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Sentry Bot PIP

Other printings of "Sentry Bot": PIP #24 PIP #371 PIP #552 PIP #899

Card

id67874
artistAnthony Devine
artistIds13a4bbe4-4e02-4403-8ecd-58f7744b994f
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank8441
edhrecSaltiness0.22
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlash
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{W}
manaValue5
nameSentry Bot
number24
originalPrintings
originalReleaseDate
originalTextFlash
This spell costs {1} less to cast for each creature attacking you.
When Sentry Bot enters the battlefield, you get {E} for each creature attacking you.
At the beginning of combat on your turn, you may pay {EEE}. If you do, put a +1/+1 counter on each creature you control.
otherFaceIds
power2
printingsPIP
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc'], 'nonfoil': ['c2974b81-2006-59c4-bc63-e4fe2fb3e969']}
subsets
subtypesRobot
supertypes
textFlash
This spell costs {1} less to cast for each creature attacking you.
When this creature enters, you get {E} for each creature attacking you.
At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on each creature you control.
toughness5
typeArtifact Creature — Robot
typesArtifact, Creature
uuid01308706-8daf-50c1-ab0d-308c139e1c84
variations8ec4f571-3261-5ce7-9a36-5266fae90ae1, 205872d4-fe96-5530-82ec-5683180910af, 82f57cda-72e4-5655-ab13-13af02617efd
watermark
setNameFallout

Identifiers

id67874
cardKingdomEtchedId
cardKingdomFoilId292944
cardKingdomId292839
cardsphereFoilId
cardsphereId117531
deckboxId88740
mcmId758296
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id3f73f276-c684-5234-a1a2-397a78472f5f
mtgoFoilId
mtgoId132295
multiverseId652111
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdb16b0143-3511-4f79-bdb1-1ff7af55f051
scryfallIllustrationId716b9f2a-b758-4b4c-aa65-8a2f596a4c47
scryfallOracleIdd0c78ee6-babb-410d-9d3a-0c1395596e56
tcgplayerEtchedProductId
tcgplayerProductId541371
uuid01308706-8daf-50c1-ab0d-308c139e1c84

Legalities

id67874
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid01308706-8daf-50c1-ab0d-308c139e1c84
vintageLegal

Purchase URLs

id67874
cardKingdomhttps://mtgjson.com/links/6e9ea2617f237aec
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/5a6c08f7bafd61b5
cardmarket
tcgplayerhttps://mtgjson.com/links/1629e0366a8a17a9
tcgplayerEtched
uuid01308706-8daf-50c1-ab0d-308c139e1c84

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified铁卫兵神器生物 — 机器人闪现
每有一个正向你进行攻击的生物,此咒语便减少{1}来施放。
当铁卫兵进战场时,每有一个正向你进行攻击的生物,你便得到{E}。
在你回合的战斗开始时,你可以支付{E}{E}{E}。若你如此作,则在每个由你操控的生物上各放置一个+1/+1指示物。
652987
FrenchRobot sentinelleCréature-artefact — robotFlash
Ce sort coûte {1} de moins à lancer pour chaque créature qui vous attaque.
Quand le Robot sentinelle arrive sur le champ de bataille, vous gagnez {E} pour chaque créature qui vous attaque.
Au début du combat pendant votre tour, vous pouvez payer {E}{E}{E}. Si vous faites ainsi, mettez un marqueur +1/+1 sur chaque créature que vous contrôlez.
652549
GermanWachbotArtefaktkreatur — RoboterAufblitzen
Dieser Zauberspruch kostet beim Wirken für jede Kreatur, die dich angreift, {1} weniger.
Wenn der Wachbot ins Spiel kommt, erhältst du {E} für jede Kreatur, die dich angreift.
Zu Beginn des Kampfes in deinem Zug kannst du {E}{E}{E} bezahlen. Falls du dies tust, lege auf jede Kreatur, die du kontrollierst, eine +1/+1-Marke.
652257
ItalianRobot SentinellaCreatura Artefatto — RobotLampo
Questa magia costa {1} in meno per essere lanciata per ogni creatura che ti attacca.
Quando il Robot Sentinella entra nel campo di battaglia, ottieni {E} per ogni creatura che ti attacca.
All'inizio del combattimento nel tuo turno, puoi pagare {E}{E}{E}. Se lo fai, metti un segnalino +1/+1 su ogni creatura che controlli.
652695
Japaneseセントリーボットアーティファクト・クリーチャー — ロボット瞬速
この呪文を唱えるためのコストは、あなたを攻撃しているクリーチャー1体につき{1}少なくなる。
セントリーボットが戦場に出たとき、あなたはあなたを攻撃しているクリーチャー1体につき{E}を得る。
あなたのターンの戦闘の開始時に、{E}{E}{E}を支払ってもよい。そうしたなら、あなたがコントロールしている各クリーチャーの上にそれぞれ+1/+1カウンター1個を置く。
652841
SpanishRobot centinelaCriatura artefacto — RobotDestello.
Te cuesta {1} menos lanzar este hechizo por cada criatura que te esté atacando.
Cuando el Robot centinela entre al campo de batalla, obtienes {E} por cada criatura que te esté atacando.
Al comienzo del combate en tu turno, puedes pagar {E}{E}{E}. Si lo haces, pon un contador +1/+1 sobre cada criatura que controlas.
652403

Rulings

datetext
2024-03-08Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
2024-03-08Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
2024-03-08If a spell or ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any {E} even if you want to.
2024-03-08If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-03-08Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-03-08Once you announce that you’re casting Sentry Bot, no player may take actions until you’re done casting it. Notably, opponents can’t remove creatures from combat to try to change Sentry Bot’s total cost.
2024-03-08Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any {E}.
2024-03-08Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-03-08Some triggered abilities that state that you “may pay” a certain amount of {E} describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-03-08The cost-reduction ability of Sentry Bot doesn’t change its mana cost or mana value, only the total cost you pay. Specifically, the mana value of Sentry Bot is always 5.
2024-03-08Use the number of creatures attacking you as Sentry Bot’s third ability resolves to determine the number of energy counters you get.
2024-03-08{E} is the energy symbol. It represents one energy counter.

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