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Sarevok, Deathbringer CLB

Other printings of "Sarevok, Deathbringer": CLB #144 CLB #391 CLB #497

Card

id18561
artistBen Hill
artistIds35785d29-9538-407e-852d-a9b3ab626388
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank12706
edhrecSaltiness0.33
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesetched
flavorName
flavorText
frameEffectslegendary, inverted, etched
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsChoose a background
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{3}{B}
manaValue4
nameSarevok, Deathbringer
number497
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsCLB
promoTypesboosterfun
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeCLB
side
signature
sourceProducts{'etched': ['c0fa8d42-016e-51a5-a6cf-d05167da13ba', 'd41e5021-de07-569d-b133-c7e058c2f31b']}
subsets
subtypesHuman, Knight
supertypesLegendary
textAt the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power.
Choose a Background (You can have a Background as a second commander.)
toughness4
typeLegendary Creature — Human Knight
typesCreature
uuid6f74423a-0b0a-5b56-a2df-1d204ccaf62e
variations52f095f3-a87d-5155-a4a5-6d2743c4be32, 20afdf59-9211-50f6-9bdb-9d983d989960
watermark
setNameCommander Legends: Battle for Baldur's Gate

Identifiers

id18561
cardKingdomEtchedId260850
cardKingdomFoilId
cardKingdomId
cardsphereFoilId89630
cardsphereId
deckboxId65652
mcmId659966
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id5f7813b0-f0db-50fa-bdee-993a9ef1707f
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId162db102-5675-4827-a668-27a8561b18d1
scryfallIllustrationId6d26a6e8-2f44-40ff-90ad-5b196a31bf72
scryfallOracleId4e215ede-e4ac-482a-a2e1-cacb20affa70
tcgplayerEtchedProductId272676
tcgplayerProductId
uuid6f74423a-0b0a-5b56-a2df-1d204ccaf62e

Legalities

id18561
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid6f74423a-0b0a-5b56-a2df-1d204ccaf62e
vintageLegal

Purchase URLs

id18561
cardKingdom
cardKingdomEtchedhttps://mtgjson.com/links/73e3307c72508620
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtchedhttps://mtgjson.com/links/759b55c1e16810c6
uuid6f74423a-0b0a-5b56-a2df-1d204ccaf62e

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-06-10An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2022-06-10Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2022-06-10Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.
2022-06-10If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.
2022-06-10If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2022-06-10If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.
2022-06-10If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.
2022-06-10If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.
2022-06-10Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).
2022-06-10You can choose two commanders that are the same color or colors.

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