← Back Card Profile (by Name)

Tuinvale Treefolk // Oaken Boon ELD

Other printings of "Tuinvale Treefolk // Oaken Boon": ELD #180 ELD #180 ELD #301 ELD #301 PRM #78818 PRM #78818

Card

id30315
artistJames Arnold
artistIds5326dc6a-f210-496d-9293-836185819805
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank14577
edhrecSaltiness0.25
faceConvertedManaCost6
faceFlavorName
faceManaValue6
faceNameTuinvale Treefolk
finishesnonfoil, foil
flavorName
flavorText"Right now you are a feeble stick, but I will help you grow some rings."
frameEffectsshowcase
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{5}{G}
manaValue6
nameTuinvale Treefolk // Oaken Boon
number301
originalPrintings
originalReleaseDate
originalText
otherFaceIds02b707a3-0563-549e-9dba-36708ea3f25e
power6
printingsELD, PRM
promoTypesboosterfun
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeELD
sidea
signature
sourceProducts{'foil': ['21d471fb-dfea-5778-99ff-65a3e2264501'], 'nonfoil': ['21d471fb-dfea-5778-99ff-65a3e2264501', '61cb35b0-215b-5d52-bcd9-6f55e1769ab2']}
subsets
subtypesTreefolk, Druid
supertypes
text
toughness5
typeCreature — Treefolk Druid
typesCreature
uuid9fc20058-38cb-5dd7-b7e4-1c40a33e921d
variationsb881496f-e240-51b7-8218-5b4e179651e7
watermark
setNameThrone of Eldraine

Identifiers

id30315
cardKingdomEtchedId
cardKingdomFoilId228070
cardKingdomId227598
cardsphereFoilId62698
cardsphereId62660
deckboxId46357
mcmId401749
mcmMetaId282214
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id8cad6d51-7832-5d4f-80ea-3b7f6ee9facd
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId7b7c91e7-b0c6-47e1-9c92-c5e9faace876
scryfallIllustrationIdb8f6c18e-ae24-43e2-b836-24bcb9e49cf7
scryfallOracleId09193c40-538c-4154-a671-076eece35e54
tcgplayerEtchedProductId
tcgplayerProductId199253
uuid9fc20058-38cb-5dd7-b7e4-1c40a33e921d

Legalities

id30315
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid9fc20058-38cb-5dd7-b7e4-1c40a33e921d
vintageLegal

Purchase URLs

id30315
cardKingdomhttps://mtgjson.com/links/316809989f7504d9
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/f90fb8e38b55bdf0
cardmarkethttps://mtgjson.com/links/fbb0bb6053706f97
tcgplayerhttps://mtgjson.com/links/d961d8cee24de2ff
tcgplayerEtched
uuid9fc20058-38cb-5dd7-b7e4-1c40a33e921d

Foreign Data (per language)

No foreign data.

Rulings

datetext
2019-10-04An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
2019-10-04Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2019-10-04If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2019-10-04If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2019-10-04If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2019-10-04If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2019-10-04If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2019-10-04If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
2019-10-04When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2019-10-04You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

Tip: bookmark this page with your query parameters for quick access.