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Showdown of the Skalds PKHM

Other printings of "Showdown of the Skalds": PLST #KHM-229 KHM #229 PKHM #229p PKHM #229s

Card

id69132
artistSteven Belledin
artistIdsf07d73b9-52a0-4fe5-858b-61f7b42174a5
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR, W
colorIndicator
colorsR, W
defense
duelDeck
edhrecRank6349
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutsaga
leadershipSkills
life
loyalty
manaCost{2}{R}{W}
manaValue4
nameShowdown of the Skalds
number229p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsKHM, PKHM, PLST
promoTypespromopack, stamped, planeswalkerstamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePKHM
side
signature
sourceProducts
subsets
subtypesSaga
supertypes
text(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards.
II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
toughness
typeEnchantment — Saga
typesEnchantment
uuid1abc7d82-31ae-546a-a20a-fff479c0ffc3
variationsa5b69e59-a2a6-5b06-b418-da982df34dcc
watermark
setNameKaldheim Promos

Identifiers

id69132
cardKingdomEtchedId
cardKingdomFoilId241454
cardKingdomId241378
cardsphereFoilId74377
cardsphereId74392
deckboxId57048
mcmId536327
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idfcec2cd4-22c4-599c-bee2-08f1e25fe7ec
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId60c80c69-3bee-4c53-aac8-afc313973abc
scryfallIllustrationIdbd74b81f-dada-42be-8865-173691fbdf2a
scryfallOracleId6107f9aa-3373-4166-b4b8-a26fd6d69c72
tcgplayerEtchedProductId
tcgplayerProductId231930
uuid1abc7d82-31ae-546a-a20a-fff479c0ffc3

Legalities

id69132
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid1abc7d82-31ae-546a-a20a-fff479c0ffc3
vintageLegal

Purchase URLs

id69132
cardKingdomhttps://mtgjson.com/links/855f5f0d45de38cd
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/47c06096944b14ae
cardmarket
tcgplayerhttps://mtgjson.com/links/958897845e5e4be4
tcgplayerEtched
uuid1abc7d82-31ae-546a-a20a-fff479c0ffc3

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-02-05A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won’t trigger again.
2021-02-05Any cards you don’t play by the end of your next turn will remain exiled.
2021-02-05As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
2021-02-05Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.
2021-02-05If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
2021-02-05Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.
2021-02-05Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.
2021-02-05Playing a card this way follows the normal rules for playing the card. You must pay its costs, and you must follow all applicable timing rules. For example, if one of the cards is a sorcery card, you can cast it only during your main phase while the stack is empty.
2021-02-05Removing lore counters won’t cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
2021-02-05The cards you exile because of the chapter I ability are exiled face up.
2021-02-05Under normal circumstances, you can play a land from among the exiled cards only if you haven’t played a land yet that turn.

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