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Rouse the Mob JOU

Card

id42761
artistJohn Stanko
artistIdsb0f038a0-73b5-4806-918e-9cd11b5f92e1
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank18475
edhrecSaltiness0.22
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsStrive
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{R}
manaValue1
nameRouse the Mob
number109
originalPrintings
originalReleaseDate
originalTextStrive — Rouse the Mob costs {2}{R} more to cast for each target beyond the first.
Any number of target creatures each get +2/+0 and gain trample until end of turn.
otherFaceIds
power
printingsJOU
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeJOU
side
signature
sourceProducts{'foil': ['ef8281b6-54ab-578a-baec-62f5c79977c0', 'fc41a40e-dc96-5a40-b5f5-29e993d1a5e1'], 'nonfoil': ['20f4e2ee-2cf9-5248-b78b-067e2f8cdc03', 'ef8281b6-54ab-578a-baec-62f5c79977c0']}
subsets
subtypes
supertypes
textStrive — This spell costs {2}{R} more to cast for each target beyond the first.
Any number of target creatures each get +2/+0 and gain trample until end of turn.
toughness
typeInstant
typesInstant
uuide97eb768-c625-5419-b7d4-f6dad355ccaa
variations
watermark
setNameJourney into Nyx

Identifiers

id42761
cardKingdomEtchedId
cardKingdomFoilId194308
cardKingdomId194062
cardsphereFoilId22232
cardsphereId22233
deckboxId24572
mcmId266727
mcmMetaId209611
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc4679460-64b1-557e-8bfd-a67a73f1039b
mtgoFoilId52007
mtgoId52006
multiverseId380490
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId64a07e7d-e203-4ecd-98bf-f8ef08c38d78
scryfallIllustrationId6850690b-bf71-4d3b-8624-7490cd4d31fe
scryfallOracleIdbc8b2b89-7118-4662-beda-9108cd08491b
tcgplayerEtchedProductId
tcgplayerProductId82328
uuide97eb768-c625-5419-b7d4-f6dad355ccaa

Legalities

id42761
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuide97eb768-c625-5419-b7d4-f6dad355ccaa
vintageLegal

Purchase URLs

id42761
cardKingdomhttps://mtgjson.com/links/8c29c8f034084afb
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/b871fd2af047d303
cardmarkethttps://mtgjson.com/links/dbc8e6cad318112b
tcgplayerhttps://mtgjson.com/links/9ebb31142b3f23b7
tcgplayerEtched
uuide97eb768-c625-5419-b7d4-f6dad355ccaa

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified煽动暴民瞬间积力~煽动暴民在第一个目标之外每有一个目标,便增加{2}{R}来施放。
直到回合结束,任意数量的目标生物各得+2/+0且获得践踏异能。
380655
Chinese Traditional煽動暴民瞬間積力~煽動暴民在第一個目標之外每有一個目標,便增加{2}{R}來施放。
直到回合結束,任意數量的目標生物各得+2/+0且獲得踐踏異能。
380820
FrenchHaranguer la fouleÉphémèreObstination — Haranguer la foule coûte {2}{R} de plus à lancer pour chaque cible après la première.
N'importe quel nombre de créatures ciblées gagnent chacune +2/+0 et acquièrent le piétinement jusqu'à la fin du tour.
381150
GermanDie Meute anstachelnSpontanzauberStreben — Die Meute anstacheln kostet beim Wirken für jedes Ziel außer dem ersten {2}{R} mehr.
Eine beliebige Anzahl an Kreaturen deiner Wahl erhält bis zum Ende des Zuges +2/+0 und verursacht Trampelschaden.
380985
ItalianIncitare la FollaIstantaneoSforzo — Incitare la Folla costa {2}{R} in più per essere lanciato per ogni bersaglio oltre il primo.
Scegli un qualsiasi numero di creature bersaglio. Ognuna di esse prende +2/+0 e ha travolgere fino alla fine del turno.
381315
Japanese群衆の決起インスタント奮励 ― 群衆の決起を唱えるためのコストは、2つ目以降の対象1つにつき{2}{R}多くなる。
望む数のクリーチャーを対象とする。それらはそれぞれターン終了時まで+2/+0の修整を受けるとともにトランプルを得る。
381480
Korean군중 선동순간마법분투 — 군중 선동은 한 개를 초과하는 목표의 수만큼 발동하는 데 {2}{R}씩 비용이 더 든다.
생물을 원하는 수만큼 목표로 정한다. 그 생물들은 턴종료까지 각각 +2/+0을 받고 돌진을 얻는다.
381645
Portuguese (Brazil)Incitar a TurbaMágica InstantâneaEsforço — Incitar a Turba custa {2}{R} a mais para ser conjurado para cada alvo além do primeiro.
Qualquer número de criaturas alvo recebe +2/+0 e ganha atropelar até o final do turno.
381810
RussianПоднять ТолпуМгновенное заклинаниеСтремление — За каждую цель после первой разыгрывание Поднять Толпу стоит на {2}{R} больше.
Любое количество целевых существ получают по +2/+0 и Пробивной удар до конца хода.
381975
SpanishIncitar a la turbaInstantáneoEsfuerzo — Lanzar Incitar a la turba cuesta {2}{R} más por cada objetivo después del primero.
Cualquier cantidad de criaturas objetivo obtienen +2/+0 cada una y ganan la habilidad de arrollar hasta el final del turno.
382140

Rulings

datetext
2014-04-26If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.
2014-04-26If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.
2014-04-26If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
2014-04-26The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay.
2014-04-26You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.

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