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Izzet Generatorium MH3

Other printings of "Izzet Generatorium": MH3 #191 MH3 #515

Card

id54217
artistYeong-Hao Han
artistIdsf8e7f8d6-6dde-4059-973c-30f1fd1bbe4e
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityR, U
colorIndicator
colorsR, U
defense
duelDeck
edhrecRank4691
edhrecSaltiness0.12
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorTextHard hats are required. Shock-resistant coveralls aren't, but are highly recommended.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{U}{R}
manaValue2
nameIzzet Generatorium
number515
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsMH3
promoTypesripplefoil, boosterfun
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMH3
side
signature
sourceProducts{'foil': ['3e17294d-a33e-5324-8d0e-264fabcc0b51']}
subsets
subtypes
supertypes
textIf you would get one or more {E} (energy counters), you get that many plus one {E} instead.
{T}: Draw a card. Activate only if you've paid or lost four or more {E} this turn.
toughness
typeArtifact
typesArtifact
uuidea3f76f1-8ce7-5bc7-a508-4675bbcac5bf
variationsc456fc6e-1ca5-518b-8f17-9eb057ef7891
watermark
setNameModern Horizons 3

Identifiers

id54217
cardKingdomEtchedId
cardKingdomFoilId297612
cardKingdomId
cardsphereFoilId122051
cardsphereId
deckboxId91826
mcmId774612
mcmMetaId434954
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id10f921bc-d2f1-537d-bcf7-1311665ef882
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId3a78f479-aa17-417a-a81b-e8747656ba23
scryfallIllustrationId7fac5ea5-01cd-411d-a6a5-05cf5907f0f3
scryfallOracleId6a618c4a-e604-4dce-a078-755fd35ac5d9
tcgplayerEtchedProductId
tcgplayerProductId553896
uuidea3f76f1-8ce7-5bc7-a508-4675bbcac5bf

Legalities

id54217
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuidea3f76f1-8ce7-5bc7-a508-4675bbcac5bf
vintageLegal

Purchase URLs

id54217
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/89936bfbc5b751cc
cardmarkethttps://mtgjson.com/links/5864f290a63f74b1
tcgplayerhttps://mtgjson.com/links/f044860733c45b94
tcgplayerEtched
uuidea3f76f1-8ce7-5bc7-a508-4675bbcac5bf

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07If you control two Izzet Generatoriums (Generatoria?), the number of {E} you get is the original number plus two. Three Izzet Generatoriums adds three to the original number, and so on.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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