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Elvish Dreadlord PRM

Other printings of "Elvish Dreadlord": CMR #121 CMR #647 PRM #86036

Card

id79294
artistRandy Vargas
artistIdsd20672ca-0555-4238-a984-fd171d36b247
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank10865
edhrecSaltiness0.53
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsDeathtouch, Encore
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{B}{B}
manaValue5
nameElvish Dreadlord
number86036
originalPrintings
originalReleaseDate2020-12-15
originalText
otherFaceIds
power3
printingsCMR, PRM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePRM
side
signature
sourceProducts
subsets
subtypesZombie, Elf
supertypes
textDeathtouch
When this creature dies, non-Elf creatures get -3/-3 until end of turn.
Encore {5}{B}{B} ({5}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
toughness3
typeCreature — Zombie Elf
typesCreature
uuid2bd23bfe-a917-53c6-bd95-24dad19f3667
variations
watermark
setNameMagic Online Promos

Identifiers

id79294
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idb13bdfed-41f0-5a36-9405-741ed7a8b9c4
mtgoFoilId
mtgoId86036
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId2ac1a07f-0690-4f5f-81d2-33089af02ea1
scryfallIllustrationId3cca17d1-31c8-427b-80ba-1582fba71428
scryfallOracleId51b9d8ea-b0df-4a57-804e-6d395e301242
tcgplayerEtchedProductId
tcgplayerProductId
uuid2bd23bfe-a917-53c6-bd95-24dad19f3667

Legalities

id79294
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid2bd23bfe-a917-53c6-bd95-24dad19f3667
vintageLegal

Purchase URLs

id79294
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid2bd23bfe-a917-53c6-bd95-24dad19f3667

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-11-10Each token must attack the appropriate player if able.
2020-11-10Elvish Dreadlord's middle ability affects only creatures on the battlefield that aren't Elves at the time it resolves. Non-Elf creatures that enter the battlefield later in the turn won't get -3/-3.
2020-11-10Exiling the card with encore is a cost to activate the ability. Once you announce that you're activating it, no player may take actions until you've finished. They can't try to remove the card from your graveyard to stop you from paying the cost.
2020-11-10If one of the tokens can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.
2020-11-10If one of the tokens somehow is under another player's control as the delayed triggered ability resolves, you can't sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.
2020-11-10Opponents who have left the game aren't counted when determining how many tokens to create.
2020-11-10The tokens copy only what's on the original card. Effects that modified that creature when it was previously on the battlefield won't be copied.
2023-07-28If an effect stops a token from attacking a specific player, that token can attack any player, planeswalker, or battle, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don't have to pay that cost unless you want to attack that player.

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