Other printings of "Sealock Monster": PLST #DDO-42 DDO #42 THS #62
| id | 94671 |
|---|---|
| artist | Adam Paquette |
| artistIds | 89023dad-e6c0-41e0-83fb-eb2bfbbdc3f2 |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | U |
| colorIndicator | |
| colors | U |
| defense | |
| duelDeck | |
| edhrecRank | 20357 |
| edhrecSaltiness | |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2003 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Monstrosity |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {3}{U}{U} |
| manaValue | 5 |
| name | Sealock Monster |
| number | 62 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Sealock Monster can't attack unless defending player controls an Island.\r {5}{U}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)\r When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types. |
| otherFaceIds | |
| power | 5 |
| printings | DDO, PLST, THS |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | THS |
| side | |
| signature | |
| sourceProducts | {'foil': ['0af1ddf8-5cd9-578d-89c3-6a8d77c77c1e', '7bba9d52-6334-538e-af18-23bda395adb4'], 'nonfoil': ['774faf81-b55b-5f21-aa11-ed422ced059c', '7bba9d52-6334-538e-af18-23bda395adb4', '8281d265-16d1-5b1b-ae2a-60a33b0ed6de', 'd96ee9a6-cdc4-5884-a75e-4845f0f866cf']} |
| subsets | |
| subtypes | Octopus |
| supertypes | |
| text | This creature can't attack unless defending player controls an Island. {5}{U}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, target land becomes an Island in addition to its other types. |
| toughness | 5 |
| type | Creature — Octopus |
| types | Creature |
| uuid | f4be6763-0d55-5852-8230-508feb54996b |
| variations | |
| watermark | |
| setName | Theros |
| id | 94671 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 191497 |
| cardKingdomId | 191158 |
| cardsphereFoilId | 43940 |
| cardsphereId | 43941 |
| deckboxId | 21927 |
| mcmId | 264035 |
| mcmMetaId | 208636 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | b56b9402-52e9-5d2a-b3b2-8e38c9893063 |
| mtgoFoilId | 50631 |
| mtgoId | 50630 |
| multiverseId | 373653 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 3f942075-b285-495c-941e-6f1da48d7948 |
| scryfallIllustrationId | f476f8e4-12d3-461e-ba8e-63445cc25e0a |
| scryfallOracleId | 351c4f85-8792-4710-8cc9-d3e36657f6db |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 71014 |
| uuid | f4be6763-0d55-5852-8230-508feb54996b |
| id | 94671 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | f4be6763-0d55-5852-8230-508feb54996b |
| vintage | Legal |
| id | 94671 |
|---|---|
| cardKingdom | https://mtgjson.com/links/331c9ce579690a58 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/a0b11303ba522df7 |
| cardmarket | https://mtgjson.com/links/7df9d28a9ef47070 |
| tcgplayer | https://mtgjson.com/links/17cdf98be939db21 |
| tcgplayerEtched | |
| uuid | f4be6763-0d55-5852-8230-508feb54996b |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 海牢怪 | 生物~章鱼 | 除非防御牌手操控海岛,否则海牢怪不能攻击。 {5}{U}{U}:蛮化3。(如果此生物未蛮化,则在其上放置三个+1/+1指示物且它蛮化。) 当海牢怪蛮化时,目标地额外具有海岛此类别。 | 373902 | ||
| Chinese Traditional | 海牢怪 | 生物~章魚 | 除非防禦玩家操控海島,否則海牢怪不能攻擊。 {5}{U}{U}:蠻化3。(如果此生物未蠻化,則在其上放置三個+1/+1指示物且它蠻化。) 當海牢怪蠻化時,目標地額外具有海島此類別。 | 374151 | ||
| French | Monstre de la geôle océane | Créature : pieuvre | Le Monstre de la geôle océane ne peut pas attaquer à moins que le joueur défenseur ne contrôle une île. {5}{U}{U} : Monstruosité 3. (Si cette créature n'est pas monstrueuse, mettez trois marqueurs +1/+1 sur elle et elle devient monstrueuse.) Quand le Monstre de la geôle océane devient monstrueux, le terrain ciblé devient une île en plus de ses autres types. | 374649 | ||
| German | Meereskerker-Monster | Kreatur — Oktopus | Das Meereskerker-Monster kann nicht angreifen, falls der verteidigende Spieler keine Insel kontrolliert. {5}{U}{U}: Monstrum 3. (Falls diese Kreatur nicht monströs ist, lege drei +1/+1-Marken auf sie und sie wird monströs.) Wenn das Meereskerker-Monster monströs wird, wird ein Land deiner Wahl zusätzlich zu seinen anderen Typen eine Insel. | 374400 | ||
| Italian | Mostro di Cellabisso | Creatura — Piovra | Il Mostro di Cellabisso non può attaccare a meno che il giocatore in difesa non controlli un'Isola. {5}{U}{U}: Mostruosità 3. (Se questa creatura non è mostruosa, metti tre segnalini +1/+1 su di essa e diventa mostruosa.) Quando il Mostro di Cellabisso diventa mostruoso, una terra bersaglio diventa un'Isola in aggiunta ai suoi altri tipi. | 374898 | ||
| Japanese | 海檻の怪物 | クリーチャー — タコ | 海檻の怪物は防御プレイヤーが島をコントロールしていないかぎり攻撃できない。 {5}{U}{U}:怪物化3を行う。(このクリーチャーが怪物的でない場合、これの上に+1/+1カウンターを3個置く。これは怪物的になる。) 海檻の怪物が怪物的になったとき、土地1つを対象とする。それはそれの他のタイプに加えて島にもなる。 | 375147 | ||
| Korean | 바다감옥 괴물 | 생물 — 문어 | 바다감옥 괴물은 수비플레이어가 섬을 조종하지 않는다면 공격할 수 없다. {5}{U}{U}: 괴수화 3. (이 생물이 괴수화하지 않았다면, 이 생물에 +1/+1 카운터 세 개를 올려놓는다. 이 생물은 괴수화한다.) 바다감옥 괴물이 괴수화할 때, 대지 한 개를 목표로 정한다. 그 대지는 자신의 다른 유형에 더불어 섬이 된다. | 375396 | ||
| Portuguese (Brazil) | Monstro da Marmorra | Criatura — Polvo | Monstro da Marmorra não pode atacar a menos que o jogador defensor controle uma Ilha. {5}{U}{U}: Monstruosidade 3. (Se esta criatura não for monstruosa, coloque três marcadores +1/+1 nela e ela se tornará monstruosa.) Quando Monstro da Marmorra se torna monstruoso, o terreno alvo se torna uma Ilha além de seus outros tipos. | 375645 | ||
| Russian | Чудовище из Морского Узилища | Существо — Спрут | Чудовище из Морского Узилища не может атаковать, если только защищающийся игрок не контролирует Остров. {5}{U}{U}: Чудовищность 3. (Если это существо не является чудовищным, положите на него три жетона +1/+1, и оно становится чудовищным.) Когда Чудовище из Морского Узилища становится чудовищным, целевая земля становится Островом в дополнение к своим другим типам. | 375894 | ||
| Spanish | Monstruo de la prisión acuática | Criatura — Pulpo | El Monstruo de la prisión acuática no puede atacar a menos que el jugador defensor controle una isla. {5}{U}{U}: Monstruosidad 3. (Si esta criatura no es monstruosa, pon tres contadores +1/+1 sobre ella y se convierte en monstruosa.) Cuando el Monstruo de la prisión acuática se convierta en monstruoso, la tierra objetivo se convierte en una isla además de sus otros tipos. | 376143 |
| date | text |
|---|---|
| 2013-09-15 | An ability that triggers when a creature becomes monstrous won't trigger if that creature isn't on the battlefield when its monstrosity ability resolves. |
| 2013-09-15 | Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous. |
| 2013-09-15 | Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens. |
| 2013-09-15 | The effect making the land an Island doesn't have a duration and will last indefinitely. The land retains any land types and abilities it already had. An Island has the ability “{T}: Add {U}.” |
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