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Nimble Trapfinder ZNR

Other printings of "Nimble Trapfinder": PZNR #72p PZNR #72s ZNR #72 ZNR #332 PRM #83744

Card

id105966
artistCaio Monteiro
artistIdsd5053eb6-af72-47a0-b6e8-023cc3b9aefb
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank14509
edhrecSaltiness0.1
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue2
nameNimble Trapfinder
number332
originalPrintings
originalReleaseDate
originalTextNimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.
At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
otherFaceIds
power2
printingsPRM, PZNR, ZNR
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeZNR
side
signature
sourceProducts{'foil': ['a23f1a83-e1de-5b30-8276-745cffbbaba3'], 'nonfoil': ['a23f1a83-e1de-5b30-8276-745cffbbaba3']}
subsets
subtypesHuman, Rogue
supertypes
textThis creature can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.
At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
toughness1
typeCreature — Human Rogue
typesCreature
uuid0c5b0732-dd62-5b88-88f7-ffc5f2bef530
variations3f65c9b3-fedc-58e5-854b-1bb5c5c77977
watermark
setNameZendikar Rising

Identifiers

id105966
cardKingdomEtchedId
cardKingdomFoilId237569
cardKingdomId237441
cardsphereFoilId71235
cardsphereId71278
deckboxId52920
mcmId496850
mcmMetaId317220
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id4d9ae083-1161-5afb-9e69-9d52595ced74
mtgoFoilId
mtgoId
multiverseId495614
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdccdc085a-8d97-45fe-86bf-2f4783ebf65e
scryfallIllustrationId4b45861d-7382-4757-8d5b-64c993778360
scryfallOracleIde95a9488-3f86-4598-9c6e-6b1b959f8570
tcgplayerEtchedProductId
tcgplayerProductId222201
uuid0c5b0732-dd62-5b88-88f7-ffc5f2bef530

Legalities

id105966
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid0c5b0732-dd62-5b88-88f7-ffc5f2bef530
vintageLegal

Purchase URLs

id105966
cardKingdomhttps://mtgjson.com/links/6b6c9177f063a26b
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/55d378eac05510a2
cardmarkethttps://mtgjson.com/links/ae1d24ac642cf6f6
tcgplayerhttps://mtgjson.com/links/16163716edbe64b6
tcgplayerEtched
uuid0c5b0732-dd62-5b88-88f7-ffc5f2bef530

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchPistrappeur agileCréature : humain et gredinLe Pistrappeur agile ne peut pas être bloqué si vous avez fait arriver un autre clerc, gredin, guerrier ou sorcier sur le champ de bataille sous votre contrôle ce tour-ci.
Au début du combat pendant votre tour, si vous avez un groupe complet, les créatures que vous contrôlez acquièrent « À chaque fois que cette créature inflige des blessures de combat à un joueur, piochez une carte » jusqu'à la fin du tour.
495764
GermanGeschickter FallensucherKreatur — Mensch, RäuberDer Geschickte Fallensucher kann nicht geblockt werden, falls in diesem Zug ein anderer Kleriker, Krieger, Räuber oder Zauberer unter deiner Kontrolle ins Spiel gekommen ist.
Zu Beginn des Kampfes in deinem Zug und falls du eine vollständige Abenteurergruppe hast, erhalten Kreaturen, die du kontrollierst, bis zum Ende des Zuges „Immer wenn diese Kreatur einem Spieler Kampfschaden zufügt, ziehe eine Karte."
495689
Japanese敏捷な罠探しクリーチャー — 人間・ならず者あなたがこのターンに他のウィザードやクレリックや戦士やならず者をあなたのコントロール下で戦場に出していたなら、敏捷な罠探しはブロックされない。
あなたのターンの戦闘の開始時に、あなたのパーティーが全員そろっている場合、ターン終了時まで、あなたがコントロールしているクリーチャーは「このクリーチャーがプレイヤー1人に戦闘ダメージを与えるたび、カードを1枚引く。」を得る。
495839

Rulings

datetext
2020-09-25After Nimble Trapfinder’s second ability has resolved, creatures you control keep the triggered ability for the turn even if you no longer have a full party later in the turn.
2020-09-25An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can’t choose to exclude creatures from this count to lower the number.
2020-09-25If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric.
2020-09-25Nimble Trapfinder’s first ability checks only whether a permanent entered the battlefield under your control earlier in the turn and had one of the party creature types as it entered. It doesn’t apply if an entering object gained the type later in the turn. It does apply if the entering object left your control since. It doesn’t matter whether Nimble Trapfinder was under your control as that object entered.
2020-09-25Nimble Trapfinder’s second ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get the triggered ability.
2020-09-25Some cards refer to you having a “full party.” This is true if the number of creatures in your party is four.
2020-09-25To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.

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