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Rush of Ice BFZ

Card

id11448
artistDeruchenko Alexander
artistIds806f6ff9-6ed4-4e93-998a-a562c0b792e6
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank20051
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsAwaken
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{U}
manaValue1
nameRush of Ice
number84
originalPrintings
originalReleaseDate
originalTextTap target creature. It doesn't untap during its controller's next untap step.Awaken 3—{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
otherFaceIds
power
printingsBFZ
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeBFZ
side
signature
sourceProducts{'foil': ['37e28375-f5ba-51e8-8e11-b6830a33b669', '508def12-08d0-5800-bc48-3615e04bed1e'], 'nonfoil': ['37e28375-f5ba-51e8-8e11-b6830a33b669', 'df4abe32-43a3-5e35-8809-3b9be9a54825']}
subsets
subtypes
supertypes
textTap target creature. It doesn't untap during its controller's next untap step.
Awaken 3—{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
toughness
typeSorcery
typesSorcery
uuid9cd805da-cbae-5ebc-91ce-694f35d201c5
variations
watermark
setNameBattle for Zendikar

Identifiers

id11448
cardKingdomEtchedId
cardKingdomFoilId203035
cardKingdomId202712
cardsphereFoilId6788
cardsphereId6789
deckboxId29943
mcmId284835
mcmMetaId220769
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id6f31420f-d073-5718-943b-8f39fbeb250b
mtgoFoilId58588
mtgoId58587
multiverseId402020
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdf9ae6f63-d1b2-4bf9-a423-ed6fbb540d4b
scryfallIllustrationId9343bd87-1861-45ae-80cd-ec88642cc5fd
scryfallOracleIde9d62416-c4b1-4982-9593-174d46e975c7
tcgplayerEtchedProductId
tcgplayerProductId105672
uuid9cd805da-cbae-5ebc-91ce-694f35d201c5

Legalities

id11448
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid9cd805da-cbae-5ebc-91ce-694f35d201c5
vintageLegal

Purchase URLs

id11448
cardKingdomhttps://mtgjson.com/links/98a7efda169ce478
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/c78ab0c453af57b5
cardmarkethttps://mtgjson.com/links/3dc65e0536c85e1a
tcgplayerhttps://mtgjson.com/links/061a222875efdc8c
tcgplayerEtched
uuid9cd805da-cbae-5ebc-91ce-694f35d201c5

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified寒冰涌现法术横置目标生物。它于其操控者的下一个重置步骤中不能重置。醒转3~{4}{U}(如果你支付{4}{U}来施放此咒语,则另在目标由你操控的地上放置三个+1/+1指示物,且它成为0/0,具敏捷异能的元素生物。它仍然是地。)402319
Chinese Traditional寒冰湧現巫術橫置目標生物。它於其操控者的下一個重置步驟中不能重置。醒轉3~{4}{U}(如果你支付{4}{U}來施放此咒語,則另在目標由你操控的地上放置三個+1/+1指示物,且它成為0/0,具敏捷異能的元素生物。它仍然是地。)402618
FrenchDéferlante de glaceRituelEngagez la créature ciblée. Elle ne se dégage pas pendant la prochaine étape de dégagement de son contrôleur.Éveil 3 — {4}{U} (Si vous lancez ce sort pour {4}{U}, mettez aussi trois marqueurs +1/+1 sur un terrain ciblé que vous contrôlez et il devient une créature 0/0 Élémental avec la célérité. C'est toujours un terrain.)403216
GermanEisschwallHexereiTappe eine Kreatur deiner Wahl. Sie enttappt nicht während des nächsten Enttappsegments ihres Beherrschers.Erwecken 3 — {4}{U} (Falls du diesen Zauberspruch für {4}{U} wirkst, lege außerdem drei +1/+1-Marken auf ein Land deiner Wahl, das du kontrollierst. Es wird zu einer 0/0 Elementarwesen-Kreatur mit Eile. Es ist immer noch ein Land.)402917
ItalianRaffica di GhiaccioStregoneriaTAPpa una creatura bersaglio. Non STAPpa durante il prossimo STAP del suo controllore.Risveglio 3—{4}{U} (Se lanci questa magia per {4}{U}, metti anche tre segnalini +1/+1 su una terra bersaglio che controlli ed essa diventa una creatura Elementale 0/0 con rapidità. È ancora una terra.)403515
Japanese氷の猛進ソーサリークリーチャー1体を対象とし、それをタップする。それは、そのコントローラーの次のアンタップ・ステップにアンタップしない。覚醒3―{4}{U}(この呪文を{4}{U}で唱えたなら、加えて、あなたがコントロールする土地1つを対象とする。それの上に+1/+1カウンターを3個置く。それは速攻を持つ0/0のエレメンタル・クリーチャーになる。それは土地でもある。)403814
Korean냉기의 돌진집중마법생물을 목표로 정한다. 그 생물은 탭되며 조종자의 다음 언탭단에 언탭되지 않는다.각성 3—{4}{U} ({4}{U}를 지불하고 이 주문을 발동하면, 추가로 당신이 조종하는 대지를 목표로 정한다. 그 대지에 +1/+1 카운터 세 개를 놓고 그 대지는 신속을 가진 0/0 정령 생물이 된다. 그 생물은 여전히 대지다.)404113
Portuguese (Brazil)Ímpeto GélidoFeitiçoVire a criatura alvo. Ela não desvira durante a próxima etapa de desvirar de seu controlador.Despertar 3 — {4}{U} (Se você conjurar esta mágica por {4}{U}, coloque também três marcadores +1/+1 no terreno alvo que você controla e ele se tornará uma criatura 0/0 do tipo Elemental com ímpeto. Ela ainda é um terreno.)404412
RussianЛедяной ПотокВолшебствоПоверните целевое существо. Оно не разворачивается во время следующего шага разворота контролирующего его игрока.Пробуждение 3 — {4}{U} (Если вы разыгрываете это заклинание за {4}{U}, также положите три жетона +1/+1 на целевую землю под вашим контролем, и она становится существом 0/0 Элементаль с Ускорением. При этом она остается землей.)404711
SpanishTorrente de hieloConjuroGira la criatura objetivo. No se endereza durante el próximo paso de enderezar de su controlador.Despertar 3—{4}{U}. (Si lanzas este hechizo por {4}{U}, pon además tres contadores +1/+1 sobre la tierra objetivo que controlas y esta se convierte en una criatura Elemental 0/0 con la habilidad de prisa. Sigue siendo una tierra).405010

Rulings

datetext
2015-08-25Awaken doesn’t give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless.
2015-08-25If a spell with awaken has multiple targets (including the land you control), and some but not all of those targets become illegal by the time the spell tries to resolve, the spell won’t affect the illegal targets in any way.
2015-08-25If the non-awaken part of the spell doesn’t require a target and you cast the spell for its awaken cost, then the spell won’t resolve if the target land you control becomes illegal before the spell resolves (such as due to being destroyed in response to the spell being cast).
2015-08-25If the non-awaken part of the spell requires a target, you must choose a legal target. You can’t cast the spell if you can’t choose a legal target for each instance of the word “target” (though you only need a legal target for the awaken ability if you’re casting the spell for its awaken cost).
2015-08-25Rush of Ice can target a creature that’s already tapped. It still won’t untap during its controller’s next untap step.
2015-08-25Rush of Ice tracks the creature, but not its controller. If the creature changes controllers before its first controller’s next untap step has come around, then it won’t untap during its new controller’s next untap step.
2015-08-25The land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest that’s turned into a creature this way can still be tapped for {G}.
2015-08-25You can cast a spell with awaken for its mana cost and get only its first effect. If you cast a spell for its awaken cost, you’ll get both effects.

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