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Oblivion Ring F09

Other printings of "Oblivion Ring": PLST #LRW-34 TD0 #B8 TD0 #A12 ARC #3 HOP #4 F09 #11 ALA #20 M13 #22 CMD #23 M12 #27 DDI #28 MM2 #29 DDG #34 LRW #34 PRM #36202

Card

id32190
artistChuck Lukacs
artistIds2bdf4da7-c66c-4c46-a253-284c856ccfab
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank4014
edhrecSaltiness0.31
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}
manaValue3
nameOblivion Ring
number11
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsALA, ARC, CMD, DDG, DDI, F09, HOP, LRW, M12, M13, MM2, PLST, PRM, TD0
promoTypestourney, fnm
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeF09
side
signature
sourceProducts
subsets
subtypes
supertypes
textWhen this enchantment enters, exile another target nonland permanent.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
toughness
typeEnchantment
typesEnchantment
uuidd24c021d-dc70-5b2b-b218-d26b6b4b1eea
variations
watermarkfnm
setNameFriday Night Magic 2009

Identifiers

id32190
cardKingdomEtchedId
cardKingdomFoilId129953
cardKingdomId
cardsphereFoilId17437
cardsphereId
deckboxId23157
mcmId22088
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id1f910c77-9311-5bc7-b0d2-96414f58f49f
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId49577949-b721-40e1-9190-643c5e01b2b5
scryfallIllustrationIddfa81b40-78ca-4dab-9edf-fb0b7e7b98da
scryfallOracleIdbd9b9772-f5f9-4c6b-913e-7193bea5d0a7
tcgplayerEtchedProductId
tcgplayerProductId38136
uuidd24c021d-dc70-5b2b-b218-d26b6b4b1eea

Legalities

id32190
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuidd24c021d-dc70-5b2b-b218-d26b6b4b1eea
vintageLegal

Purchase URLs

id32190
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/f38748e8e401d511
cardmarket
tcgplayerhttps://mtgjson.com/links/c0f1dfb25a9789be
tcgplayerEtched
uuidd24c021d-dc70-5b2b-b218-d26b6b4b1eea

Foreign Data (per language)

No foreign data.

Rulings

datetext
2007-10-01If Oblivion Ring leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and exile the targeted nonland permanent forever.
2007-10-01If there are no nonland permanents on the battlefield other than an Oblivion Ring, and the card it exiled was another Oblivion Ring, casting a third Oblivion Ring will result in an involuntary infinite loop that will end the game in a draw (unless someone chooses to break it by putting another nonland permanent onto the battlefield or destroying one of the Oblivion Rings, for example).
2008-10-01If the exiled card is an Aura, that card’s owner chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesn’t target anything, but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains exiled forever.
2012-07-01Auras attached to the exiled permanent will be put into their owners’ graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.

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