers

id43357
cardKingdomEtchedId
cardKingdomFoilId241124
cardKingdomId240711
cardsphereFoilId73330
cardsphereId73269
deckboxId54860
mcmId532912
mcmMetaId330357
mtgArenaId75238
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id968baf5a-bbe3-5fc4-b491-d85298892635
mtgoFoilId
mtgoId87725
multiverseId503807
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5c0d507b-fc08-46cb-b092-484fa4adeef6
scryfallIllustrationId54f4da56-e13a-4e28-b5a1-8de8b719835d
scryfallOracleId7826ce52-2fcc-422e-817e-6040de70f5f1
tcgplayerEtchedProductId
tcgplayerProductId230878
uuid9f916177-0dec-566e-9017-e6cf77fd7964

Legalities

id43357
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid9f916177-0dec-566e-9017-e6cf77fd7964
vintageLegal

Purchase URLs

id43357
cardKingdomhttps://mtgjson.com/links/627364f4eecea2d6
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/1476453c5f94deb5
cardmarkethttps://mtgjson.com/links/a3a55a48c5b6281e
tcgplayerhttps://mtgjson.com/links/f71d2981d8b18c76
tcgplayerEtched
uuid9f916177-0dec-566e-9017-e6cf77fd7964

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified蛮力符文结界 — 灵气/符文结附于永久物
当蛮力符文进战场时,抓一张牌。
只要所结附的永久物是生物,它便得+1/+1且具有践踏异能。
只要所结附的永久物是武具,它便具有「佩带此武具的生物得+1/1且具有践踏异能。」
506516
Chinese Traditional蠻力符文結界 — 靈氣/符文結附於永久物
當蠻力符文進戰場時,抽一張牌。
只要所結附的永久物是生物,它便得+1/+1且具有踐踏異能。
只要所結附的永久物是武具,它便具有「佩帶此武具的生物得+1/1且具有踐踏異能。」
506817
FrenchRune de puissanceEnchantement — aura et runeEnchanter : permanent
Quand la Rune de puissance arrive sur le champ de bataille, piochez une carte.
Tant que le permanent enchanté est une créature, il gagne +1/+1 et a le piétinement.
Tant que le permanent enchanté est un équipement, il a « La créature équipée gagne +1/+1 et a le piétinement. »
504710
GermanRune der KraftVerzauberung — Aura, RuneVerzaubert eine bleibende Karte
Wenn die Rune der Kraft ins Spiel kommt, ziehe eine Karte.
Solange die verzauberte bleibende Karte eine Kreatur ist, erhält sie +1/+1 und verursacht Trampelschaden.
Solange die verzauberte bleibende Karte eine Ausrüstung ist, hat sie „Die ausgerüstete Kreatur erhält +1/+1 und verursacht Trampelschaden."
504108
ItalianRuna della PotenzaIncantesimo — Runa AuraIncanta permanente
Quando la Runa della Potenza entra nel campo di battaglia, pesca una carta.
Fintanto che il permanente incantato è una creatura, prende +1/+1 e ha travolgere.
Fintanto che il permanente incantato è un Equipaggiamento, ha "La creatura equipaggiata prende +1/+1 e ha travolgere".
505011
Japanese強力のルーンエンチャント — オーラ・ルーンエンチャント(パーマネント)
強力のルーンが戦場に出たとき、カード1枚を引く。
エンチャントしているパーマネントがクリーチャーであるかぎり、それは+1/+1の修整を受けトランプルを持つ。
エンチャントしているパーマネントが装備品であるかぎり、それは「装備しているクリーチャーは+1/+1の修整を受けトランプルを持つ。」を持つ。
505312
Korean힘의 룬부여마법 — 마법진 룬지속물에 부여
힘의 룬이 전장에 들어올 때, 카드 한 장을 뽑는다.
부여된 지속물이 생물인 한, 그 생물은 +1/+1을 받고 돌진을 가진다.
부여된 지속물이 장비인 한, 그 장비는 "장착된 생물은 +1/+1을 받고 돌진을 가진다."를 가진다.
505613
Portuguese (Brazil)Runa de ForçaEncantamento — Aura RunaEncantar permanente
Quando Runa de Força entrar no campo de batalha, compre um card.
Enquanto a permanente encantada for uma criatura, ela receberá +1/+1 e terá atropelar.
Enquanto a permanente encantada for um Equipamento, ela terá "A criatura equipada recebe +1/+1 e tem atropelar".
505914
RussianРуна МогуществаЧары — Аура РунаЗачаровать перманент
Когда Руна Могущества выходит на поле битвы, возьмите карту.
Пока зачарованный перманент является существом, он получает +1/+1 и имеет Пробивной удар.
Пока зачарованный перманент является Снаряжением, у него есть способность «Снаряженное существо получает +1/+1 и имеет Пробивной удар».
506215
SpanishRuna de la fuerzaEncantamiento — Aura runaEncantar permanente.
Cuando la Runa de la fuerza entre al campo de batalla, roba una carta.
Mientras el permanente encantado sea una criatura, obtiene +1/+1 y tiene la habilidad de arrollar.
Mientras el permanente encantado sea un Equipo, tiene "La criatura equipada obtiene +1/+1 y tiene la habilidad de arrollar".
504409

Rulings

datetext
2021-02-05If the target of an Aura spell is an illegal target as that spell tries to resolve, it won't resolve, it won't enter the battlefield, and none of its enters-the-battlefield triggered abilities will trigger.
2021-02-05Runes can target and be attached to any permanent, even one that isn't currently a creature or an Equipment. You can cast a Rune choosing a Vehicle as the target, for example. The Rune's enters-the-battlefield ability will trigger, and you'll draw a card. The Rune won't do anything while the Vehicle isn't a creature, but if it becomes one later, the appropriate ability will start applying.

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