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Obeka, Brute Chronologist SLD

Other printings of "Obeka, Brute Chronologist": CMR #289 CMR #609 SLD #1579 SLD #1579★ PRM #86336

Card

id89738
artistJosh Newton & Scott Okumura
artistIds0a37dc19-786c-44ed-954b-0a5967a16bdb, f4ec7a06-c25b-41f1-8ae3-6c51ac063cdd
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorborderless
colorIdentityB, R, U
colorIndicator
colorsB, R, U
defense
duelDeck
edhrecRank6812
edhrecSaltiness0.43
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt1
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{1}{U}{B}{R}
manaValue4
nameObeka, Brute Chronologist
number1579★
originalPrintings
originalReleaseDate2024-02-05
originalText
otherFaceIds
power3
printingsCMR, PRM, SLD
promoTypesrainbowfoil
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeSLD
side
signature
sourceProducts{'foil': ['d328be0f-9bfc-5bb0-b4e1-c3fdfab393b5']}
subsets
subtypesOgre, Wizard
supertypesLegendary
text{T}: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
toughness4
typeLegendary Creature — Ogre Wizard
typesCreature
uuidd21e4d29-ac69-59c5-a2d8-abe854a34426
variationsc162e052-7484-5411-894f-60a038fa027e
watermark
setNameSecret Lair Drop

Identifiers

id89738
cardKingdomEtchedId
cardKingdomFoilId293426
cardKingdomId
cardsphereFoilId
cardsphereId118755
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id8cc3faed-a1cd-5bfd-8020-c225a4ab02fe
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdbfc54001-db2f-4d64-ac7b-99bc5ccea52b
scryfallIllustrationId85e5fe60-1772-4a87-8ef8-1dc162e341d4
scryfallOracleId21b76a94-d9f3-4c34-ab24-7e89321b04f0
tcgplayerEtchedProductId
tcgplayerProductId537716
uuidd21e4d29-ac69-59c5-a2d8-abe854a34426

Legalities

id89738
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidd21e4d29-ac69-59c5-a2d8-abe854a34426
vintageLegal

Purchase URLs

id89738
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/2575779e423928de
cardmarket
tcgplayerhttps://mtgjson.com/links/5f718894475e65d5
tcgplayerEtched
uuidd21e4d29-ac69-59c5-a2d8-abe854a34426

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-11-10Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes spells and abilities that can't be countered. 2) If there are any attacking and blocking creatures, they're removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. 5) The cleanup step happens in its entirety.
2020-11-10If any triggered abilities do trigger during this process, they're put onto the stack during the cleanup step. If this happens, players will have a chance to cast spells and activate abilities, then there will be another cleanup step before the turn is over.
2020-11-10If the turn ends before the end step, any "At the beginning of the next end step" triggered abilities won't get the chance to trigger that turn because the end step has been skipped. Those abilities will trigger next turn at the beginning of the end step.
2020-11-10If the turn ends during the end step after "At the beginning of the next end step" abilities have triggered but before they've resolved, those abilities won't trigger again next turn.

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