← Back Card Profile (by Name)

Underworld Breach MB2

Other printings of "Underworld Breach": SPG #9 PTHB #161p PTHB #161s THB #161 MB2 #200 THB #324 SLD #2040 SLD #2045 PRM #79977

Card

id51561
artistLie Setiawan
artistIds6f771d3f-310e-4aa4-841f-5ba4ba9f025a
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank418
edhrecSaltiness1.62
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersionfuture
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger1
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted1
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{R}
manaValue2
nameUnderworld Breach
number200
originalPrintings
originalReleaseDate
originalTextEach nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard.
At the beginning of the end step, sacrifice Underworld Breach.
otherFaceIds
power
printingsMB2, PRM, PTHB, SLD, SPG, THB
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeMB2
side
signature
sourceProducts{'foil': ['1db93605-0a4e-5e5b-80a2-18a6e177f51d']}
subsets
subtypes
supertypes
textEach nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
toughness
typeEnchantment
typesEnchantment
uuid986ae5db-5afd-5263-8d6c-efd7424011a2
variations
watermark
setNameMystery Booster 2

Identifiers

id51561
cardKingdomEtchedId
cardKingdomFoilId303370
cardKingdomId301021
cardsphereFoilId127414
cardsphereId127415
deckboxId95261
mcmId790921
mcmMetaId290834
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc011c4fd-6142-587c-a4cf-6fa6496ec4e1
mtgoFoilId
mtgoId134324
multiverseId677477
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId0b9755c8-ee39-4260-90f9-a398b3d06642
scryfallIllustrationId096145fa-4695-428e-8ba1-7b6465acfae6
scryfallOracleId27e0948b-9916-473b-8d8c-a51bdfbc7457
tcgplayerEtchedProductId
tcgplayerProductId563095
uuid986ae5db-5afd-5263-8d6c-efd7424011a2

Legalities

id51561
alchemy
brawlLegal
commanderLegal
duelBanned
future
gladiatorLegal
historicLegal
legacyBanned
modernBanned
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerBanned
predh
premodern
standard
standardbrawl
timelessLegal
uuid986ae5db-5afd-5263-8d6c-efd7424011a2
vintageLegal

Purchase URLs

id51561
cardKingdomhttps://mtgjson.com/links/7c2984f9ffd311ca
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/0bd0293c7c80d265
cardmarkethttps://mtgjson.com/links/ce9e652abe0338dc
tcgplayerhttps://mtgjson.com/links/1fdc2340291d99a1
tcgplayerEtched
uuid986ae5db-5afd-5263-8d6c-efd7424011a2

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-01-24After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
2020-01-24Escape's permission doesn't change when you may cast the spell from your graveyard.
2020-01-24If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
2020-01-24If a card has no mana cost, its escape cost is an unpayable cost, so you can't cast it for that cost.
2020-01-24If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
2020-01-24If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost.
2020-01-24If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
2020-01-24If you're casting an adventurer card or split card with escape, you choose how you wish to cast it, then pay the appropriate cost (for the Adventure, the creature, or the half of the split card you chose) plus exiling three cards.
2020-01-24Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
2020-01-24To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

Tip: bookmark this page with your query parameters for quick access.