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Contagion Clasp PLST

Other printings of "Contagion Clasp": PLST #SOM-144 F11 #10 DDF #63 TD2 #67 ONC #129 SOM #144 PIP #229 TSR #391 PIP #757 PRM #42258

Card

id72400
artistAnthony Palumbo
artistIdsafd2d541-4140-41ae-a28f-862436458fcb
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank1461
edhrecSaltiness0.35
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsProliferate
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}
manaValue2
nameContagion Clasp
numberSOM-144
originalPrintings
originalReleaseDate2019-11-07
originalText
otherFaceIds
power
printingsDDF, F11, ONC, PIP, PLST, PRM, SOM, TD2, TSR
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['82697abd-23fa-5ab8-8fd4-c835c77bdc7c', 'abb81fe0-95ce-5abf-b4a3-a09beea5732b', 'cbd26a74-d0fd-5a8e-8f28-61f759dc3675']}
subsets
subtypes
supertypes
textWhen this artifact enters, put a -1/-1 counter on target creature.
{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
toughness
typeArtifact
typesArtifact
uuid9997609d-b323-5b43-b343-bba3aa65022f
variations
watermarkphyrexian
setNameThe List

Identifiers

id72400
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId228886
cardsphereFoilId
cardsphereId63483
deckboxId48442
mcmId423536
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idee8b9452-8262-536c-83e8-e64e5b75dc44
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4f6e4cbf-0bf0-45b1-8707-a82a7d91298a
scryfallIllustrationId55c4a339-a06c-452f-a7c3-51d5686a8519
scryfallOracleId43f2d81e-aa01-4fa9-9046-6a27a05dbd2d
tcgplayerEtchedProductId
tcgplayerProductId202909
uuid9997609d-b323-5b43-b343-bba3aa65022f

Legalities

id72400
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid9997609d-b323-5b43-b343-bba3aa65022f
vintageLegal

Purchase URLs

id72400
cardKingdomhttps://mtgjson.com/links/fc94fcc1671101e1
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/bdc93add37b324c1
tcgplayerEtched
uuid9997609d-b323-5b43-b343-bba3aa65022f

Foreign Data (per language)

No foreign data.

Rulings

datetext
2011-01-01Contagion Clasp's first ability is mandatory. If you're the only player who controls a creature, you must target one of them.
2023-02-04An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
2023-02-04If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
2023-02-04If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
2023-02-04Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
2023-02-04To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
2023-02-04You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

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